DICE
2020 ◽
Vol 10
(2)
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pp. 39-53
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This article deals with serious game design methods. More specifically, it focuses on the following question: is there any universal series of steps to design a serious game? Or is the availability of several different design methods unavoidable? To try to answer this question, we will study a corpus of ten design methods suited to Serious Games. Most of these theoretical tools are coming from or aimed to industry professionals. This literary review will allow us to perform a comparative analysis over the various steps used by these methods, in order to build a generic model for the design process of Serious Games: the Design / Imagine / Create / Evaluate (D.I.C.E.) model.
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2021 ◽
Keyword(s):
Keyword(s):
2014 ◽
Vol 2014
◽
pp. 1-8
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Keyword(s):
2019 ◽
Vol 3
(2)
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pp. 172-192
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Keyword(s):
2018 ◽
Vol 2018
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pp. 1-16
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