Video Production and Video Tutorials in Professional Health Education

Author(s):  
Raquel da Luz Dias ◽  
Márcia Cristina Moraes ◽  
Leticia Lopes Leite

Motivated by the significant increase in the presence of mobile devices in the classroom and the opportunity to use these resources to improve and streamline the process of teaching and learning, this paper proposes a pedagogical use of mobile technologies, specifically, tablets in the class. The proposal was developed under LabsMóveis, a subproject of the LabTEAR Project, and applied in an undergraduate program of the Health area. The use of tablets in the University classroom contributed to the expansion of general and specific cognitive abilities, stimulating creativity and leadership for the learners, while enhancing their initiatives to solve problems.

2019 ◽  
Vol 5 (2) ◽  
pp. 190-202
Author(s):  
Elias Bensalem

This paper reports on a study of how a group of tertiary level EFL teachers perceived and used mobile devices in their teaching and personal learning. One hundred and fifty teachers (66 female, 84 male) from public universities in Saudi Arabia completed an online questionnaire. Results showed that the majority of participants used mobile devices and applications in their teaching and learning. Survey data showed that the vast majority of teachers had positively perceived and frequently used mobile technologies in their teaching and personal learning. In addition, there was a correlation between teachers’ use of mobile technologies in their teaching and their use in learning. There was also a correlation between how teachers perceived the value of mobile technologies in learning, and how they use them in their teaching.


Author(s):  
Ratchel Chikurunhe ◽  
Armstrong Kadyamatimba

The University of Venda(Univen) distributed tablets to students for facilitating and enhancing their studies. However, the provision of tablet PCs to students may not be a panacea for quality learning, especially to technological disadvantaged rural student  population. The aim of study was to investigate the use of digital mobile devices for enhancing teaching and learning at the Univen. The research questions focused on determining the current level of use of mobile devices, how they can be used effectively for teaching and learning. Mixed methods approach was applied with data being solicited from a convenient sample of students, lecturers and an IT technician. The results of the study indicated that many students and lecturers are active and have higher perceptions of mobile devices usage. The results of the study are to be used to explicate and advance the integration of the mobile devices for promoting learning and teaching accomplishments. The findings clearly showed that mobile devices have a positive impact on the academic experience. The results also indicate that there is a gradual acceptance of the Learners Management Systems (Blackboard) by both academics and students. The digital mobile devices are eventually enhancing teaching and learning at Univen.


Author(s):  
Jennifer Wall ◽  
Michael P. Rogers

The use of mobile devices such as iPads to improve mathematics teaching and learning is on the rise. Parents are using them to informally teach their children (Franklin, 2011), teachers are using them for drill and practice (Murray & Olcese, 2011), and even politicians and administrators are pushing for more use of mobile technologies in classrooms (Murray & Olcese, 2011). With the increased prominence of iPads in the classroom—by 2013 Apple had sold 8 million iPads directly to educational institutions (Etherington, 2013)—the need for well-designed apps has never been greater. In this chapter, the authors explore what makes a good app, what to do when you cannot find the app that you need, and discuss how to successfully deploy apps in the elementary school classroom.


Author(s):  
Carolyne Nekesa Obonyo

The use of mobile technologies to enhance 21st century learning is increasing in K-12 schools and teacher education institutions. Thus, there is a need to effectively prepare preservice teachers to use mobile technologies in their future classrooms. This chapter explores the effective use of mobile technologies in teacher preparation in ways that are transferred to K-12 teaching and learning. It goes on to look at two major organizations: the university and partner school involved in the preparation of preservice teachers. Additionally, the purposes of incorporating information and communication technologies in teacher preparation as identified by Davis are explored to understand how mobile technologies align with these purposes. Common challenges of using mobile technologies in teacher preparation are also presented.


2018 ◽  
Vol 20 (1) ◽  
Author(s):  
Nkqubela Ruxwana ◽  
Mncedisi Msibi

Background: The use of mobile devices for education is rapidly growing, and it is a global phenomenon. The trend of bringing personal mobile devices for learning using the institution’s network to access data and other academic material is referred to as bring your own device (BYOD). Most universities in developed countries have implemented this phenomenon to enhance education. However, the rate of BYOD adoption in developing countries is lagging even though the majority of students and staff already own one or more mobile devices and are using them for personal and educational purposes. Objectives: The study determines the readiness of a South African university to adopt BYOD for teaching and learning. Moreover, the article presents the enabling factors and barriers of BYOD adoption within the university. Method: The study followed an interpretivist philosophical stance. A qualitative single-case study was used. Data were collected through questionnaires and thematic analysis was applied. Results: The BYOD readiness levels are low and are hampered both by organisational and technological factors. Key barriers include lack of comprehensive policies to govern the use of these devices, lack of infrastructure, limited top management support for innovations and security complexities, while the key enabling factors included accessibility to mobile technologies, ease of use, relative advantage and convenience. Conclusion: Bring your own device offers a suitable platform for mobile-learning (m-learning) in universities. Consideration of the readiness factors, such as adoption strategy, implementation plans, security and device management, skills development, and measures of discipline, is essential.


2020 ◽  
pp. 32-43
Author(s):  
Despo Ktoridou ◽  
Elli Doukanari

With the ubiquity and rapidly expanding functionality of mobile technologies, educational institutions have the potential to improve and facilitate learning. More and more educators are employing communication, collaboration and sharing tools and resources to make learning more accessible, equitable, personalized and flexible for students everywhere. This study investigates the implementation of Cloud-Based Student-Centered Learning (CBSCL) environment with the use of mobile devices in an MIS course. For the purpose of the study, the data were elicited through students' focus groups and the lecturer's notes on CBSCL as a virtual learning environment. The data were examined based on content analysis. The results indicate that CBSCL can be a challenging collaborative learning experience and a motivating approach to teaching and learning; consequently, the students become responsible for their own learning and problem solving process.


Author(s):  
Rui Leitão ◽  
Joao M. F. Rodrigues ◽  
Adérito Fernandes Marcos

As a consequence of the technological advances and the widespread use of mobile devices to access information and communication in the last decades, mobile learning has become a spontaneous learning model, providing a more flexible and collaborative technology-based learning. Thus, mobile technologies can create new opportunities for enhancing the pupils' learning experiences. This chapter presents the development of a game to assist teaching and learning, aiming to help students acquire knowledge in the field of geometry. The game was intended to develop the following competences in primary school learners (8-10 years): a better visualization of geometric objects on a plane and in space; understanding of the properties of geometric solids; and familiarization with the vocabulary of geometry. Findings show that by using the game, students have improved around 35% the hits of correct responses to the classification and differentiation between edge, vertex, and face in 3D solids.


Author(s):  
Laura Briz-Ponce ◽  
Juan Antonio Juanes-Méndez ◽  
Francisco José García-Peñalvo

Mobile devices and apps are placed in a prominent position in the daily routine of all people. The fast evolution of these devices and their main advantages have caused a real impact in the society. Currently, they are essential tools to be totally connected anywhere and to consult and access information of any field. The use of these devices has been increasing since the last decade. The emergence of new and sophisticated devices and new services has contributed to this sparkling uptrend. One of the fields that society is using these mobile technologies is in learning. The aim of this chapter is to describe the current situation of these technologies and to make an approach of the future tendencies of these tools. To achieve this goal, it was necessary to conduct a survey and involve different undergraduate students of the university and different professionals. Results reveal that students are using more and more apps and mobile devices but there is an important gap between students and professionals so it is still necessary to boost their relevance to improve their potential use.


Author(s):  
Frederick Kang'ethe Iraki

Since the late 1990s, Kenya has undergone a real technological revolution, especially in the domain of mobile telephony and Internet connectivity. From a negligible number of handsets in the hands of the political elites, today almost every adult Kenyan has a mobile phone, or access to one. This is thanks to reduced costs following expansion and diversification of the market niche. Despite this remarkable progress, research has shown that cell phones are used mainly for financial transactions, social communication, and entertainment, but hardly for learning purposes. This means that despite the impressive number of smartphone owners in the university, for example, the devices are not used for enhancing student learning or teaching. In Kenya, more than 60% of the population employs mobile banking, thus underscoring the immense potential that the cell phones have for education. This chapter explores the benefits and challenges in employing mobile telephony to improve the quality of teaching and learning.


Author(s):  
Rochelle Rodrigo ◽  
Kristopher Purzycki

As more students bring powerful pocket-sized computers to class in the form of their smartphones and tablets, faculty need to take advantage by devising curriculum that incorporates mobile video production as a means of contributing to the discourse of the university and the world at large. Projects where students use mobile devices to make videos create active learning environments where they are more likely to build and connect their classroom learning with what they already know. These types of projects also develop student digital composing skills while navigating several issues pertinent to a 21st century participatory culture. These assignments engage students with themes and issues that not only promote success in higher education but throughout their careers.


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