Analytical Study on Bug Triaging Practices

2016 ◽  
Vol 7 (2) ◽  
pp. 20-42 ◽  
Author(s):  
Anjali Goyal ◽  
Neetu Sardana

Software bugs are inevitable and fixing these bugs is a difficult and time consuming task. Bug report assignment is the activity of designating a developer who makes source code changes in order to fix the bug. Many bug assignment techniques have been proposed in the existing studies. These studies use different datasets, varied input and evaluation parameters to validate their work. This diversification in bug triaging results in perplexity among researchers. Hence, this paper organizes the work performed in bug triaging in a structured manner. This paper aims to present current state of the art to provide a structured consolidation of bug triaging approaches. The paper has identified six research questions under five dimensions to address the various aspects of bug triaging. 60 articles from 36 venues have been reviewed and categorized in order to organize and substructure existing work in the field of bug report assignment. This study will help researchers to wisely decide the weapons for bug triaging. Also, it will act as a ready reference for the bug triaging practitioners.

2020 ◽  
pp. 1698-1725 ◽  
Author(s):  
Anjali Goyal ◽  
Neetu Sardana

Software bugs are inevitable and fixing these bugs is a difficult and time consuming task. Bug report assignment is the activity of designating a developer who makes source code changes in order to fix the bug. Many bug assignment techniques have been proposed in the existing studies. These studies use different datasets, varied input and evaluation parameters to validate their work. This diversification in bug triaging results in perplexity among researchers. Hence, this paper organizes the work performed in bug triaging in a structured manner. This paper aims to present current state of the art to provide a structured consolidation of bug triaging approaches. The paper has identified six research questions under five dimensions to address the various aspects of bug triaging. 60 articles from 36 venues have been reviewed and categorized in order to organize and substructure existing work in the field of bug report assignment. This study will help researchers to wisely decide the weapons for bug triaging. Also, it will act as a ready reference for the bug triaging practitioners.


Author(s):  
Anjali Goyal ◽  
Neetu Sardana

Software bugs are inevitable and fixing these bugs is a difficult and time consuming task. Bug report assignment is the activity of designating a developer who makes source code changes in order to fix the bug. Many bug assignment techniques have been proposed in the existing studies. These studies use different datasets, varied input and evaluation parameters to validate their work. This diversification in bug triaging results in perplexity among researchers. Hence, this paper organizes the work performed in bug triaging in a structured manner. This paper aims to present current state of the art to provide a structured consolidation of bug triaging approaches. The paper has identified six research questions under five dimensions to address the various aspects of bug triaging. 60 articles from 36 venues have been reviewed and categorized in order to organize and substructure existing work in the field of bug report assignment. This study will help researchers to wisely decide the weapons for bug triaging. Also, it will act as a ready reference for the bug triaging practitioners.


2016 ◽  
Vol 2016 ◽  
pp. 1-9 ◽  
Author(s):  
Fayçal Ait Aoudia ◽  
Matthieu Gautier ◽  
Olivier Berder

Opportunistic forwarding has emerged as a promising technique to address the problem of unreliable links typical in wireless sensor networks and improve energy efficiency by exploiting multiuser diversity. Timer-based solutions, such as timer-based contention, form promising schemes to allow opportunistic next hop relay selection. However, they can incur significant idle listening and thus reduce the lifetime of the network. To tackle this problem, we propose to exploit emerging wake-up receiver technologies that have the potential to considerably reduce the power consumption of wireless communications. A careful design of MAC protocols is required to efficiently employ these new devices. In this work, we propose Opportunistic Wake-Up MAC (OPWUM), a novel multihop MAC protocol using timer-based contention. It enables the opportunistic selection of the best receiver among its neighboring nodes according to a given metric (e.g., the remaining energy), without requiring any knowledge about them. Moreover, OPWUM exploits emerging wake-up receivers to drastically reduce nodes power consumption. Through analytical study and exhaustive networks simulations, we show the effectiveness of OPWUM compared to the current state-of-the-art protocols using timer-based contention.


2021 ◽  
Vol 11 (24) ◽  
pp. 11811
Author(s):  
Christian Delgado-von-Eitzen ◽  
Luis Anido-Rifón ◽  
Manuel J. Fernández-Iglesias

Blockchain is one of the latest technologies attracting increasing attention from different actors in diverse fields, including the educational sector. The objective of this study is to offer an overview of the current state of the art related to blockchain in education that may serve as a reference for future initiatives in this field. For this, a systematic review of reference journals was carried out. Eleven databases were systematically searched and eligible papers that focused on blockchain in education that made significant contributions, and not only generic statements about the topic, were selected. As a result, 28 articles were analyzed. Lack of precision, and selection and analysis bias were then minimized by involving three researchers. The analysis of the selected papers provided invaluable insight and answered the research questions posed about the current state of the application of blockchain in education, about which of its characteristics can benefit this sector, and about the challenges that must be addressed. Blockchain may become a relevant technology in the educational field, and therefore many proofs of concept are being developed. However, there are still some relevant technological, regulatory and academic issues to be addressed to pave the way for the mainstream adoption of this technology.


2021 ◽  
Vol 14 (2) ◽  
pp. 262-274
Author(s):  
Orlando Rosa Junior ◽  
Tiago De Oliveira ◽  
Ezequiel Zorzal

This paper presents a Systematic Literature Review (RSL) on the use of Gamification and Augmented Reality applied in Education. RSL enabled mapping and knowledge of the current state of related studies. Thirty articles related to the state of the art were analyzed. From the analysis, it was found that there is no specific learning assessment methodology when applying the Augmented Reality and Gamification tools. An analysis of the results was made to answer the research questions. The study showed that lack of programming knowledge is also a factor that hinders the advancement of research since the researcher must know how to develop the application or have in his team someone who has the competence to do so. Finally, we present the comparatives and analyzes of the studies to obtain answers based on the research questions developed.


Informatics ◽  
2021 ◽  
Vol 8 (3) ◽  
pp. 43
Author(s):  
Fernando Reinaldo Ribeiro ◽  
Arlindo Silva ◽  
Ana Paula Silva ◽  
José Metrôlho

With the universal use of mobile computing devices, there has been a notable increase in the number of mobile applications developed for educational purposes. Gamification strategies offer a new set of tools to educators and, combined with the location services provided by those devices, allow the creation of innovative location-based mobile learning experiences. In this literature review, we conduct an analysis of educational mobile location-based games. The review includes articles published from January of 2010 to October of 2020, and from 127 records screened, 26 articles were analysed in full-text form. This analysis allowed us to answer the following six predefined research questions: Who are the target audiences for location-based games? In which subjects are location-based games most used? Which strategies are implemented with mobile devices to improve the student’s learning process? What are the main impacts of location-based games on students’ learning? What are the main challenges to the development of location-based games for education? What future tendencies and research opportunities can be identified from the analysis of the current state of the art?


2021 ◽  
Vol 4 ◽  
Author(s):  
Sebastian Wollny ◽  
Jan Schneider ◽  
Daniele Di Mitri ◽  
Joshua Weidlich ◽  
Marc Rittberger ◽  
...  

Chatbots are a promising technology with the potential to enhance workplaces and everyday life. In terms of scalability and accessibility, they also offer unique possibilities as communication and information tools for digital learning. In this paper, we present a systematic literature review investigating the areas of education where chatbots have already been applied, explore the pedagogical roles of chatbots, the use of chatbots for mentoring purposes, and their potential to personalize education. We conducted a preliminary analysis of 2,678 publications to perform this literature review, which allowed us to identify 74 relevant publications for chatbots’ application in education. Through this, we address five research questions that, together, allow us to explore the current state-of-the-art of this educational technology. We conclude our systematic review by pointing to three main research challenges: 1) Aligning chatbot evaluations with implementation objectives, 2) Exploring the potential of chatbots for mentoring students, and 3) Exploring and leveraging adaptation capabilities of chatbots. For all three challenges, we discuss opportunities for future research.


Author(s):  
José del R. Millán

This article introduces the field of brain-computer interfaces (BCI), which allows the control of devices without the generation of any active motor output but directly from the decoding of the user’s brain signals. Here we review the current state of the art in the BCI field, discussing the main components of such an interface and illustrating ongoing research questions and prototypes for controlling a large variety of devices, from virtual keyboards for communication to robotics systems to replace lost motor functions and even clinical interventions for motor rehabilitation after a stroke. The article concludes with some insights into the future of BCI.


1995 ◽  
Vol 38 (5) ◽  
pp. 1126-1142 ◽  
Author(s):  
Jeffrey W. Gilger

This paper is an introduction to behavioral genetics for researchers and practioners in language development and disorders. The specific aims are to illustrate some essential concepts and to show how behavioral genetic research can be applied to the language sciences. Past genetic research on language-related traits has tended to focus on simple etiology (i.e., the heritability or familiality of language skills). The current state of the art, however, suggests that great promise lies in addressing more complex questions through behavioral genetic paradigms. In terms of future goals it is suggested that: (a) more behavioral genetic work of all types should be done—including replications and expansions of preliminary studies already in print; (b) work should focus on fine-grained, theory-based phenotypes with research designs that can address complex questions in language development; and (c) work in this area should utilize a variety of samples and methods (e.g., twin and family samples, heritability and segregation analyses, linkage and association tests, etc.).


1976 ◽  
Vol 21 (7) ◽  
pp. 497-498
Author(s):  
STANLEY GRAND

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