scholarly journals Gamificação e realidade aumentada em processos de ensino-aprendizagem: uma revisão sistemática da literatura

2021 ◽  
Vol 14 (2) ◽  
pp. 262-274
Author(s):  
Orlando Rosa Junior ◽  
Tiago De Oliveira ◽  
Ezequiel Zorzal

This paper presents a Systematic Literature Review (RSL) on the use of Gamification and Augmented Reality applied in Education. RSL enabled mapping and knowledge of the current state of related studies. Thirty articles related to the state of the art were analyzed. From the analysis, it was found that there is no specific learning assessment methodology when applying the Augmented Reality and Gamification tools. An analysis of the results was made to answer the research questions. The study showed that lack of programming knowledge is also a factor that hinders the advancement of research since the researcher must know how to develop the application or have in his team someone who has the competence to do so. Finally, we present the comparatives and analyzes of the studies to obtain answers based on the research questions developed.

Technologies ◽  
2020 ◽  
Vol 8 (4) ◽  
pp. 77
Author(s):  
Sanika Doolani ◽  
Callen Wessels ◽  
Varun Kanal ◽  
Christos Sevastopoulos ◽  
Ashish Jaiswal ◽  
...  

Recently, the use of extended reality (XR) systems has been on the rise, to tackle various domains such as training, education, safety, etc. With the recent advances in augmented reality (AR), virtual reality (VR) and mixed reality (MR) technologies and ease of availability of high-end, commercially available hardware, the manufacturing industry has seen a rise in the use of advanced XR technologies to train its workforce. While several research publications exist on applications of XR in manufacturing training, a comprehensive review of recent works and applications is lacking to present a clear progress in using such advance technologies. To this end, we present a review of the current state-of-the-art of use of XR technologies in training personnel in the field of manufacturing. First, we put forth the need of XR in manufacturing. We then present several key application domains where XR is being currently applied, notably in maintenance training and in performing assembly task. We also reviewed the applications of XR in other vocational domains and how they can be leveraged in the manufacturing industry. We finally present some current barriers to XR adoption in manufacturing training and highlight the current limitations that should be considered when looking to develop and apply practical applications of XR.


2021 ◽  
Vol 11 (24) ◽  
pp. 11811
Author(s):  
Christian Delgado-von-Eitzen ◽  
Luis Anido-Rifón ◽  
Manuel J. Fernández-Iglesias

Blockchain is one of the latest technologies attracting increasing attention from different actors in diverse fields, including the educational sector. The objective of this study is to offer an overview of the current state of the art related to blockchain in education that may serve as a reference for future initiatives in this field. For this, a systematic review of reference journals was carried out. Eleven databases were systematically searched and eligible papers that focused on blockchain in education that made significant contributions, and not only generic statements about the topic, were selected. As a result, 28 articles were analyzed. Lack of precision, and selection and analysis bias were then minimized by involving three researchers. The analysis of the selected papers provided invaluable insight and answered the research questions posed about the current state of the application of blockchain in education, about which of its characteristics can benefit this sector, and about the challenges that must be addressed. Blockchain may become a relevant technology in the educational field, and therefore many proofs of concept are being developed. However, there are still some relevant technological, regulatory and academic issues to be addressed to pave the way for the mainstream adoption of this technology.


2020 ◽  
Vol 10 (1) ◽  
Author(s):  
Simon Hazubski ◽  
Harald Hoppe ◽  
Andreas Otte

Abstract In the field of neuroprosthetics, the current state-of-the-art method involves controlling the prosthesis with electromyography (EMG) or electrooculography/electroencephalography (EOG/EEG). However, these systems are both expensive and time consuming to calibrate, susceptible to interference, and require a lengthy learning phase by the patient. Therefore, it is an open challenge to design more robust systems that are suitable for everyday use and meet the needs of patients. In this paper, we present a new concept of complete visual control for a prosthesis, an exoskeleton or another end effector using augmented reality (AR) glasses presented for the first time in a proof-of-concept study. By using AR glasses equipped with a monocular camera, a marker attached to the prosthesis is tracked. Minimal relative movements of the head with respect to the prosthesis are registered by tracking and used for control. Two possible control mechanisms including visual feedback are presented and implemented for both a motorized hand orthosis and a motorized hand prosthesis. Since the grasping process is mainly controlled by vision, the proposed approach appears to be natural and intuitive.


2019 ◽  
Vol 19 (1) ◽  
Author(s):  
Marco Farronato ◽  
Cinzia Maspero ◽  
Valentina Lanteri ◽  
Andrea Fama ◽  
Francesco Ferrati ◽  
...  

2020 ◽  
Vol 12 (16) ◽  
pp. 6373 ◽  
Author(s):  
Magdalena Ramirez-Peña ◽  
Francisco J. Abad Fraga ◽  
Jorge Salguero ◽  
Moises Batista

The supply chain is currently taking on a very important role in organizations seeking to improve the competitiveness and profitability of the company. Its transversal character mainly places it in an unbeatable position to achieve this role. This article, through a study of each of the key enabling technologies of Industry 4.0, aims to obtain a general overview of the current state of the art in shipbuilding adapted to these technologies. To do so, a systematic review of what the scientific community says is carried out, dividing each of the technologies into different categories. In addition, the global vision of countries interested in each of the enabling technologies is also studied. Both studies present a general vision to the companies of the concerns of the scientific community, thus encouraging research on the subject that is focused on the sustainability of the shipbuilding supply chain.


2008 ◽  
Vol 42 (1) ◽  
pp. 44-51 ◽  
Author(s):  
J. W. Nicholson ◽  
A. J. Healey

AUVs have proved their usefulness in recent years and continue to do so. This paper is a review of the current state of the art of AUVs. Present AUV capabilities are reviewed through a discussion of feasible present-day AUV missions. The state of key AUV design features and sensor technologies is also addressed, identifying those areas most critical to continued future progress in AUV development.


2016 ◽  
Vol 7 (2) ◽  
pp. 20-42 ◽  
Author(s):  
Anjali Goyal ◽  
Neetu Sardana

Software bugs are inevitable and fixing these bugs is a difficult and time consuming task. Bug report assignment is the activity of designating a developer who makes source code changes in order to fix the bug. Many bug assignment techniques have been proposed in the existing studies. These studies use different datasets, varied input and evaluation parameters to validate their work. This diversification in bug triaging results in perplexity among researchers. Hence, this paper organizes the work performed in bug triaging in a structured manner. This paper aims to present current state of the art to provide a structured consolidation of bug triaging approaches. The paper has identified six research questions under five dimensions to address the various aspects of bug triaging. 60 articles from 36 venues have been reviewed and categorized in order to organize and substructure existing work in the field of bug report assignment. This study will help researchers to wisely decide the weapons for bug triaging. Also, it will act as a ready reference for the bug triaging practitioners.


Informatics ◽  
2021 ◽  
Vol 8 (3) ◽  
pp. 43
Author(s):  
Fernando Reinaldo Ribeiro ◽  
Arlindo Silva ◽  
Ana Paula Silva ◽  
José Metrôlho

With the universal use of mobile computing devices, there has been a notable increase in the number of mobile applications developed for educational purposes. Gamification strategies offer a new set of tools to educators and, combined with the location services provided by those devices, allow the creation of innovative location-based mobile learning experiences. In this literature review, we conduct an analysis of educational mobile location-based games. The review includes articles published from January of 2010 to October of 2020, and from 127 records screened, 26 articles were analysed in full-text form. This analysis allowed us to answer the following six predefined research questions: Who are the target audiences for location-based games? In which subjects are location-based games most used? Which strategies are implemented with mobile devices to improve the student’s learning process? What are the main impacts of location-based games on students’ learning? What are the main challenges to the development of location-based games for education? What future tendencies and research opportunities can be identified from the analysis of the current state of the art?


2002 ◽  
Vol 80 (11) ◽  
pp. 1329-1336 ◽  
Author(s):  
S Rainville ◽  
J K Thompson ◽  
D E Pritchard

Using a Penning trap single-ion mass spectrometer, we measured the atomic masses of 14 isotopes with a fractional accuracy of ~10–10. The precision on these measurements was limited by the temporal fluctuations of our magnetic field. By trapping two different ions in the same Penning trap at the same time, we have recently been able to virtually eliminate that source of error. We can now simultaneously measure the ratio of the two ion's cyclotron frequencies (from which we obtain their atomic mass ratio) with a precision of about 10–11 in only a few hours. To perform these comparisons, we must be able to measure and control all three normal modes of motion of each ion — cyclotron, axial, and magnetron — and have developed novel techniques to do so. This new technique shows promise of expanding the precision of mass spectrometry by an order of magnitude beyond the current state-of-the-art. PACS Nos.: 32.10Bi, 06.20Jr, 06.30Dr, 07.75+h, 07.77-n


2021 ◽  
Vol 4 ◽  
Author(s):  
Sebastian Wollny ◽  
Jan Schneider ◽  
Daniele Di Mitri ◽  
Joshua Weidlich ◽  
Marc Rittberger ◽  
...  

Chatbots are a promising technology with the potential to enhance workplaces and everyday life. In terms of scalability and accessibility, they also offer unique possibilities as communication and information tools for digital learning. In this paper, we present a systematic literature review investigating the areas of education where chatbots have already been applied, explore the pedagogical roles of chatbots, the use of chatbots for mentoring purposes, and their potential to personalize education. We conducted a preliminary analysis of 2,678 publications to perform this literature review, which allowed us to identify 74 relevant publications for chatbots’ application in education. Through this, we address five research questions that, together, allow us to explore the current state-of-the-art of this educational technology. We conclude our systematic review by pointing to three main research challenges: 1) Aligning chatbot evaluations with implementation objectives, 2) Exploring the potential of chatbots for mentoring students, and 3) Exploring and leveraging adaptation capabilities of chatbots. For all three challenges, we discuss opportunities for future research.


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