Research on Computer Graphics Design and Visual Communication Design

2015 ◽  
Vol 713-715 ◽  
pp. 2191-2194
Author(s):  
Jian Hui Wang ◽  
Li Liu

In today's society rapid development of science and technology, the computer figure image design can be widely used in various industries. In the film and television, advertising, exhibition, art, electronic play in areas such as lack of necessary computer graphics design. With the development of computer information technology, the design of the graphics technology will progress. On the technology no longer content with a simple graphics rendering, more note focus on visual sense of the data, enhance the figure shape the image of beauty and expression. This paper mainly discusses the computer graphics design and visual communication design in today's society rapid development of science and technology, computer graphics design has also been extensively applied to various industries. In the film and television, advertising, exhibition, art, video games, and other fields are short of necessary computer graphics design. With the development of information technology, computing machine graphics design technology progress. Current technology is no longer satisfied with the image of a simple now, pay more attention to the visual sensation of biography and enhance the figure shape the image of aesthetic feeling and expression. This paper mainly discusses the computer graphics design and research of visual communication design.

2013 ◽  
Vol 846-847 ◽  
pp. 1064-1067
Author(s):  
Ying Wang

with the rapid development of computer technology, it has become the hot research topic of the current visual communication design that the color, graphics and image information of the visual information can use computer technology to make the pertinence design creation. First of all, this paper analyzes the spatial characteristics of the computer graphics technology. On this basis, the color transformation model is analyzed which is essential in the computer graphics and visual design. In addition, this paper also makes an empirical analysis on the application and function of computer graphics technology in the visual communication design in the form of a case. Finally, it is obtained that computer image technology not only has a significant importance in the design of visual communication, to some extent, but provides a theoretical basis and technical support for the study in this field.


2021 ◽  
Author(s):  
Jian Rao, Jingwen Huang

In recent years, green design has experienced rapid development, but also exposed a series of problems such as high cost, lack of humanization, low recycling rate and so on. For these drawbacks, designers have an unavoidable responsibility. This paper analyzes the existing problems in green design. From the change of design thinking, the eco-friendly design method is explored. In this paper, the design from material selection to production, and then to the recovery of the whole process of overall consideration, follow the principle of reduction, reuse, recycling. The content of visual communication design can be roughly classified. According to their own characteristics, the best design scheme is selected. Through the application of different media, replace the high pollution, high consumption of paper printing. It is proposed that the large-scale promotion of environmental protection materials can be realized by simplifying the quantity and types of materials. At the same time, this paper expounds the implementation method of green design education in art design education in Colleges and universities. This paper fully analyzes the purpose and value of green design education from the curriculum and content, teaching methods, the specific implementation of teaching effect evaluation and evaluation. The results show that promoting sustainable development of green education can cultivate students' creativity, innovation and creative ability. A perfect green design education system and a correct concept of ecological civilization can be established.


2021 ◽  
Vol 14 ◽  
pp. 133-142
Author(s):  
Jingying Wei ◽  
Yong Tan

Nowadays, with the rapid development of China, Folk culture turned to be ignored due the openness and progressive. Folk culture needs to be inherited as well as developed. So, we need to pay more attention to folk culture. Meanwhile, book binding design is inseparable from culture. This dissertation studies how to design books better and how to publicize Gannan Hakka culture which belongs to Folk culture better through books. This article revolves around Gannan Hakka culture under the folk culture, to get in further logically and discover the method of how to design the book which could be able to represent the feature of Gannan Hakka Cultuer hierarchically. Firstly, this dissertation introduces the present situation of book binding design and the importance of folk culture to the design of book binding. Secondly, we can take some examples about the behavior to the book binding design in folk culture from three elements in visual communication design graphic, text and color. And then drawing a conclusion with the design principles and performance techniques in the design of the book binding, besides illustrating the specific performance of Gannan Hakka by diet, customs, clothing, architecture. Finally, I finish the "Gannan Hakka culture," this book is the final research results of my book binding design used in Gannan Hakka culture.


2014 ◽  
Vol 1055 ◽  
pp. 342-345
Author(s):  
Jian Wen Huang

With the development of computer processing software and related technology, modern television, advertising, games, software and commercial activities have made extensive use of computer image processing software for graphic design and visual communication design. The works designed by these means have a strong infection, clear characteristics and it is easy to impress viewers. And the works designed by these means have a high degree of art innovation and also have a positive and profound significance on the creators. This paper analyzed and discussed the computer-based graphic design and visual communication design and their related applications.


2021 ◽  
Vol 2021 ◽  
pp. 1-11
Author(s):  
Weiming Zhu

This paper provides an in-depth study and analysis of big-data-driven data visualization and visual communication design models. The characteristics of new media and the definition of traditional media are analyzed; the importance of the new media environment is derived through comparison; and the successful cases of new media integration today are analyzed. In this process, we will optimize the traditional science and technology intelligence service model, optimize the various components that make up the science and technology intelligence wisdom service, achieve model optimization and reflect the four characteristics of science and technology intelligence wisdom service, and reconstruct the science and technology intelligence wisdom service using the literature research method. The design based on imagery schema theory is manifest, inclusive, and somewhat innovative and at the same time has a high degree of consistency and internal logical relationship with the visual representation of multidomain heterogeneous data at the cognitive level and displays purpose. This internal logical relationship is systematically organized and deeply analyzed, and the methodology from subpattern extraction and visual interaction design to the deep integration of visual representation is proposed in combination with specific application scenarios and cases.


2016 ◽  
Vol 23 (2) ◽  
pp. 175
Author(s):  
Luh Astiti ◽  
I Gede Mahendra Darmawiguna ◽  
Gede Saindra Santyadiputra

This study aims to (1) design e-learning module development as learning media for computer graphics subject at Department of Visual Communication Design for Grade 10 at SMK 1 Sukasada, (2) implement e-module design development as computer graphics subject’s learning media in Grade X Visual Communication Design at SMKN 1 Sukasada, (3) know the Grade X students’ response of Department of Visual Communication Design for E-learning module development as computer graphics subject learning media at Visual Communication Design Grade 10 at SMK 1 Sukasada. The research type used is Research and Development (R & D) with Dick and Carey model combined with waterfall development model. The research subjects are students in Grade X Visual Communication Design at SMK Negeri 1 Sukasada in 2015/2016 academic year. To know the students’ response to E-module, it is obtained by using questionnaires. The analysis of student response shows that the percentage of students who give Very Good response is 66.67%, the percentage of students who give Good response is 33.33%, and no students give Moderate, Poor or Very Poor response. Based on the results of study of student’s responses total percentage for E-module development as Computer Graphics subject learning media in Grade X Department of Visual Communication Design SMKN 1 Sukasada, it is in Very Good category.


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