On the Application of Computer Virtual Reality Technology in the College Physical Education

2014 ◽  
Vol 1030-1032 ◽  
pp. 2719-2721 ◽  
Author(s):  
Bo Zhang

College physical teaching gradually steps into the right track, which not only increased the education of physical science theory but also paid more attention to practical results. The specific method of promoting the achievement is the application of computer technology. Virtual computer interacts with reality technology to complete human mechanics and simulation and make out the best sports programs and teaching skills. From all aspects, the computer virtual reality technology is an important promotion and enhancement to college physical education, which provides a powerful help and support to our physical education model.

2021 ◽  
Vol 13 (6) ◽  
pp. 3240
Author(s):  
Hyun Suk Lee ◽  
Junga Lee

We analyzed the effects of an elementary school soccer class using virtual reality technology on students’ attitudes toward physical education class and the influence on class flow. The data from 113 elementary school students from Seoul and Gyeonggi-do were analyzed. Students were divided into groups that received either virtual reality or traditional classes (e.g., playing on a playground). Data were analyzed with three-way analyses of variance. Results revealed that students who participated in the virtual reality classes had more confidence, concentration, and experienced more flow (specifically, attention to PE class, integration of ability, challenge, and sense of control) than students who participated in the traditional class. This suggests that virtual reality technology positively affected students’ attitudes and flow. In subsequent research, it is necessary to develop and disseminate a variety of virtual reality sports programs and to conduct studies with students from various grade levels.


2021 ◽  
Vol 2021 ◽  
pp. 1-12
Author(s):  
Xianhao Zhang ◽  
Yongxiu Shi ◽  
Hua Bai

The creation of visual settings using avatar technology is the initial implementation of a voxel in the reporting context. This article is aimed at demonstrating the important role of a virtual reality immersive physical education model in current physical education and analyzing the immersive virtual reality physical education model. Relying on the mature VR virtual reality technology to establish a virtual simulation experiment platform, the application value in the education field is also reflected in the saving of experimental teaching costs. A complete set of VR teaching courseware also satisfies the functions of teaching training and assessment and is used repeatedly to maximize the value of utilization. This research mainly introduces the content of the optimization of the teaching method of the course combined with virtual reality technology. In order to make the data more convincing, reference literature and data in recent years have been referred to around immersive teaching. The first part is the discussion of immersive teaching, which includes the research of virtual immersive classroom teaching. The second part is a separate analysis of virtual reality technology. The third part is the practical exercise based on the first two parts; that is, from the learning effect and attitude of the student as the main body, the theoretical basis of the two parts on visual sensors and immersive virtual reality physical education teaching is transformed into real practice teaching. In the experiment part, in order to demonstrate the effectiveness and support of immersive virtual teaching, on the one hand, we started with the teaching of teachers, and on the other hand, we carried out investigations from the aspects of students’ learning. The desktop virtual environment teaching method is compared with the existing classroom teaching methods. The image processing and image analysis of the virtual reality technology are combined with the image gray level of the three-dimensional image to analyze the multitask algorithm of the vision sensor. The feasibility of immersive virtual teaching was verified. Research data shows that the 10 students participating in the experiment gave a score of 7.9 for the target attitude of immersive virtual reality physical education. Students’ interest in learning will increase, and efficiency will also be greatly improved. VR can not only provide students with a new learning experience but also be used to strengthen teachers’ teaching skills. Because VR can simulate a real teaching environment, teachers can use this set of tools to try new course materials and improve classroom management capabilities.


2013 ◽  
Vol 650 ◽  
pp. 593-595
Author(s):  
Yi Wei Liu

Computer virtual reality technology is a new type of technology in recent years, which has been used to every field widely and plays an important role. Putting the virtual reality technology into sports field will benefit scientific training of competitive sports and digital research of skilled theory, which will facilitate the rapid development of modern sports. Virtual reality technology has begun to be applied usually in the fields of sports event broadcast, theoretical digital sports training and physical education.


2021 ◽  
Vol 2021 ◽  
pp. 1-11
Author(s):  
Yuqing Wang

Virtual reality technology has promoted the reform of education. This research mainly discusses college physical education teaching assisted by artificial intelligence-based virtual reality technology. According to the position change of the virtual human’s center of gravity, the spline keyframe interpolation method is used for interpolation, and the model pose obtained in each frame is rendered to obtain the virtual human’s animation. After synthesizing a virtual human animation with three-dimensional human motion data, the animation can have functions such as video storage, fast playback, slow playback, and freeze. At the same time, the system can also display and play the virtual human animation and the video shot by the camera on the same screen, in order to make an intuitive comparison of the athletes’ movements. Coaches can edit by hand or shoot the sports of outstanding domestic and foreign athletes on the spot and then use VC++6.0 as a development tool to analyze and get the simulation video of the 3D virtual human body. The virtual human animation technology in the motion analysis system is to relocate the three-dimensional motion data extracted from the video captured by the camera to the three-dimensional virtual human model we have established, and the three-dimensional virtual human will then simulate the technical actions of the athletes, which indirectly reflects that the three-dimensional movement information of the athletes enables coaches and athletes to observe the athletes’ technical movements in a three-dimensional space in real time, repeatedly, and from multiple angles so that the coach can accurately guide the athletes’ technical movements. Finally, a neural network based on artificial intelligence technology is used to evaluate the teaching effect. In the comparative experiment, 35% of the people in the virtual teaching experiment group were excellent, while the control group had only 10% in this excellent range (90–100). This research contributes to the smooth progress of VR technology teaching in colleges and universities.


Author(s):  
Winda Arianti ◽  
Didin Budiman ◽  
Suherman Slamet

This research is motivated by the low self-confidence of students in learning physical education in elementary schools so that requires educators to apply appropriate learning models to overcome these problems. One of the right learning models to increase student confidence is the movement education model. The purpose of this study was to determine the effect of the implementation of the movement education model on student confidence. The method used was Classroom Action Research with 2 cycles, which consisted of 2 meetings each. The study was conducted at SDN 138 Gegerkalong Girang, Bandung City, with class V A samples totaling 29 (11 men and 18 women). The instrument in this study used the observation sheet of student confidence. Based on research data, it can be concluded that students' self-confidence increases.AbstrakStudi ini dilatarbelakangi oleh rendahnya kepercayaan diri siswa dalam pembelajaran pendidikan jasmani di sekolah dasar sehingga mengharuskan pendidik dapat menerapkan model pembelajaran yang tepat untuk mengatasi permasalahan tersebut. Salah satu model pembelajaran yang tepat untuk meningkatkan kepercayaan diri siswa adalah dengan model pendidikan gerak. Tujuan dari studi ini adalah untuk mengetahui pengaruh dari implementasi model pendidikan gerak terhadap kepercayaan diri siswa. Metode yang digunakan adalah Penelitian Tindakan Kelas dengan 2 siklus, yang terdiri dari masing-masing 2 pertemuan. Studi dilakukan di SDN 138 Gegerkalong Girang, Kota Bandung, dengan sampel kelas V A yang berjumlah 29 (11 laki-laki dan 18 perempuan). Instrumen dalam studi ini menggunakan lembar observasi kepercayaan diri siswa. Berdasarkan data hasil studi, dapat disimpulkan bahwa kepercayaan diri siswa meningkat. 


Author(s):  
Fengxu Wang

The rapid development of computer and network has promoted the emergence and development of new teaching methods and teaching media. This paper takes the computer distance virtual experiment teaching as the research goal, by literature investigation, summarization and case analysis methods, basing on analysis of computer distance teaching, Virtual Reality (VR) technology, virtual experiment teaching, and other related technology theories, the paper proposes a computer distance virtual experiment teaching mode based on VR technology. By taking the virtual computer assembly experiment as an example, this paper designs a computer distance virtual experiment teaching mode based on VR technology, realizes the computer distance virtual experiment teaching of the computer assembly experiment, and verifies the feasibility of the teaching mode. The research results indicate that, this teaching mode has a certain practical significance on improving the computer distance teaching mode and promoting the smooth development of computer distance teaching.


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