The Research of Dance Costume Design Based on Virtual Reality Technology

2014 ◽  
Vol 926-930 ◽  
pp. 1619-1622
Author(s):  
Yi Liang Jia

Digitization is the inevitable trend of social development, in order to meet the requirements of social development, the apparel industry also called for the speeding up of digitization to improve the technological content of the garment industry. With visualization, virtual reality and other emerging computer technologies emerge and promotion, fashion design in terms of design, style and methods are subject to convey a profound impact. This paper analyzes the virtual reality technology in the field of fashion design developments and sumarize its developing trend in coming dacades.

2014 ◽  
Vol 484-485 ◽  
pp. 1041-1044
Author(s):  
Jian Sun ◽  
Peng Li ◽  
Wei Jun Wang

Digitization is the inevitable trend of the social development. In order to meet the requirements of the social development, the garment industry should also speed up the digitization and informationization, to improve the technological contents of the garment industry. With the emergence and popularization of the emerging computer technology such as the visualization, virtual reality and so on, the clothing design has received a profound influence in the design concept, design style and means of communication. This paper focuses on the analysis of the development of virtual reality technology in the field of fashion design, and summarizes the future prospects.


2020 ◽  
pp. 80-93
Author(s):  
Yevhen Vetchanin ◽  
Dmytro Horbatovskyi

The present article delves into one of the most promising computer technologies in education - virtual reality. Current usage of virtual reality technology in education is quite low, though it has a large number of advantages compared to other modern information technologies and provides possibilities that other technologies do not have. You can find a small amount of articles that highlight usage of virtual reality technology in different fields of education and almost no articles about possibility of using virtual reality technology for vocational guidance in school. Therefore, the main objectives of this article are, first, to describe and analyze potential possibility of usage of virtual reality technology in the modern educational process and vocational guidance. Second, to consider a virtual reality software product “VRAnalytics” that is currently under development. The main three objectives of “VRAnalytics” are: 1. Serve as an information environment aimed at informing the user about the modern world of professions and different specialties that exist nowadays. 2. Create tasks for the user in the form of a set of different puzzles that he/she needs to solve in the virtual reality. The purpose of such tasks is to provide the user with knowledge of the specificities of various professions and information about his/her abilities and skills, as well as their level of development in these skills. 3. Analyze and storage received information for further usage in vocational guidance and counselling. In addition, in the article we compare VR technology with other modern computer technologies and describe advantages and disadvantages of using virtual reality technology in educational process and vocational guidance, such as visibility, security, interactivity, immersion and focusing.


2017 ◽  
Author(s):  
Nicholas Gmeiner

This project aims to provide students with disabilities the same in class learning experience through virtual reality technology, 360-degree video capture, and the use of Arduino units. These technologies will be combined to facilitate communication between teachers in physical classrooms with students in virtual classrooms. The goal is to provide a person who is affected by a disability (which makes it hard to be in a traditional classroom) the same benefits of a safe and interactive learning environment.


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