The Interaction Management Function of Nonverbal Cues: Theory and Research About Mutual Behavioral Influence in Face-to-Face Settings

Author(s):  
Joseph N. Cappella ◽  
Darren M. Schreiber
2004 ◽  
Vol 21 (2) ◽  
pp. 115-126 ◽  
Author(s):  
Monica T. Whitty

AbstractWhile flirting is a relatively underresearched area within psychology, even less is known about how people cyber-flirt. This paper explores how often individuals flirt offline compared to online. Moreover, it attempts to examine how men and women flirt within these different spaces. Five thousand, six hundred and ninety-seven individuals, of which 3554 (62%) were women and 2143 (38%) were men, completed a survey about their flirting behaviour both in face-to-face interactions and in chatrooms. The first hypothesis, which stated that the body would be used to flirt with as frequently online as offline, was partly supported. However, it was found that individuals downplayed the importance of physical attractiveness online. Women flirted by displaying nonverbal signals (offline) or substitutes for nonverbal cues (online), to a greater extent than men. In chatrooms men were more likely than women to initiate contact. It is concluded that cyber-flirting is more than simply a meeting of minds and that future research needs to consider the role of the body in online interactions.


2017 ◽  
Vol 5 (2) ◽  
pp. 62-82
Author(s):  
Dio Herman Saputro ◽  
Satya Candrasari ◽  
Ovi Olivia Belida

Public Relations is known as a female profession, concerned physical, and suitable for women. The purpose of this research is to analyze Public Relations stereotype as a woman profession, concerned with physical, and feminine. This research is examined though face to face in-depth interview method with 10 Public Relations practitioners from variety industry in Jakarta. Findings showed that Public Relations stereotype is not necessarily a pretty woman, physically attractive, and majority men still dabble as Public Relations practitioners in the field of industry. Nevertheless, it cannot be denied that women still dominant in a Public Relations profession. The society's view that the face of PR is a woman show there is a miss perception of PR term itself caused by lack of understanding of PR literacy as management function, not a women profession, equal to actress celebrity's job, and oriented physical. The Negative stereotype about PR profession in Jakarta caused this profession is not as appreciated as a doctor or accountant profession.


2009 ◽  
pp. 1837-1848
Author(s):  
Jamie S. Switzer

In face-to-face interactions, people generally form impressions by focusing on a variety of nonverbal cues. Increasingly, however, people are communicating virtually and forming impressions based on mediated interactions. In an online environment, the range of nonverbal cues that normally aid in impression formation is drastically narrowed. In the absence of these nonverbal cues, forming impressions via computer-mediated communication places a greater emphasis on verbal (text-based) and linguistic cues. This chapter offers strategies to ensure virtual workers make a good impression on their clients and colleagues when interacting online.


2020 ◽  
Vol 17 (2) ◽  
pp. 111-130 ◽  
Author(s):  
Chun M Tang ◽  
Adrian Bradshaw

Working on team projects is a common feature in higher education as a way to foster team learning and collaboration. For a team to work well towards achieving project objectives, it is important that there is effective team communication. Conventionally, face-to-face interactions allow students to interact with each other in multiple communication channels, simultaneously sending and receiving verbal and nonverbal messages in real time. Today, modern mobile technology offers students a variety of alternative digital communication media for collaboration. Unlike a full-channel communication medium such as the face-to-face interaction, a digital communication medium like instant messaging does not normally transmit nonverbal cues. As a result, to compensate for insufficient nonverbal cues, users of instant messaging services have to put more effort and time into understanding each other. If more effort and time is required to understand each other better, then why is it that today’s students prefer instant messaging to face-to-face interactions for collaborative project work? To answer this question, this study conducted a questionnaire survey to collect responses from university students who have been involved in team projects. This study analysed students’ copresence (a second-order formative construct consisting of two first-order constructs: self-copresence and partner-copresence) and its relationships with media satisfaction and communication effectiveness. It investigated whether these relationships differed between the students who used instant messaging and those who used face-to-face interactions. In addition, this study also examined whether media satisfaction played a mediating role between copresence and communication effectiveness. The findings of this study could help explain how different communication media can facilitate teamwork in collaborative learning environments.


Author(s):  
Jamie S. Switzer

In face-to-face interactions, people generally form impressions by focusing on a variety of nonverbal cues. Increasingly, however, people are communicating virtually and forming impressions based on mediated interactions. In an online environment, the range of nonverbal cues that normally aid in impression formation is drastically narrowed. In the absence of these nonverbal cues, forming impressions via computer-mediated communication places a greater emphasis on verbal (text-based) and linguistic cues. This chapter offers strategies to ensure virtual workers make a good impression on their clients and colleagues when interacting online.


2016 ◽  
Vol 45 (8) ◽  
pp. 1167-1192 ◽  
Author(s):  
Catalina L. Toma ◽  
L. Crystal Jiang ◽  
Jeffrey T. Hancock

This article examines how people’s beliefs about deception in text-based media (i.e., email, instant messenger) and face-to-face communication are distorted by two biases: (a) a self-other asymmetry, whereby people believe themselves to be more honest than their peers across communication contexts; and (b) a media intensification effect, whereby the perceived gap between one’s own and others’ deceptiveness is increased in text-based media, whose affordances (e.g., reduced nonverbal cues) are believed to facilitate deception. We argue that these biases stem from a desire for self-enhancement, or for seeing oneself as good, moral, capable, and impervious to negative media influence. Support for these propositions emerged across a college student sample (Study 1) and a national sample of U.S. adults (Study 2). The results offer a theoretical framework for the distortions in people’s beliefs about mediated deception, and have important practical implications.


2011 ◽  
Vol 08 (03) ◽  
pp. 481-511 ◽  
Author(s):  
KRISTOF GORIS ◽  
JELLE SALDIEN ◽  
BRAM VANDERBORGHT ◽  
DIRK LEFEBER

This paper reports on the mechanical design of the huggable robot Probo. Its intentions include human–robot interaction (HRI), both physical and cognitive, with a special focus on children. Since most of the communication passes through nonverbal cues and since people rely on face-to-face communication, the focus of Probo's communicative skills lies initially on facial expressions. The robot has 20 high-precision motors in its head and body. They are used to actuate the ears, eyebrows, eyelids, eyes, trunk, mouth, and neck. To build safety aspects intrinsically in the robot's hardware, all the motors are linked with flexible components. In case of a collision, the robot will be elastic and safety will be ensured. The mechanics of Probo are covered by protecting plastic shells, foam, and soft fur. This gives Probo's animal-like look and makes the robot huggable.


2019 ◽  
Vol 7 (1) ◽  
pp. 147-157
Author(s):  
Nadeem Maqbool ◽  
Shazma Razzaq ◽  
Waseem Ul Hameed ◽  
Muhammad Atif Nawaz ◽  
Shafqat Ali Niaz

The purpose of this research study is to explore the advance fundraising techniques in the non-profit, charitable, philanthropic organizations for the purpose of fundraising. This research study completed on the basis of primary data that is taken from NGO’s in the region of Punjab. Frequency distribution statistical technique is used in this research paper for analyzing the data. Data collection was completed through questionnaire, face to face interviews, telephonic interviews, survey through e-mails from the presidents of the non-profit organization and members of NGO which are working in the Punjab region. NGO’s such as Alpine Welfare, Umeed Welfare, People Woman Welfare Organization, Human development Form etc. were contacted for data collection. Fundraising is the management function. After the research we would be able to understand the advance fundraising techniques and methods. We have found the positive impact of technological media like YouTube, Face book, Twitter, and TV campaigns on the fundraising. In this research it is found that how donor’s relationship can create for fundraising. This research helps to the fundraiser for the fund generating. It gives a way to nonprofit charitable organization to increase their worth of money. The application of this research provides fundraising managers that is the good for any organization profitable or nonprofit able organizations.


2009 ◽  
pp. 1362-1373
Author(s):  
Jamie S. Switzer

In face-to-face interactions, people generally form impressions by focusing on a variety of nonverbal cues. Increasingly, however, people are communicating virtually and forming impressions based on mediated interactions. In an online environment, the range of nonverbal cues that normally aid in impression formation is drastically narrowed. In the absence of these nonverbal cues, forming impressions via computer-mediated communication places a greater emphasis on verbal (text-based) and linguistic cues. This chapter offers strategies to ensure virtual workers make a good impression on their clients and colleagues when interacting online.


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