Online Intelligent System Development for Tutoring and E-learning

2012 ◽  
Vol 3 (3) ◽  
pp. 53-65
Author(s):  
James N.K Liu ◽  
Yanxing Hu ◽  
Yuan Wang ◽  
Toby H.W. Lam ◽  
King Hong Cheung
Author(s):  
Dentik Karyaningsih ◽  
Puji Siswanto

Lecture courses in the English Language Education Study Program of STKIP Setiabudhi Rangkasbitung are still conducted in face-to-face class, so the students who do not attend lectures cannot know the pronunciation material at that time, because the Pronunciation course is a practical course in the English pronunciation system. The E-Learning Pronunciation is built so that lectures can be carried out anywhere and anytime without reducing the quality of the teaching and learning process. Therefore, the students who are left behind can continue to follow the Pronunciation course material, as well as habituating students in utilizing communication and information technology. E-Learning Pronunciation is important to be built to improve the ability of students’ pronunciation when doing distance learning, so that students are clearer and more firm in understanding Pronunciation so that there are no errors in English pronunciation. Participants in this study were first semester students of English education study programs. This study uses an experimental research design with the Prototype System development method and system of testing uses Black box testing.


2017 ◽  
Vol 15 (1) ◽  
Author(s):  
Restu Yoga Setia ◽  
Deasy Permatasari ◽  
Wahyuni Yuni

Aplikasi Multimedia pembelajaran sebagai salah satu media yang dapatdigunakan dalam penyampaian materi di sekolah, memberikan dampak positifbagi Guru dan Siswa dalam hal pemanfaatan perangkat digitalisasi danTeknologi Informasi di era Globalisasi saat ini. Hal ini termasuk pula memanfaatkan E-Learning yang pada saat ini merupakan media komunikatif dalam Proses Belajar Mengajar (PBM). Mata pelajaran Pendidikan LingkunganHidup (PLH) di tingkat Sekolah Menengah Pertama (SMP), yang salah satunyamempelajari sub bab materi tentang bencana alam. Dalam Proses PBM disekolah khususnya tingkat Menengah Pertama, rata-rata secara umum Gurusebagai penyampai materi masih menggunakan metode pembelajaran danmedia yang bersifat konvensional, yaitu hanya dengan memanfatkan metodeinteraksi langsung dengan siswa dan media buku-buku pelajaran tanpa ataubahkan tidak sama sekali memanfaatkan perangkat Teknologi Informasi (IT).Hal tersebut menyebabkan siswa harus menalar kronologis kejadian bencanaalam yang dirasakan agak menyulitkan baik bagi pihak Guru maupun Siswadalam memahami materi pelajaran karena akan lebih baik apabila terdapatmedia yang dapat memperlihatkan dengan jelas tentang fenomena bencanaalam dengan menggunakan aplikasi multimedia sebagai media yang dapatmembantu secara visualisasi dalam bentuk video animasi, sehingga materiakan lebih mudah dipahami dan ditalar oleh siswa. Metode pengembangansistem yang digunakan adalah model SDLC (System Development Life Cycle)atau Waterfall. Karena model ini bertujuan menghasilkan sistem dengankualitas yang tinggi, memenuhi harapan penggunanya, tepat dalam waktu danbiaya, bekerja dengan efektif dan efisien dalam infrastruktur TeknologiInformasi yang ada atau yang direncanakan, serta murah dalam perawatan danpengembangan lebih lanjut. Berdasarkan permasalahan diatas, maka dibuatlahsebuah “Aplikasi Multimedia Pembelajaran Pendidikan Lingkungan HidupTentang Bencana Alam”. Aplikasi ini diharapkan dapat membantu siswa dalammempelajari materi Pendidikan Lingkungan Hidup tentang bencana alamdengan menonjolkan objek gambar, suara, animasi video, animasi yangmenarik dan interaktif yang diharapkan akan dapat berfungsi dalam membantudalam PBM.


2020 ◽  
Vol 5 (3) ◽  
pp. 323
Author(s):  
Alfath Yauma ◽  
Iskandar Fitri ◽  
Sari Ningsih

The education information delivery system at the MA Alwutsqo school is still being carried out as usual even though the pandemic outbreak in Indonesia is still not over. Because the school does not have a system to support distance learning. By implementing health protocols and teaching and learning time events, students often do not get an understanding of the material presented by the teacher. Learning Management System (LMS) is one of the systems needed by the school. Therefore, the authors designed a website-based E-learning application system with the aim of helping the learning and teaching process at MA Alwutsqo Depok City. The design of this information system uses waterfalls and system development is carried out using the Agile method. The result is that students can download the material that has been delivered and can do the exercises given by the teacher without recommendations by time and space.Keywords:E-learning, Webite, Metode Waterfall, Metode Agile, Learning Management System (LMS).


Author(s):  
Malgorzata Pankowska

In order to reduce risks and increase the speed of new information technology (IT) product or service development as well as to satisfy customers’ demand, end users’ involvement has become one of the most important issues. The chapter aims at the presentation of the user role in information system development and the activities of prosumers in e-learning. The first part of the chapter covers literature review referring to studies on end users’ involvement in the information system (IS) development process. In the second part of the chapter the opportunities of prosumption development on the Internet are discussed. Particularly, the author focuses on e-learning purposes development and IT-supported communication among e-learners. The third part of the chapter covers a proposal of the architecture model as well as a discussion on methods of information system design for the prosumption development.


Author(s):  
Sathiyamoorthi V.

In this Internet era, with ever-increasing interactions among participants, the size of the data is increasing so rapidly such that the information available to us in the near future is going to be unpredictable. Modeling and visualizing such data are one of the challenging tasks in the data analytics field. Therefore, business intelligence is the way in which a company can use data to improve business and operational efficiency whereas data analytics involves improving ways of making intelligence out of that data before acting on it. Thus, the proposed work focuses on prevailing challenges in data analytics and its application on social media like Facebook, Twitter, blogs, e-commerce, e-service and so on. Among all of the possible interactions, e-commerce, e-education, and e-services have been identified as important domains for analytics techniques. So, it focuses on machine learning technique in improving practice and research in such e-X domains. Empirical analysis is done to show the performance of proposed system using real-time datasets.


Author(s):  
Sabina Katalnikova ◽  
Leonids Novickis

In connection with the transition to a knowledge-based economy, at a time when a key factor in the development of society is the accumulated human knowledge and skills, as well as the availability of a wide range of users, intelligent systems are becoming very popular. Accordingly, the demand of the ergonomic and effective means of designing this class system is growing as well. The most time-consuming and most important stage of intelligent system development is the formation of the system knowledge base which ultimately determines the efficiency and quality of the entire intelligent system. Knowledge representation and processing models and methods as well as the intelligent system development techniques operating on the basis of these methods and models have a crucial role in relation to this. The article explores the different aspects of intelligent collaborative educational systems, describes the overall structure of an intelligent collaborative educational system and reflects the different steps of development the system.


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