scholarly journals Trust in Internet gambling and its association with problem gambling in university students

2013 ◽  
pp. 1
Author(s):  
Nicholas M. Harris ◽  
Dwight Mazmanian ◽  
John Jamieson

The Internet has become a major means of accessing a variety of gambling activities. As a result, there is concern that the Internet may provide more opportunities for consumers to engage in problematic gambling behaviours. The current study examined factors related to Internet gambling and problem gambling in a university student sample (N = 325). Measures included the South Oaks Gambling Screen, the DSM-IV-TR-Based Questionnaire, the Canadian Problem Gambling Index, and a questionnaire examining Internet gambling behaviours and trust. Internet gamblers (n = 53) reported significantly higher levels of trust in Internet gambling sites than non-Internet gamblers (n = 182) and non-gamblers (n = 90). Among Internet gamblers, significant predictors of problem gambling included level of trust in Internet gambling sites, negative effects of this activity on academic achievement and class attendance, and alcohol consumption while gambling on the Internet. Implications of these findings are discussed.

2007 ◽  
pp. 9 ◽  
Author(s):  
Gerald R. Adams ◽  
Anne-Marie Sullivan ◽  
Keith D. Horton ◽  
Rosanne Menna ◽  
Ann Marie Guilmette

Gambling behavior and problem gambling of college students were investigated in universities far from and close to a large casino. A survey of 17 gambling activities was given and the South Oaks Gambling Screen was completed by 1579 students. Approximately half of the students were enrolled in universities near a casino and the other half far from a major casino. Gender and proximity differences were hypothesized and observed. Males engaged in more gambling activities than females. Students close to a casino manifested more serious problem gambling than students far from a casino. Gender by proximity interactions are reported. This investigation supports the idea that context and proximity to gaming venues may have exposure or accessibility effects on university students' gambling behavior.


2010 ◽  
Vol 38 (3) ◽  
pp. 365-371 ◽  
Author(s):  
Irene Lai Kuen Wong

Internet gambling was examined among 422 Macau students (240 male; 182 female) aged 12-22, who were recruited from 6 schools. Results indicated that 6.6% of the participants had gambled online in the past year, wagering on soccer matches (50%), mahjong (35.7%), and casino games (14.3%). They were attracted by the operators' acceptance of low wagers (39.3%), anonymity assurance (28.6%), and convenience and accessibility (25%). Using the Massachusetts Gambling Screen (MAGS; Shaffer, LaBrie, Scanlan, & Cummings, 1994), 10.7% and 25% of the Internet gamblers could be classified as problem and pathological gamblers, respectively. Males were twice as likely as females to gamble online and have gambling problems. Rates of participation and problem gambling increased with school grades. Survey results shed light on prevention.


2006 ◽  
pp. 39 ◽  
Author(s):  
Daníel Thor Ólason ◽  
Guđmundur A. Skarphedinsson ◽  
Johanna Ella Jonsdottir ◽  
Mikael Mikaelsson ◽  
Sigurdur J. Gretarsson

This paper reports the main findings from a prevalence study of adolescent gambling and problem gambling among Icelandic adolescents. The final sample consisted of 3,511 pupils aged 13 to 15 in 25 primary schools in Reykjavík. The results indicated that 93% of adolescents had gambled some time in their life and 70% at least once in the preceding year. Problem gambling prevalence rates were evaluated with two gambling screens, American Psychological Association Diagnostic and Statistical Manual, 4th edition, Multiple-Response-Junior (DSM-IV-MR-J) and the South Oaks Gambling Screen Revised for Adolescents (SOGS-RA). The DSM-IV-MR-J identified 1.9% as problem gamblers, while SOGS-RA identified 2.8% as problem gamblers. The results also showed that problem gamblers reported more difficulties in school and used alcohol and other drugs more frequently than adolescents who gambled socially or not at all. Finally, evaluation of electronic gambling machine (EGM) accessibility revealed that gambling on low-stakes EGMs in public places was more common than on EGMs in arcades or bars and restaurants. The potential implications of these findings are discussed.


2018 ◽  
Vol 21 (1) ◽  
pp. 20-41 ◽  
Author(s):  
Joseph Macey ◽  
Juho Hamari

Twenty years since the Internet transformed gambling products and services, the convergence of online games and gambling has initiated a new means of consuming Internet-based media. Gambling specifically connected to eSports is a significant development, not only offering a new avenue for existing gambling products to be inserted into gaming media but also affording several novel experiences (e.g. skins and loot boxes). This study assesses participation rates and demographic characteristics of eSports spectators who gamble via an international online survey ( N = 582). The sample highlighted the prevalence of young, often under-age, males in eSports-related gambling activities. Participation in gambling, and gambling-like activities, was found to be 67%, with rates of problematic and potentially problematic gambling in the sample being 50.34%. Finally, increased gambling is associated with increased spectating of eSports. Although the results are not generalisable to the wider population, they suggest a need for increased attention, from academia and regulators, regarding newly emergent gambling behaviours in contemporary digital culture.


2007 ◽  
Vol 24 (1) ◽  
pp. 14-24 ◽  
Author(s):  
Simone Farrelly ◽  
Christine Ffrench ◽  
Rowan P. Ogeil ◽  
James G. Phillips

AbstractIn DSM-IV, problem gambling is associated with symptoms such as escape, denial, and chasing. However, these symptoms could actually be underlying coping strategies that contribute to the problems associated with gambling behaviour. To address relationships between coping strategies and gambling problems, 65 participants (37 males and 28 females) with a mean age of 37 completed the South Oaks Gambling Screen (SOGS), and questionnaires addressing coping strategies, mood states, and dissociative experiences. Specific subscales addressing coping strategies relevant to DSM-IV symptoms were examined, namely Distancing, Escape-Avoidance and Confrontative Coping. Although fantasy and denial feature in the behaviours of problem gamblers, dissociative tendencies were only indirectly linked to problem gambling status. Instead, problem gambling status was related to depression and greater tendencies towards Confrontative Coping and Distancing. The present data demonstrates several distinct factors associated with gambling problems and suggests confrontation could have a role in problem gambling.


Author(s):  
Mark Griffiths

Technology has always played a role in the development of gambling practices, and new technologies such as Internet gambling may provide many people with their first exposure to the world of gambling. Further to this, Internet gambling could be argued to be more psychologically enticing than previous non-technological incarnations of gambling because of anonymity, accessibility and interactivity. This paper reports on the results of the first U.K. study of Internet gambling; 2098 people were interviewed for their behaviour and attitudes. Results indicated that only 1% of Internet users (n=495) had ever gambled on the Internet and that there was no evidence of problematic gambling behaviour associated with the Internet.


Crisis ◽  
2013 ◽  
Vol 34 (5) ◽  
pp. 348-353 ◽  
Author(s):  
Hajime Sueki

Background: Previous studies have shown that suicide-related Internet use can have both negative and positive psychological effects. Aims: This study examined the effect of suicide-related Internet use on users’ suicidal ideation, depression/anxiety tendency, and loneliness. Method: A two-wave panel study of 850 Internet users was conducted via the Internet. Results: Suicide-related Internet use (e.g., browsing websites about suicide methods) had negative effects on suicidal ideation and depression/anxiety tendency. No forms of suicide-related Internet use, even those that would generally be considered positive, were found to decrease users’ suicidal ideation. In addition, our results suggest that the greater the suicidal ideation and feelings of depression and loneliness of Internet users, the more they used the Internet. Conclusion: Since suicide-related Internet use can adversely influence the mental health of young adults, it is necessary to take measures to reduce their exposure to such information.


Sign in / Sign up

Export Citation Format

Share Document