scholarly journals Fold, Check, Hit Me! Impact of Lifestyle on the Trajectories of Problem Gamblers

Author(s):  
Frédéric Ouellet ◽  
Balthazar Queloz

Several studies have demonstrated the intermittent nature of problematic gambling behaviours. Despite the upsurge in research in this area, few studies have examined the dynamics of gambling behaviour or the factors influencing gambling trajectories. Using a retrospective self-report gambler survey inspired by the life history calendar method, the current study sheds light on the intermittency of gambling and the static and dynamic factors that may modulate gambling trajectories. Attention was paid to deviant life circumstances, especially criminal offending, and their effects on gambling parameters. The multilevel analyses results, conducted with data gathered from a sample of a hundred problem gamblers, revealed the impact of life circumstances on these trajectories. On the one hand, sources of social control—hours worked, participation in therapy—have the effect of alleviating gambling problems. On the other hand, deviant life circumstances—commission of lucrative crimes, consumption of psychoactive substances, paying off gambling debt—exacerbated gambling.  The dynamic factors that predict changes in gambling behavior and identified in this research support the development of intervention policies based around them.RésuméPlusieurs études ont démontré la nature intermittente des comportements de jeu problématique. Malgré la recrudescence de la recherche dans ce domaine, peu d’études ont examiné la dynamique du comportement de jeu ou les facteurs influençant les trajectoires de jeu. À l’aide d’une enquête rétrospective sur les joueurs compulsifs autodéclarés, inspirée de la méthode du calendrier sur  l’historique de vie, cette étude met en lumière l’intermittence du jeu et les facteurs statiques et dynamiques qui peuvent moduler les trajectoires de jeu. L’attention a été portée sur les conditions de vie déviantes, en particulier les infractions criminelles et leurs effets sur les paramètres de jeu. Les résultats des analyses à plusieurs niveaux, réalisés à partir de données recueillies auprès d’un échantillon de cent joueurs compulsifs, ont révélé l’impact des circonstances de la vie sur ces trajectoires. D’une part, les structures de contrôle social, p. ex., les heures travaillées, la participation à une thérapie, ont pour effet d’atténuer les problèmes de jeu. D’autre part, les circonstances de vie déviantes, comme la perpétration de crimes lucratifs, la consommation de substances psychoactives, le remboursement des dettes de jeu, aggravent le jeu. Les facteurs dynamiques qui prédisent les changements dans le comportement de jeu et qui ont été répertoriés dans cette recherche appuient l’élaboration de politiques d’intervention fondées sur ces facteurs.

Author(s):  
Maria Anna Donati ◽  
Silvia Cabrini ◽  
Daniela Capitanucci ◽  
Caterina Primi ◽  
Roberta Smaniotto ◽  
...  

The COVID-19 pandemic, with the consequent lockdown of about 3 months, can be viewed as an experimental model to observe the impact of the depletion of environmental factors that stimulate gambling, particularly electronic gambling machines (EGMs) that were set to zero. The effects of some structural characteristics of gambling activities that increase gambling behavior were studied among disordered gamblers in treatment in this unique scenario. In fact, studies investigating the effects of the lockdown on problem gamblers (PGs) under treatment are missing. The aims of this study were to analyze patients’ gambling behavior and craving during the lockdown and to conduct a comparison between gambling disorder (GD) symptoms at the beginning of the treatment and during lockdown. The study was conducted in Italy, the European country with the largest gambling market and the first to be affected by the virus. Data were collected through a semi-structured telephone interview conducted by healthcare professionals. Participants were 135 PGs under treatment (109 males, mean age = 50.07). Results showed that most PGs achieved a significant improvement in their quality of life, with less gambling behavior, GD symptoms, and lower craving. No shift toward online gambling and very limited shift towards other potential addictive and excessive behaviors occurred. The longer the treatment, the more monitoring is present and the better the results in terms of symptoms reduction. Individual and environmental characteristics during the lockdown favored the reduction in symptoms. Consideration for prevention and treatment are discussed.


2021 ◽  
Author(s):  
Yayoi Shigemune ◽  
Akira Midorikawa

Abstract Gambling disorder and problem gambling are characterized by persistent and repetitive problematic gambling behavior. Attentional bias toward gambling-related stimuli such as casino chips, dice, roulette, etc. have been observed in problem gamblers (PGs), but it remains unclear whether stimuli in gambling tasks elicit greater attention and pupillary responses in PGs. To address this issue, we administrated PGs and non-problem gamblers (NPGs) a gambling task accompanied by eye-tracking measurements, in which the participants were required to choose one of the paired pictures to receive monetary rewards and avoid punishments. Concerning attentional allocation, PG showed a greater attentional preference for the right-hand pictures in the decision and feedback phases, and compared to NPGs, PGs’ attention was narrower and more focused on the left-hand pictures in the decision phase. Concerning pupillary dynamics indicative of noradrenergic locus coeruleus activity, pupillary dilation in response to rewards and punishments was observed only in PGs. Studies of unilateral spatial neglect have proposed that asymmetric attention is induced by hemispheric imbalance. Accordingly, asymmetrical allocation of attention by PGs may reflect hemispheric imbalance, and pupillary dynamics may reflect sensitivity to wins and losses.


2008 ◽  
Vol 24 (3) ◽  
pp. 307-319 ◽  
Author(s):  
Jeffrey G. Kuentzel ◽  
Melinda J. Henderson ◽  
Cam L. Melville

Author(s):  
Maris Catania ◽  
Mark D. Griffiths

AbstractThe emergence of online gambling has raised concerns about potential gambling-related harm, and various measures have been implemented in order to minimise harm such as identifying and/or predicting potential markers of harm. The present study explored how the nine DSM-5 criteria for gambling disorder can be operationalised in terms of actual online gambling behaviour using account-based gambling tracking data. The authors were given access to an anonymised sample of 982 gamblers registered with an online gambling operator. The data collected for these gamblers consisted of their first three months’ gambling activity. The data points included customer service contacts, number of hours spent gambling, number of active days, deposit amounts and frequency, the number of times a responsible gambling tool (such as deposit limit) were removed by the gamblers themselves, number of cancelled withdrawals, number of third-party requests, number of registered credit cards, and frequency of requesting bonuses through customer service (i.e., the number of instances of ‘bonus begging’). Using these metrics, most of the DSM-5 criteria for gambling disorder can be operationalized (at least to some extent) using actual transaction data. These metrics were then applied to a sample of online gamblers, and through cluster analysis four types of online gambler based on these metrics (non-problem gamblers, at-risk gamblers, financially vulnerable gamblers, and emotionally vulnerable gamblers) were identified. The present study is the first to examine the application of the DSM-5 criteria of gambling disorder to actual gambling behaviour using online gambling transaction data and suggests ways that gambling operators could identify problem gamblers online without the need for self-report diagnostic screening instruments.


2001 ◽  
Vol 7 (2) ◽  
pp. 32 ◽  
Author(s):  
Beth R. Crisp ◽  
Shane A. Thomas ◽  
Alun C. Jackson ◽  
Neil Thomason

The paper considers the influence of client characteristics and gambling behaviour as well as treatment modality on the resolution of gambling behaviour for 591 clients who sought help from the publicly-funded BreakEven counselling services in the state of Victoria between 1 July 1996 and 30 June 1997. Statistical data about clients and their consultations was collected in the form of a Minimum Data Set. On their own, client demographics accounting for 12% of the variance were identified as discriminating between problem gamblers who achieved some resolution of their gambling behaviour and those whose behaviour did not change. Variables associated with gambling behaviour accounted for 10% of variance and treatment variables for 12% of variance in treatment outcomes. Collectively, the three types of data could explain 26% of the variance in problem resolution. Importantly, these findings demonstrate that the resolution of problematic gambling behaviour is affected by a complex interplay of client characteristics, their gambling behaviour and the treatment they receive. It is argued that the evaluation of treatment programs for problem gambling, and potentially all counselling programs in the primary health arena, needs to include measures from each of these domains.


Author(s):  
Gerhard Meyer ◽  
Jens Kalke ◽  
Tobias Hayer

Abstract. Background: Current gaming arcade laws in Germany are intended to reduce significantly the number of gambling locations. Aim: The purpose of this paper is to provide a systematic summary and evaluation of the state of research internationally regarding the effects of a reduction in the supply of games of chance on the prevalence of gambling involvement and disordered gambling behavior in the population. Method: A systematic search was made of the databases PsycINFO, Psyindex, Cinahl, Web of Science and Medline using relevant search terms. Results: In total, eight studies were identified that met the criteria for inclusion. The few findings that exist, which are to some extent inconsistent, show that in the period following reduction in supply, there is a decline in participation, in the number of frequent gamblers, in demand for therapy and in the number of problem gamblers. In parallel to this, a few individual studies showed an increase in frequency of participation in other forms of gambling. Conclusions: Possible reasons for the incomplete and inconsistent pattern of findings are discussed and attention is drawn to the limitations of the review. Ultimately, effective prevention should encompass coordinated, broadly based and sustained efforts that cover aspects of both behavioral and situational prevention.


Author(s):  
Michael Auer ◽  
Mark D. Griffiths

AbstractDespite the popularity of horserace gambling around the world, there is surprisingly little in-depth research on the topic. Additionally, studies suggest that motives for gambling are an important proximal factor related to problematic gambling among young people and adults. The present study investigated reasons for gambling among Norwegian horse bettors utilizing questions based on the Reasons for Gambling Questionnaire. The Norwegian gambling operator Rikstoto tracks all players’ behavior across all game types on the internet as well as land-based gambling and provided the data for the study. Consequently, the responses to the questions were correlated with actual gambling behavior. The authors were given access to an anonymized dataset of 3627 players (934 females and 2693 males) from the Norwegian horse betting operator Rikstoto who all completed a short survey. The reasons for gambling most endorsed by horserace bettors were to win big prizes and for excitement. The least endorsed reasons for gambling were to impress other people and to decrease tension. Gambling for money and gambling for recreation and coping were the most highly correlated with self-reported problem gambling. Age was significant and negatively correlated with self-reported gambling problems. The number of bets made, the amount of money consciously bet (i.e., players choosing the horse(s) compared to letting a random generator choose), as well as the monthly loss limit were significant and positively correlated. To the best of the authors’ knowledge, the present study is the first to investigate (i) motivations to gamble combining self-report data with data from a real-world setting, (ii) horserace betting with actual player data, and (iii) correlations between self-reported information about gambling problems with actual gambling behavior and self-reported motivation to play. Consequently, the findings are of high existential value to the gambling studies field.


Author(s):  
Virginie Sorel ◽  
Serge Sévigny ◽  
Christian Jacques ◽  
Isabelle Giroux

La Société des établissements de jeu du Québec, filiale de Loto-Québec, a implanté, à titre pilote, le bingo électronique (appelé Bingo +) en octobre 2018. Il s’agit d’une version du bingo traditionnel qui se joue sur une tablette électronique. Les écrits scientifiques soulèvent l’importance de s’intéresser aux nouvelles offres de jeu, en particulier à leurs effets possibles sur les comportements de jeu. Le Bingo + présente des caractéristiques structurelles – dont l’automatisation – reconnues comme pouvant augmenter les habitudes de jeu. La présente étude vérifie l’évolution des comportements et habitudes de jeu des joueurs de bingo à la suite de l’implantation du Bingo +, sur les plans de la dépense en argent, du temps de jeu, des limites de jeu fixées par les joueurs, de la consommation d’alcool et du jeu d’argent pathologique. Les participants, répartis en joueurs de Bingo + (n = 87) et de bingo traditionnel (n = 207), ont été interrogés par des entrevues téléphoniques semi-structurées aux mesures préimplantation et postimplantation après neuf mois. Les résultats ont indiqué que les habitudes de jeu des participants qui utilisaient la tablette électronique changeaient peu, alors que celles des participants au bingo traditionnel tendaient à se réduire. La discussion porte sur l’impact d’une nouvelle modalité de jeu en salle de bingo sur les comportements de jeu des joueurs, en considérant l’ambiance de jeu et l’adaptation face au produit innové. Nous formulons en conclusion des recommandations visant une meilleure compréhension de l’expérience face à un jeu automatisé.Abstract The Société des établissements de jeu du Québec, a subsidiary of Loto-Québec, implemented electronic bingo (called Bingo +) on a pilot basis in October 2018. It is a version of traditional bingo that is played on an electronic tablet. The literature raises the importance of taking an interest in new gaming offers, among others, for the effects on gambling behavior. Bingo + has structural characteristics that have been identified as being able to increase gambling habits, including automation. This study verifies the evolution of the behavior and playing habits of bingo players, following the implementation of Bingo +, in terms of money spent, playing time, limits set by the players, alcohol consumption and pathological gambling. The participants, divided into Bingo + (n = 87) and traditional bingo (n = 207) players, were interviewed by semi-structured telephone interviews in pre-implantation and postimplantation of nine months. The results indicate that the playing habits of participants who use the electronic tablet change little, while those of traditional bingo participants tend to reduce. The discussion focuses on the impact of a new modality of play in bingo halls on players’ playing behaviors considering the playing atmosphere and the adaptation to the innovated product. Recommendations for a better understanding of the experience with an automated game close the article.


2019 ◽  
Vol 73 (4) ◽  
pp. 711-733 ◽  
Author(s):  
James Weinberg

Abstract Is there a winning formula when it comes to individual success in contemporary politics? In this article, I analyse self-report data on the Basic Human Values (Schwartz, 1994, Journal of Social Issues, 50, 19–45) of 106 national politicians in the UK to examine the impact of these individual characteristics on three alternative political outcomes: the size of a candidate’s electoral majority, their longevity as an elected representative and their progression (or not) to frontbench office. On the one hand, it seems that the values of individual politicians make very little impact on their electoral performance at the ballot box. On the other hand, politicians’ values seem to impact on both their ability to hold on to office once elected and in turn to make in-role career progression.


2011 ◽  
pp. 4 ◽  
Author(s):  
John A. Cunningham ◽  
David C. Hodgins ◽  
Tony Toneatto

This pilot study reports on the initial usage of an online personalized feedback screener for problem gamblers. The Check Your Gambling screener (CYG; www.CheckYourGambling.net) is an online version of a paper and pencil screener that had shown some promise in an initial evaluation to promote short-term reductions in gambling behaviour. The online CYG screener was linked to two existing Web pages for gambling in Ontario, Canada-the Ontario Problem Gambling Helpline (OPGH) Web page and ProblemGambling.ca. While more participants used the ProblemGambling.ca (n = 730) version than the OPGH version (n = 591), the OPGH version appeared to be more targeted, as almost all of the participants using this Web site were Canadian (and the personalized feedback of the current version of the CYG is generated using Canadian norms). More work is needed to establish whether the online CYG screener can motivate reductions in gambling among participants or motivate treatment-seeking in those requiring assistance in addressing problematic gambling behviour.


Sign in / Sign up

Export Citation Format

Share Document