The languages of/for movement in 21st Century physical education

Author(s):  
David Aldous ◽  
Anna Bryant ◽  
Rebecca Straker
Retos ◽  
2015 ◽  
pp. 182-187
Author(s):  
Víctor Manuel López Pastor ◽  
Dario Pérez Brunicardi ◽  
Juan Carlos Manrique Arribas ◽  
Roberto Monjas Aguado

Este artículo aporta una serie de reflexiones y consideraciones sobre los retos a los que se tienen que enfrentar la Educación Física (EF) en estas primeras décadas del Siglo XXI. Desde nuestro punto de vista, los principales retos que tiene la EF actualmente en nuestro país son los siguientes: (1) plantearse de forma reflexiva y sistemática qué queremos que aprenda nuestro alumnado en EF; (2) tener razones claras y poderosas sobre lo que puede aportar la EF a la educación integral de las personas; y, (3) superar definitivamente algunos problemas de profesionalidad entre los docentes que venimos reproduciendo durante los últimos 30 años. Realizamos una propuesta concreta para poder avanzar sobre estos retos. Durante las tres últimas décadas han surgido en España muchas propuestas innovadoras en EF que pueden ser muy útiles para ir dando una respuesta educativamente valiosa a estos retos. La mayor parte de dichas propuestas han sido generadas por el profesorado de EF a través de dinámicas de investigación-acción e investigación en el aula. En la mayoría de los casos han sido generadas de forma grupal, en base a grupos colaborativos de maestros, aunque también podemos encontrar algunas individuales. Terminamos el artículo con una primera aproximación a las relaciones que parecen existir entre las competencias profesionales del profesorado de EF y los retos de la EF en la sociedad y la escuela actual.  Abstract. This paper seeks to contribute some thoughts and considerations on the challenges that Physical Education (PE) has to face in these early decades of the 21st century. From our point of view, the main challenges that PE must currently face in our country are: (1) considering thoughtfully and systematically what we want our students to learn in PE; (2) have clear and powerful reasons about what PE can bring to the comprehensive education of people; and (3) overcome some problems of professionalism among teachers we have been recreating for the past 30 years. We make a specific proposal to move forward on these challenges. During the past three decades many innovative proposals in PE that can be very useful for giving an educationally valuable response to these challenges have arisen in Spain. Most of these proposals have been generated by PE teachers through dynamic action research and research in the classroom. In most cases they have been generated as a group, based on collaborative groups of teachers, but we can also find some individual proposals. We ended the article with a first approach to relationships that seem to exist between the professional skills of PE teachers and PE challenges in society and in contemporary school.


Retos ◽  
2018 ◽  
pp. 305-310
Author(s):  
Fernando Gómez-Gonzalvo ◽  
Pere Molina Alventosa ◽  
Jose Devis

Los materiales curriculares son herramientas del profesorado para el desarrollo de sus clases que actúan como mediadores en el proceso de enseñanza-aprendizaje. Desde inicios del siglo XXI se ha desarrollado un cuerpo teórico sobre el uso de videojuegos como material curricular, pero su uso presenta beneficios e inconvenientes por lo que se han generado importantes lagunas en cómo deben usarse como material educativo. El presente trabajo pretende analizar el potencial de los videojuegos como material curricular para la asignatura de Educación Física. Para ello, se profundiza en los tipos de usos que pueden derivarse de los videojuegos en el desarrollo del currículum. Se ofrecen ejemplos de uso de videojuegos como material curricular tanto desde una racionalidad técnica como desde una racionalidad práctica. Por último, se bosquejan usos posibles de los videojuegos y se señalan las perspectivas de futuro del uso de los videojuegos para la asignatura de Educación Física.Abstract. Curricular materials are teachers’ tools used for their teaching development which mediate the teaching-learning process. At the beginning of the 21st century a theoretical body of knowledge has been developed on the use of video games as curricular material, but its use has benefits and disadvantages, which produce important gaps on how they should be used. This paper analyzes the potentiality of video games as curriculum materials for the Physical Education subject. Therefore, we analyze in depth on the types of use video games offer in curriculum development. Several examples of video games use are presented from a technical and practical rationality. Finally, possible uses are drawn and future perspectives on video games usage for Physical Education are indicated.


2001 ◽  
Vol 7 (1) ◽  
pp. 9-12
Author(s):  
Yongjun ZHANG

LANGUAGE NOTE | Document text in Chinese; abstract also in English.In relation to common sports, leisure sport is a kind of sports tideway, which is rife in colleges and universities. It derived at the needs of body-building and glad, benefited by school sports efforts which were hot spreads for developing the body-building of all, and provided the best guaranty for school education's usefulness of conducing to the course of life long physical education. It can winnow the banner of life long physical education, which is the pristine significance of school physical education in 21st century. It can also cultivate and enhance the physical education of times combined by body-hearty health and consciousness of life long physical education. And it will be the most active, beneficial and happy access for above all.休閑運動是相對高校競體育而言,是近幾年在高校風行的一種運動休閑熱潮。這源自於大學生對健身愉悦竹的需求,得益於各高校因全民健身運動的勃興而紅紅火火展開的各項體育賽事,為大學體育在終身體育整個過程中的承前啟後作用,提供了最有利的保證,對高揚廿一世紀高校體育的本原意義一終身體育敎育的旗幟,從而鋪展開,提高和培養大學生身心健康和終身體育意識相結合的時代體育敎育,將是最積極、最有益和最愉快的途徑。


2006 ◽  
Vol 12 (2) ◽  
pp. 37-39
Author(s):  
Xiao Ying TAN

LANGUAGE NOTE | Document text in Chinese; abstract also in English.The school physical education is the need for developing a generalist, and is an important factor for cultivating the persons with ability. It connects with the future of a state. Into the 21st century, the society of China is going though a great change. So the school physical education in China is facing a good opportunity, as the same time, is facing a big challenge. For finding the existent problems of the school physical education in China, this article compared the school physical education in China with that in the US. Then there are some developing trends and reforming measures to be brought forward that make the school physical education to fit the need of Chinese modem development well.學校體育是人的全面發展的需要,是人才培養的重要環節。學校體育的正確實施能夠滿足現代社會對人才的要求,關係到一個國家的未來。進入21世紀以來,我國社會發生了前所未有的巨大變化,學校體育在面臨新的機遇的同時,同樣面臨著挑戰。本文通過與美國學校體育現狀的比較研究,找出現行我國學校體育存在的問題:並試圖提出學校體育的未來發展趨勢和改革的具體措施,使其更好地適應我國現代化發展的需要。


KINESTETIK ◽  
2021 ◽  
Vol 5 (2) ◽  
pp. 300-309
Author(s):  
Yahya Eko Nopiyanto ◽  
Septian Raibowo ◽  
Yarmani Yarmani ◽  
Andika Prabowo

Creativity is a demand in 21st-century learning but is often ignored by lectures  in the learning process of Sepak Takraw. So that we need a way to improve creativity in students through appropriate learning models. The purpose of this research is to improve the creativity of physical education students in developing Sepak Takraw learning materials. The research method used was classroom action with two cycles. The subjects in this study were students in the seventh-semester physical education, totaling 33 students. Data collection techniques and instruments used observation sheets to assess the product of the resulting project, namely the Sepak Takraw learning video. The results showed that in cycle 1 the classical completeness of the students was 70%, and in cycle 2 the classical completeness of the students was 90%. The conclusion in this study is that the application of project-based blended learning can increase creativity for students making Sepak Takraw learning videos.


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