scholarly journals Trivial pursuit? Interpreting San rock art in terms of the mystical bond between hunter and prey

Author(s):  
Jean-Marie Dederen ◽  
Jennifer Munyai

For more than three decades now, researchers supporting the mainstream theoretical orientation in the field of rock art studies, the shamanistic model, have largely ignored the possibility that the idiom of the hunt could contribute meaningfully to the task of deciphering the often complex and enigmatic masterpieces of the San hunter-gatherers. They may have been mistaken all along. This paper argues that a good deal of the art produced by the hunters related intimately to the hunt, even though this may seem, to some, too obvious or inconsequential an objective to pursue. Importantly, the alternative vantage point on the paintings of the San which is introduced here aligns itself with the spiritual thinking of the creators of the art. While it is not the intention of the authors of this paper to present a systematic critique of the leading paradigm, they feel strongly that the discussion will benefit from a dialectical engagement with the latter. A selection of five rock art panels is first examined conventionally, i.e. in terms of the shamanistic model. The very same art works are revisited subsequently in order to explore them from an alternative, animistic perspective. It is concluded, tentatively, that the artists’ visual language emphasized the significance of the narrative focus of their work, namely the various manifestations of hunter-prey sociability, the spiritual grounding of which characterized, if not defined life in traditional hunting communities across the globe.

2021 ◽  
pp. 1-21
Author(s):  
Carolyn E. Boyd ◽  
Ashley Busby

Archaic period hunter-gatherers of the Lower Pecos Canyonlands of southwest Texas and Coahuila, Mexico, created complex rock art murals containing elaborately painted anthropomorphic and zoomorphic figures. These figures are frequently portrayed with dots or lines emanating out of or into their open mouths. In this article, we discuss patterns in shape, color, and arrangement of this pictographic element and propose that artists used this graphic device to denote speech, breath, and the soul. They communicated meaning through the image-making process, alternating brushstroke direction to indicate inhalation versus exhalation or using different paint application techniques to reflect measured versus forceful speech. The choices made by artists in the production of the imagery reflect their cosmology and the framework of ideas and beliefs through which they interpreted and interacted with the world. Bridging the iconographic data with ethnohistoric and ethnographic texts from Mesoamerica, we suggest that speech and breath expressed in the rock art of the Lower Pecos was tied to concepts of the soul, creation, and human origins.


Author(s):  
Mila Karmila ◽  
Maly Maeliah ◽  
Suciati Suciati

The scope of this study relates to the reconstruction of the Sunda ethnic clothing, especially in Bandung marvelous fashion with the intention to reinvest the values of local wisdom Sundanese culture. On Sunda marvelous fashion reconstruction used an experimental method with the following stages: a. Making fashion design Menak Sunda, b. Selection of materials/ material, c. Manufacture of clothing Menak Sunda/ Bandung. Experimental method used to reintroduce a form of fashion Menak Bandung to the public. The results showed that clothing menak Sundanese source can be found in museums Prabu GESAN Ulun is Menak Clothing Bandung. Reconstruction fashion Menak also functions as a medium in instilling the values of local wisdom of Sundanese culture, especially related to the fashion area of Indonesia. Clothing is a cultural phenomenon in a culture, because it is through the visual language/ visualization of clothing, it can be studied, explored and revealed the values contained therein. It also can be a communication medium that has a historical past and the meaning of positive values for the local culture then submitted at the present or future.  


2016 ◽  
Vol 42 ◽  
pp. 154-168 ◽  
Author(s):  
Andrés Troncoso ◽  
Francisca Moya ◽  
Mara Basile

Antiquity ◽  
2010 ◽  
Vol 84 (324) ◽  
pp. 335-350 ◽  
Author(s):  
Paul S.C. Taçon ◽  
Nicole Boivin ◽  
Jamie Hampson ◽  
James Blinkhorn ◽  
Ravi Korisettar ◽  
...  

The authors have surveyed the little known paintings of the Kurnool area in central south India, bringing to light the varied work of artists active from the Palaeolithic to the present day. By classifying the images and observing their local superposition and global parallels, they present us with an evolving trend – from the realistic drawings of large deer by hunter-gatherers, through the symbolic humans of the Iron Age to the hand-prints of more recent pilgrims and garish life-size modern ‘scarecrows’. Here are the foundations for one of the world's longest sequences of rock art.


2016 ◽  
Vol 4 (1-2) ◽  
pp. 1-38 ◽  
Author(s):  
Jan Koenderink ◽  
Andrea van Doorn ◽  
Baingio Pinna ◽  
Robert Pepperell

Are pictorial renderings that deviate from linear perspective necessarily ‘wrong’? Are those in perfect linear perspective necessarily ‘right’? Are wrong depictions in some sense ‘impossible’? Linear perspective is the art of the peep show, making sense only from one fixed position, whereas typical art works are constructed and used more like panel presentations, that leave the vantage point free. In the latter case the viewpoint is free; moreover, a change of viewpoint has only a minor effect on pictorial experience. This phenomenologically important difference can be made explicit and formal, by considering the effects of panning eye movements when perusing scenes, and of changes of viewpoint induced by translations with respect to pictorial surfaces. We present examples from formal geometry, photography, and the visual arts.


Author(s):  
Tetiana Sovhyra

The article is a comprehensive analysis of projects aimed at studying AI technologies and culture interaction. The author examines the specifics and uniqueness of art works created through AI-technologies using examples of projects from “ThoughtWorks Arts Global Research”, “Innovation Laboratory of New Technologies”, “Isolation Foundation” and “IZONE Creative Association”. The article analyzes the principle of selection of materials, algorithmic analysis of data, the interdependence of digital data received from the user's brain impulses with audiovisual content, the possibility of instant data processing in the process of creating an artistic product. The author explores the principles of tracking brain function and decoding human genetic data, which are used to create art projects. The article assesses the potential that AI possesses and explains the conditions necessary for the implementation of AI-technology in culture. As a result of the study, the author revealed that through algorithmic analysis it is possible to transform digital data into a system of expressive signs of visual and sound arts, to broadcast the received audiovisual content. The author finds out that through these technologies it is possible to create interactive art forms (interactive film, installations, immersive presentations, etc.).


2021 ◽  
Vol 26 (1) ◽  
pp. 163-190
Author(s):  
Magnus Ljunge

The paper presents a reflective overview of the recursive relation between the archaeological practice of picturing Scandinavian rock art in printed works since the mid-19th century, and how archaeologists have constructed its meaning. There seem to be an intimate connection between graphic representations of rock art and an interpretative bias towards the mimetic qualities of images. When picturing rock art, the identification of motifs is prioritized at the expense of the materiality of rock art. Ultimately, the production of graphic representations has influenced the antiquarian alteration of the archaeological remains. Today, major Scandinavian rock art sites are frequently painted red, with the purpose of highlighting the engraved imagery for visitor legibility. This practice transforms the materiality of stone into a visual language of graphic representations.


2021 ◽  
Vol 29 (1) ◽  
pp. 11-33
Author(s):  
Christina Fredengren

This keynote discusses how human-animal relationships can be studied as entanglements to understand more of the situatedness of human and animal bodies and lives. It provides a selection of thinking tools from critical posthumanist feminism and new materialism which should prove useful for studying more-than-human worldmaking through archaeology. These tools can be used to study how humanity and animality are produced, how to recognise animal agentiality, and to highlight challenges on the way. Key issues are identified in concepts such as taxonomies, hybridity, othering and killability. Examples are drawn from recently published research on human-animal relations in archaeology on rock art, depositions, sacrifices, burial practices and more. The paper also tests how speculative methods can be a way of approaching more-than-human exposedness, situatedness and agentiality. It makes an argument that while it is important to study the entanglement of bodies as material-semiotic phenomena, it is of equal importance to also address questions on inequalities and injustices, and who carries the burden in particular situated entanglements and thereby move beyond the study of entanglement on its own.


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