scholarly journals Mengembangkan Strategi Pembelajaran Bahasa Inggris Yang Kreatif

2018 ◽  
Vol 8 (1) ◽  
pp. 49-62
Author(s):  
Agung Prihantoro

The main problem of students in Indonesia in learning English as a second languages is that they have been learning English since they studied in the basic schools but they cannot communicate (read, write, speak, listen [RWSL]) in English well as some researches show it. The problem is concerned with teaching and learning components that are students, teachers, curriculum, learning material, teaching and learning activity, classrooms, and learning tools. The article focuses on learning material and teaching and learning activity that should drive studentsaat higher education able to communicate in English well. The learning material includes knowledge, skills and expertise, values, and attitudes and behaviors. The teaching and learning activity contains (1) paradigm shift from instruction paradigm to learning paradigm and (2) communicative learning strategy.

Author(s):  
Khairunnisa Putri ◽  
Phil. Ichwan Azhari ◽  
R. Musrid

Nowadays when looking at the behavior of students in the learning process at school, it is known that a student learns because it is an obligation not a necessity. As a result, students do not understand the learning material delivered by the teacher. For this reason, a teacher is required to find the main problem of these problems so that the right solution can be found. This research is a research development (Research and Development). This development research was carried out to produce learning tools which would then be tested in class. Learning tools developed are learning tools with local-based teaching materials in Inquiry Learning. The results of observations through observation and interviews with teachers and students of Class IVSD Negeri 105346 Araskabu in the field showed that teaching and learning activities were almost completely dominated by teachers using conventional methods, namely lectures, notes and assignments. Activities carried out by students during the learning process include sitting neatly, listening to the teacher teach, taking notes, and doing questions. There are also many students who chat and enjoy their respective activities during the learning process. Most elementary school teachers consider themselves to be the introduction of knowledge. When teachers carry out the teaching and learning process in the classroom, learning activity is rarely found that involves students being actively involved, such as discussing, making discoveries, or testing a concept or theory using one of the learning approaches. Such learning will cause negative reactions for students, such as: (1) Students look lethargic, not enthusiastic and even sleepy; (2) Students find learning boring; (3) The results of learning are not in accordance with what is stated in the learning objectives. The negative reactions above lead to low student understanding because the methods used by the teacher are not in accordance with the characteristics of the students being faced.


2016 ◽  
pp. 385-403
Author(s):  
Fan Ouyang

Teaching and learning computer programming has posed great challenges for both instructors and students. An emerging blended learning mode - polysynchronous learning has potentials to motivate and engage students in the programming learning process, to optimize students' programming learning experiences, and to transform the computer programming teaching and learning. This paper aims to integrate the polysynchronous learning, as a communication model, with the student-centered learning, as a pedagogical approach, to design a graduate-level course - App Design and Development. The authors primarily focuses on describing my decision-making process of the physical environment design, the technologies and tools selection, and the polysynchronous learning activity design, as well as specific details regarding these three aspects. Moreover, potentials, challenges, and implications of applying the polysynchronous learning to foster the student-centered learning in the higher education context are discussed.


Author(s):  
Cath Ellis ◽  
Sue Folley

This chapter examines why despite decades of research and overwhelming evidence questioning the pedagogical effectiveness of lecturing as a teaching and learning strategy, it remains the dominant pedagogical mode in most higher education institutions worldwide. The authors explore further why lectures are not the most appropriate teaching strategy in the current higher education climate for three main reasons: the way we now view ‘knowledge’; the information society in which we are currently immersed; and the diverse background and experience of today’s student population. The authors offer an alternative to the lecture which can achieve what a lecture aims to, but in a more student-centred way. Their alternative is informed by the contributing student approach, devised by Collis & Moonen (2001), whereby students collaboratively find, explore, share, and engage with the content which they would have otherwise received passively via a didactic lecture.


English Today ◽  
2005 ◽  
Vol 21 (4) ◽  
pp. 55-60 ◽  
Author(s):  
niu qiang ◽  
martin wolff

teaching and learning english as a foreign language: an adverse perspective. in china english is viewed as the ‘gatekeeper’ to higher education, employment, economic prosperity and social status. is chinese, as a result, drowning in the sea of english?


Author(s):  
Moch Sukardjo ◽  
Lipur Sugiyanta

Web usability, if evaluation done correctly, can significantly improve the quality of the website. Website containing multimedia for education shoud apply user interfaces that are both easy to learn and easy to use. Multimedia has big role in changing the mindset of a person in learning. Using multimedia, learners get easy to obtain information, adjust information and empower information. Therefore, multimedia is utilized by teachers in developing learning techniques to improve student learning outcomes. For students with self-directed learning, multimedia provides the ease and completeness of the courses in such a way that students can complete the learning independently both at school and at home without the guidance of teachers. The learning independence takes place in how students choose, absorb information, and follow the evaluation quickly and efficiently. The 2013 Curriculum 2013 for Vocational High School (SMK) requires teachers to create engaging teaching and learning activities that students enjoy in the classroom (also called invitation learning environment). The creation of learning activity environment is still problem for most teachers. Various researches reveal that teaching and learning activities will be more effective and easy when assisted by visual tools. Using multimedia, learning material can be presented more attractively that help students understand the material easily. The opposite is found in the learning activity environment who only rely on ordinary lectures. Usability is a quality level of multimedia with easy to learn, easy to use and encourages users to use it. The website Multimedia Interactive Learning for Mathematics SMK Class X is targeted object. Usability website in Multimedia Interactive Learning for Mathematics SMK Class X is important indicators to measure effectiveness, efficiency, and student satisfaction to access the functionality of website. This usability measurement should be done carefully before the design is implemented thoroughly. The only way to get test with high quality results is to start testing at the beginning of the design process and continuously testing each of the next steps. This research performs usability testing on of website by using WAMMI criterion (Website Analysis and Measurement Inventory) and will be focused on how convenience using the website application. Components of Attractiveness, Controllability, Efficiency, Helpfulness, and Learnability are applied. The website in Multimedia Interactive Learning for Mathematics SMK Class X can be in accordance with the purpose to be accepted by student to improve student learning outcomes. The results show that WAMMI method show the usability value of Multimedia Mathematics SMK Class X is about from 70% to 90%.


JCSCORE ◽  
2021 ◽  
Vol 7 (1) ◽  
pp. 13-45
Author(s):  
Adele Lozano ◽  
Jörg Vianden ◽  
Paige Kieler

Addressing gender inequities in higher education must begin with the acknowledgement that men play a key role in creating change. The purpose of this qualitative study is to center and raise the experiences of women students, and to communicate to men who are students, faculty, and administrators what women students expect from them in terms of privilege and oppression awareness. Findings indicate that women students felt criticized, judged, and underestimated by men, and expected men to self-educate to become aware of and interrogate their own privileges. The authors provide recommendations for higher education teaching and learning, focusing on attitudes and behaviors of White men in the academy.


2021 ◽  
Vol 9 (3A) ◽  
Author(s):  
Mohammed Yahya Alghamdi ◽  
◽  
Younis A. Younis ◽  

In higher education, teaching cybersecurity concepts to students such as encryption-based security protocols is a challenging task, but it is fundamental for personal and national security. One of the reasons for this is related to the inadequate mathematical knowledge of students, which limits their understanding of the cryptographic algorithms underlying the protocols. Therefore, higher education institutions are seeking out engaging and effective strategies for developing students’ skills in this area. The aim of this research is to explore the use and potential effectiveness of game-based learning to assist in the teaching and learning of cybersecurity concepts in higher education. It contributes to the literature by raising public interest in cybersecurity and helping learners to understand suitable and safe behaviors online. It also offers a systematic overview of game-based learning tools that have been used in previous studies to improve students’ understanding of cryptographic algorithms. This research also presents a framework for the effective teaching of cryptography in higher education, relying on animation and gamification.


2013 ◽  
Vol 6 (2) ◽  
pp. 285-308 ◽  
Author(s):  
Riëtte De Lange ◽  
Ben Marx ◽  
Alex Van der Watt

Sustainability has been described as the primary moral and economic imperative of the twenty-first century and one of the most important sources of both opportunities and risks for businesses. From an educational perspective, sustainability could be related to enhancing accurate, reliable and relevant teaching and learning in an ever-changing and evolving educational, economic and social landscape. The objective of the paper is twofold: it aims, firstly, to provide a brief overview of the higher education landscape and drivers for change in accounting education and the need for sustainable teaching and learning; and, secondly, it aims to provide evidence of the implementation of a new teaching and learning strategy in accountancy education programmes at a large SAICA-accredited residential higher education institution. This was done through a literature review and supported by empirical evidence obtained from questionnaires completed by the honours student group in chartered accountancy of the stated institution. The study found that, although initially new to students, the teaching and learning approach was well accepted and eventually created an environment conducive to teaching and learning. It was also found that students marks improved, which resulted in higher throughput rates.


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