scholarly journals 3D HIGH-QUALITY MODELING OF SMALL AND COMPLEX ARCHAEOLOGICAL INSCRIBED OBJECTS: RELEVANT ISSUES AND PROPOSED METHODOLOGY

Author(s):  
L. Lastilla ◽  
R. Ravanelli ◽  
S. Ferrara

<p><strong>Abstract.</strong> 3D modelling of inscribed archaeological finds (such as tablets or small objects) has to consider issues related to the correct acquisition and reading of ancient inscriptions, whose size and degree of conservation may vary greatly, in order to guarantee the needed requirements for visual inspection and analysis of the signs. In this work, photogrammetry and laser scanning were tested in order to find the optimal sensors and settings, useful to the complete 3D reconstruction of such inscribed archaeological finds, paying specific attention to the final geometric accuracy and operative feasibility in terms of required sensors and necessary time. Several 3D modelling tests were thus carried out on four replicas of inscribed objects, which are characterized by different size, material and epigraphic peculiarities. Specifically, in relation to photogrammetry, different cameras and lenses were used and a robust acquisition setup, able to guarantee a correct and automatic alignment of images during the photogrammetric process, was identified. The focus stacking technique was also investigated. The Canon EOS 1200D camera equipped with prime lenses and iPad camera showed respectively the best and the worst accuracy. From an overall geometric point of view, 50&amp;thinsp;mm and 100&amp;thinsp;mm lenses achieved very similar results, but the reconstruction of the smallest details with the 50&amp;thinsp;mm lens was not appropriate. On the other hand, the acquisition time for the 50&amp;thinsp;mm lens was considerably lower than the 100&amp;thinsp;mm one. In relation to laser scanning, the ScanRider 1.2 model was used. The 3D models produced (in less time than using photogrammetry) clearly highlight how this scanner is able to reconstruct even the high frequencies with high resolution. However, the models in this case are not provided with texture. For these reasons, a robust procedure for integrating the texture of photogrammetry models with the mesh of laser scanning models was also carried out.</p>

Author(s):  
F. Panella ◽  
N. Roecklinger ◽  
L. Vojnovic ◽  
Y. Loo ◽  
J. Boehm

Abstract. The civil engineering and construction sector, including the railway industry, is seeking innovative approaches to reduce costs on repetitive and labour-intensive tasks and avoid the use of highly qualified staff for simple manual duties. Such tasks can include the visual inspection of tunnels, where the process is still dominated by manual operations. Our work compares Close Range Photogrammetry (CRP) and Terrestrial Laser Scanning (TLS), both performed with low-end sensors to reflect the industry’s tendency towards easy to use and easy to maintain hardware. It also analyses the benefits of substituting conventional visual inspections of tunnels with automated survey approaches and computer vision techniques. The project’s outcomes suggest that photogrammetry is a valid alternative to laser scanning for visual inspection of concrete segmentally lined tunnels: from the geometric point of view it provides global accuracy at comparable level to laser scanning, in addition it halves the time to generate the 3D model and provides the user with photo-realistic outputs. It is generally more versatile and it is easier to inspect, visualise and navigate the data. The authors argue that the results presented here will push tunnel inspection in the direction of automated approaches with direct benefits on surveying costs as well as Health &amp; Safety (H&amp;S). Utilising available technology supports risk-based asset management and thus ensures safe and operational performance of a railway for passengers to use.


Author(s):  
Qian Yu ◽  
Petra Helmholz ◽  
David Belton

In recent years, 3D city models are in high demand by many public and private organisations, and the steadily growing capacity in both quality and quantity are increasing demand. The quality evaluation of these 3D models is a relevant issue both from the scientific and practical points of view. In this paper, we present a method for the quality evaluation of 3D building models which are reconstructed automatically from terrestrial laser scanning (TLS) data based on an attributed building grammar. The entire evaluation process has been performed in all the three dimensions in terms of completeness and correctness of the reconstruction. Six quality measures are introduced to apply on four datasets of reconstructed building models in order to describe the quality of the automatic reconstruction, and also are assessed on their validity from the evaluation point of view.


Author(s):  
Qian Yu ◽  
Petra Helmholz ◽  
David Belton

In recent years, 3D city models are in high demand by many public and private organisations, and the steadily growing capacity in both quality and quantity are increasing demand. The quality evaluation of these 3D models is a relevant issue both from the scientific and practical points of view. In this paper, we present a method for the quality evaluation of 3D building models which are reconstructed automatically from terrestrial laser scanning (TLS) data based on an attributed building grammar. The entire evaluation process has been performed in all the three dimensions in terms of completeness and correctness of the reconstruction. Six quality measures are introduced to apply on four datasets of reconstructed building models in order to describe the quality of the automatic reconstruction, and also are assessed on their validity from the evaluation point of view.


Author(s):  
Agnieszka Chmurzynska ◽  
Karolina Hejbudzka ◽  
Andrzej Dumalski

During the last years the softwares and applications that can produce 3D models using low-cost methods have become very popular. What is more, they can be successfully competitive with the classical methods. The most wellknown and applied technology used to create 3D models has been laser scanning so far. However it is still expensive because of the price of the device and software. That is why the universality and accessibility of this method is very limited. Hence, the new low cost methods of obtaining the data needed to generate 3D models appeare on the market and creating 3D models have become much easier and accessible to a wider group of people. Because of their advantages they can be competitive with the laser scanning. One of the methods uses digital photos to create 3D models. Available software allows us to create a model and object geometry. Also very popular in the gaming environment device – Kinect Sensor can be successfully used as a different method to create 3D models. This article presents basic issues of 3D modelling and application of various devices, which are commonly used in our life and they can be used to generate a 3D model as well. Their results are compared with the model derived from the laser scanning. The acquired results with graphic presentations and possible ways of applications are also presented in this paper.


Author(s):  
T. Landes ◽  
M. Heissler ◽  
M. Koehl ◽  
T. Benazzi ◽  
T. Nivola

<p><strong>Abstract.</strong> In the cultural heritage field, several specialists like archaeologists, architects, geomaticians, historians, etc. are used to work together. With the upcoming technologies allowing to capture efficiently data in the field, to digitize historical documents, to collect worldwide information related to the monuments under study, the wish to summarize all the sources of data (including the knowledge of the specialists) into one 3D model is a big challenge. In order to guarantee the reliability of the proposed reconstructed 3D model, it is of crucial importance to integrate the level of uncertainty assigned to it. From a geometric point of view, uncertainty is often defined, quantified and expressed with the help of statistical measures. However, for objects reconstructed based on archaeological assumptions, statistical measures are not appropriate. This paper focuses on the decomposition of 3D models into levels of uncertainties (LoUs) and on the best way to visualize them through two case studies: the castle of Kagenfels and the Horbourg-Wihr Castellum, both located in Alsace, France. The first one is well documented through still ongoing excavations around its remains, whereas the second one disappeared under the urbanization of the city. An approach enabling, on the 3D models, not only to quantify but also to visualize uncertainties coming from archaeological assumptions is addressed. Finally, the efficiency of the approach for qualifying the proposed 3D model of the reconstructed castle regarding its reliability is demonstrated.</p>


Author(s):  
R. Ravanelli ◽  
L. Lastilla ◽  
M. Crespi

The aim of this work is to present a comparison among three software applications currently available for the Occipital Structure Sensor<sup>TM</sup>; all these software were developed for collecting 3D models of objects easily and in real-time with this structured light range camera. The SKANECT, itSeez3D and Scanner applications were thus tested: a DUPLO<sup>TM</sup> bricks construction was scanned with the three applications and the obtained models were compared to the model virtually generated with a standard CAD software, which served as reference.<br><br> The results demonstrate that all the software applications are generally characterized by the same level of geometric accuracy, which amounts to very few millimetres. However, the itSeez3D software, which requires a payment of $7 to export each model, represents surely the best solution, both from the point of view of the geometric accuracy and, mostly, at the level of the color restitution. On the other hand, Scanner, which is a free software, presents an accuracy comparable to that of itSeez3D. At the same time, though, the colors are often smoothed and not perfectly overlapped to the corresponding part of the model. Lastly, SKANECT is the software that generates the highest number of points, but it has also some issues with the rendering of the colors.


Author(s):  
M. N. Koeva

Nowadays, there are rapid developments in the fields of photogrammetry, laser scanning, computer vision and robotics, together aiming to provide highly accurate 3D data that is useful for various applications. In recent years, various LiDAR and image-based techniques have been investigated for 3D modelling because of their opportunities for fast and accurate model generation. For cultural heritage preservation and the representation of objects that are important for tourism and their interactive visualization, 3D models are highly effective and intuitive for present-day users who have stringent requirements and high expectations. Depending on the complexity of the objects for the specific case, various technological methods can be applied. The selected objects in this particular research are located in Bulgaria – a country with thousands of years of history and cultural heritage dating back to ancient civilizations. \this motivates the preservation, visualisation and recreation of undoubtedly valuable historical and architectural objects and places, which has always been a serious challenge for specialists in the field of cultural heritage. &lt;br&gt;&lt;br&gt; In the present research, comparative analyses regarding principles and technological processes needed for 3D modelling and visualization are presented. The recent problems, efforts and developments in interactive representation of precious objects and places in Bulgaria are presented. Three technologies based on real projects are described: (1) image-based modelling using a non-metric hand-held camera; (2) 3D visualization based on spherical panoramic images; (3) and 3D geometric and photorealistic modelling based on architectural CAD drawings. Their suitability for web-based visualization are demonstrated and compared. Moreover the possibilities for integration with additional information such as interactive maps, satellite imagery, sound, video and specific information for the objects are described. This comparative study discusses the advantages and disadvantages of these three approaches and their integration in multiple domains, such as web-based 3D city modelling, tourism and architectural 3D visualization. It was concluded that image-based modelling and panoramic visualisation are simple, fast and effective techniques suitable for simultaneous virtual representation of many objects. However, additional measurements or CAD information will be beneficial for obtaining higher accuracy.


Author(s):  
M. N. Koeva

Nowadays, there are rapid developments in the fields of photogrammetry, laser scanning, computer vision and robotics, together aiming to provide highly accurate 3D data that is useful for various applications. In recent years, various LiDAR and image-based techniques have been investigated for 3D modelling because of their opportunities for fast and accurate model generation. For cultural heritage preservation and the representation of objects that are important for tourism and their interactive visualization, 3D models are highly effective and intuitive for present-day users who have stringent requirements and high expectations. Depending on the complexity of the objects for the specific case, various technological methods can be applied. The selected objects in this particular research are located in Bulgaria – a country with thousands of years of history and cultural heritage dating back to ancient civilizations. \this motivates the preservation, visualisation and recreation of undoubtedly valuable historical and architectural objects and places, which has always been a serious challenge for specialists in the field of cultural heritage. <br><br> In the present research, comparative analyses regarding principles and technological processes needed for 3D modelling and visualization are presented. The recent problems, efforts and developments in interactive representation of precious objects and places in Bulgaria are presented. Three technologies based on real projects are described: (1) image-based modelling using a non-metric hand-held camera; (2) 3D visualization based on spherical panoramic images; (3) and 3D geometric and photorealistic modelling based on architectural CAD drawings. Their suitability for web-based visualization are demonstrated and compared. Moreover the possibilities for integration with additional information such as interactive maps, satellite imagery, sound, video and specific information for the objects are described. This comparative study discusses the advantages and disadvantages of these three approaches and their integration in multiple domains, such as web-based 3D city modelling, tourism and architectural 3D visualization. It was concluded that image-based modelling and panoramic visualisation are simple, fast and effective techniques suitable for simultaneous virtual representation of many objects. However, additional measurements or CAD information will be beneficial for obtaining higher accuracy.


Author(s):  
M. Lo Brutto ◽  
R. Sciortino ◽  
A. Garraffa

Digital documentation and 3D modelling of archaeological sites are important for understanding, definition and recognition of the values of the sites and of the archaeological finds. The most part of archaeological sites are outdoor location, but a cover to preserve the ruins protects often parts of the sites. The possibility to acquire data with different techniques and merge them by using a single reference system allows creating multi-parties models in which 3D representations of the individual objects can be inserted. <br><br> The paper presents the results of a recent study carried out by Geomatics Laboratory of University of Palermo for the digital documentation and 3D modelling of Eraclea Minoa archaeological site. This site is located near Agrigento, in the south of Sicily (Italy) and is one of the most famous ancient Greek colonies of Sicily. The paper presents the results of the integration of different data source to survey the Eraclea Minoa archaeological site. The application of two highly versatile recording systems, the TLS (Terrestrial Laser Scanning) and the RPAS (Remotely Piloted Aircraft System), allowed the Eraclea Minoa site to be documented in high resolution and with high accuracy. The integration of the two techniques has demonstrated the possibility to obtain high quality and accurate 3D models in archaeological survey.


2021 ◽  
Author(s):  
Kleanthis Simyrdanis ◽  
Marian Bailey ◽  
Ian Moffat ◽  
Amy Roberts ◽  
Wendy Van Duivenvoorde ◽  
...  

Three-dimensional (3D) modelling is becoming a ubiquitous technology for the interpretation of cultural heritage objects. However most 3D models are based on geomatic data such as surveying, laser scanning or photogrammetry and therefore rely on the subject of the study being visible. This chapter presents the case study of Crowie, a submerged and partially buried barge wrecked near the town of Morgan in South Australia. Crowie was reconstructed using two alternative approaches; one based on a combination of historic photographs and computer graphics and the second based on geophysical data from electrical resistivity tomography (ERT). ERT has been rarely used for maritime archaeology despite providing 3D representation under challenging survey conditions, such as in shallow and turbid water. ERT was particularly successful on Crowie for mapping the external metal cladding, which was recognisable based on very low resistivity values. An alternative 3D model was created using historic photographs and dimensions for Crowie in combination with information from acoustic geophysical surveys. The excellent correspondence between these models demonstrates the efficacy of ERT in shallow maritime archaeology contexts.


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