scholarly journals ARMAGH OBSERVATORY – HISTORIC BUILDING INFORMATION MODELLING FOR VIRTUAL LEARNING IN BUILDING CONSERVATION

Author(s):  
M. Murphy ◽  
A. Chenaux ◽  
G. Keenaghan ◽  
V.. GIbson ◽  
J. Butler ◽  
...  

In this paper the recording and design for a Virtual Reality Immersive Model of Armagh Observatory is presented, which will replicate the historic buildings and landscape with distant meridian markers and position of its principal historic instruments within a model of the night sky showing the position of bright stars. The virtual reality model can be used for educational purposes allowing the instruments within the historic building model to be manipulated within 3D space to demonstrate how the position measurements of stars were made in the 18th century. A description is given of current student and researchers activities concerning on-site recording and surveying and the virtual modelling of the buildings and landscape. This is followed by a design for a Virtual Reality Immersive Model of Armagh Observatory use game engine and virtual learning platforms and concepts.

2021 ◽  
pp. 154-160
Author(s):  
Danielle Borrelli ◽  
Benjamin Thomas Greer

Digital gaming and virtual learning platforms have expanded the boundaries of experiential based anti-trafficking training. Virtual reality provides a technological mechanism for immersive storytelling through the simulation of a physical presence within an artefact using software and specialised hardware. The success of virtual-based immersive training is directly dependent on a series of factors, including realism, re-playability, and supplemental in-person training. This article describes the California Cybersecurity Institute’s anti-trafficking immersion training programme, which advances beyond awareness education to test law enforcement and first responder-specific skills and biases. This multi-layered programme looks to incorporate all concepts of ‘serious gaming’ within law enforcement and humanitarian communication.


2005 ◽  
Vol 277-279 ◽  
pp. 318-323
Author(s):  
Yang Hee Nam

Architectural design is one of those areas that have actively employed interactive design tools such as CAD/CAM software. In order to add a realistic view of the design results in the 3D work process, there have been several recent attempts to employ a virtual reality technology that allows architects to explore design in 3D space. However, VR’s weakness is that common interaction tasks, such as navigation and selection, are still not supported conveniently in 3D space. In addition, VR devices are generally unfamiliar to the average person and are too expensive to use. This paper presents a VR framework that makes the design task easily achieved by employing a PDA interface for a VR interaction applied to street-view emotional color design problems.


2021 ◽  
Vol ahead-of-print (ahead-of-print) ◽  
Author(s):  
Don Amila Sajeevan Samarasinghe ◽  
Imelda Saran Piri

PurposeThe purpose of this paper is to evaluate the impact of visual models on the ability of construction students to assess design buildability.Design/methodology/approachThe study engaged 45 construction students from one selected tertiary education institute in New Zealand. The data collection process involved meeting the students face-to-face and demonstrating the VR model to them, after which the students completed an online questionnaire and assessed design buildability using both 2D drawing and virtual reality (VR) models. To make this assessment, the participants considered a residential earth building modelled to promote sustainable building features. The assessment process required the participants to evaluate the design buildability of the same building design using a 2D drawing and a 3D VR model.FindingsThe study found that VR models have significant advantages for assessing design buildability. Students measured 16.80% higher average buildability with the 3D VR model compared to the 2D drawing. The participants in the evaluation felt that the visual model significantly improved the comprehensibility of complex designs, which helped identify and manage design buildability (overall, 83% of participants strongly supported this).Originality/valueThe paper showed construction digitisation such as VR, augmented reality and building information modelling is highly cooperative as it can easily be made available for online learning. Thus, the findings support construction educators use online-based VR learning to promote efficient teaching of design buildability to students.


Author(s):  
Heliara Aparecida Costa ◽  
MARCIO PRESENTE DE SOUZA ◽  
GUILHERME QUINILATO BALDESSIN ◽  
GABRIELA ALBANO ◽  
MARCIO MINTO FABRÍCIO

A metodologia Building Information Modelling (BIM) é, atualmente, uma das principais expressões das inovações tecnológicas digitais aplicadas à Arquitetura, Engenharia, Construção e Operação. Trata-se de instrumento capaz de analisar grande quantidade de informações, por meio de um modelo virtual que gerencia o ciclo de vida do edifício, voltado as fases anteriores à construção. Para edifícios construídos tem-se o conceito de HBIM (Historic Building Information Modelling) como alternativa de gerenciamento, na qual objetos paramétricos são construídos a partir de dados de edifícios históricos. No entanto, componentes destinados ao registro histórico são raros em bibliotecas BIM e exigem grande esforço de modelagem, necessitando de protocolos e especificações relativos aos seus processos. Este artigo identifica e analisa meios para modelagem de componentes de um edifício histórico em BIM, partindo de um elemento do edifício moderno E1, localizado no campus USP São Carlos, SP. O método consistiu em revisão bibliográfica, levantamentos no local, modelagem paramétrica e avaliação das formas de desenvolvimento dos componentes, com uso de software BIM. Os resultados identificam três processos distintos de modelagem: Família de Sistema, Família Composta e Família Modelada no Local. A contribuição do artigo é a descrição e discussão dos procedimentos adotados, das potencialidades e limitações de cada processo e da sua aplicação a estudos similares. Os elementos produzidos foram disponibilizados em um repositório público, a fim de possibilitar seu registro, documentação e uso em projetos de gestão, manutenção, preservação e reconstrução do patrimônio estudado, e também como modelo exemplificado para bibliotecas HBIM a serem futuramente construídas.


The Computer Models Of Buildings That Contain All The Information About Future Facilities, Which Is Called BIM (Building Information Modeling) Technologies, Took An Important Place In Architectural Offices And Architectural Design. By Means Of BIM Technologies, The Main Groups Of Specialists Had A Chance To Collaborate From The Very Beginning Of The Creation Of The Building Model And Its Use Up To The End Of The Design Of The Building. Since The 1960s, Computer Programs Were Mainly For Drawing, But With BIM Technologies, It Is Possible To Present A Virtual Reality Of A Building Process. Since It Is Extremely Important To Select Suitable Software To Perform The Analysis And Design In Building Tasks, With The Existence Of Much-Specialized Software In These Domains, In This Paper, Based On The Investigations Performed Especially For The Last Decade Developments And Added Capabilities, A Guideline For Architects And Engineers Is Presented. In This Regard Many Software Were Evaluated And The Most Useful Used Ones Such As Graphisoft Archicad, Autodesk Revit Architecture, Gehry Tech., Nemetschek Allplan Architecture, TAD, Nemetschek Vectorworks Architect, Digital Project Designer, Microstation, Dynamo Studio, Freecad Architecture, Sketchup Software Are Recommended To Be Employed In Analysis And Design Of Buildings. Employing The Recommended Software, Not Only Facilitate The Teamwork In Design But Also Increase The Performance Of The Design


2020 ◽  
Vol 25 ◽  
pp. 469-481
Author(s):  
Kay Rogage ◽  
David Greenwood

The operation and maintenance of built assets is crucial for optimising their whole life cost and efficiency. Historically, however, there has been a general failure in the transfer information between the design-and-construct (D&C) and operate-and-maintain (O&M) phases of the asset lifecycle. The recent steady uptake of digital technologies, such as Building Information Modelling (BIM) in the D&C phase has been accompanied by an expectation that this would enable better transfer of information to those responsible for O&M. Progress has been slow, with practitioners being unsure as to how to incorporate BIM into their working practices. Three types of challenge are identified, related to communication, experience and technology. In examining the last aspect, it appears that a major problem has been that of interoperability between building information models and the many computer-aided facilities management (CAFM) systems in use. The successful and automatic transfer of information from a building model to an FM tool is, in theory, achievable through the medium of the Industry Foundation Classes (IFC) schema. However, this relies upon the authoring of the model in terms of how well its structure permits the identification of relevant objects, their relationships and attributes. The testing of over 100 anonymised building models revealed that very few did; prohibiting their straightforward mapping to the maintenance database we had selected for the test. An alternative, hybrid approach was developed using an open-source software toolkit to identify objects by their geometry as well as their classification, thus enabling their automatic transfer. In some cases, manual transfer proved necessary. The implications are that while these problems can be overcome on a case-by-case basis, interoperability between D&C and O&M systems will not become standard until it is accommodated by appropriate and informed authoring of building models.


2011 ◽  
Vol 6 ◽  
pp. 157-169 ◽  
Author(s):  
A. Chenaux ◽  
M. Murphy ◽  
G. Keenaghan ◽  
J. Jenkins ◽  
E. McGovern ◽  
...  

The design and evaluation of virtual learning environments for construction and surveying students is presented in this paper; by combining virtual learning environment and on-site student surveys to model and replicate practice in the architectural heritage sector. The Virtual Learning Environment is enhanced with real live survey projects whereby students collect the data to build virtual historic buildings from onsite surveys using advanced survey equipment. The survey data is modelled in HBIM; Historic Building Information Modelling (HBIM) is currently being developed as a virtual learning tool for construction and surveying students in the Dublin Institute of Technology.  HBIM, is a novel solution whereby interactive parametric objects representing architectural elements are constructed from historic data, these elements, including detail behind the scan surface are accurately mapped onto a laser or image based survey. The architectural elements are scripted using a Geometric Descriptive Language GDL. In the case of this project a Virtual Learning Environment is being developed which combines advanced recording and surveying with Building Information Modelling (BIM) to simulate and analyse existing buildings.


Sign in / Sign up

Export Citation Format

Share Document