scholarly journals GENERATING, STORING, UPDATING AND DISSEMINATING A COUNTRYWIDE 3D MODEL

Author(s):  
B. Dukai ◽  
R. Peters ◽  
T. Wu ◽  
T. Commandeur ◽  
H. Ledoux ◽  
...  

Abstract. As in many countries, in The Netherlands governmental organisations are acquiring 3D city models to support their public tasks. However, this is still being done within individual organisation, resulting in differences in 3D city models within one country and sometimes covering the same area: i.e. differences in data structure, height references used, update cycle, data quality, use of the 3D data etc. In addition, often only large governmental organisations can afford investing in 3D city models (and the required knowledge) and not small organisations, like small municipalities. To address this problem, the Dutch Kadaster is collaborating with the 3D Geoinformation research group at TU Delft to generate and disseminate a 3D city model covering the whole of the Netherlands and to do this in a sustainable manner, i.e. with an implementation that ensures periodical updates and that aligns with the 3D city models of other governmental organisations, such as large cities. This article describes the workflow that has been developed and implemented.

Author(s):  
S. Vitalis ◽  
K. Arroyo Ohori ◽  
J. Stoter

<p><strong>Abstract.</strong> 3D city models are being increasingly adopted by organisations in order to serve application needs related to urban areas. In order to fulfil the different requirements of various applications, the concept of Level of Detail (LoD) has been incorporated in 3D city models specifications, such as CityGML. Therefore, datasets of different LoDs are being created for the same areas by several organisations for their own use cases. Meanwhile, as time progresses newer versions of existing 3D city models are being created by vendors. Nevertheless, the existing mechanisms for representating multi-LoD data has not been adopted by the users and there has been little effort on the implementation of a mechanism to store multiple revisions of a city model. This results in redundancy of information and the existence of multiple datasets inconsistent with each other. Alternatively, a representation of time or scale as additional dimensions to the three spatial ones has been proposed as a better way to store multiple versions of datasets while retaining information related to the corresponding features between datasets. In this paper, we propose a conceptual framework with initial considerations for the implementation of a 4D representation of two states of a 3D city model. This framework defines both the data structure of such an approach, as well as the methodology according to which two existing 3D city models can be compared, associated and stored with their correspondences in 4D. The methodology is defined as six individual steps that have to be undertaken, each with its own individual requirements and goals that have to be challenged. We, also, provide some examples and considerations for the way those steps can be implemented.</p>


2019 ◽  
Vol 8 (11) ◽  
pp. 504
Author(s):  
Siyi Li ◽  
Wenjing Li ◽  
Zhiyong Lin ◽  
Shengjie Yi

A 3D city model is an intuitive tool that is used to describe cities. Currently, level-of-detail (LOD) technology is used to meet different visual demands for 3D city models by weighting the rendering efficiency against the details of the model. However, when the visual demands change, the “popping” phenomenon appears when making transformations between different LOD models. We optimized this popping phenomenon by improving the data structure that focuses on 3D city building models and combined it with the facet shift algorithm based on minimal features. Unlike generating finite LOD models in advance, the proposed continuous LOD topology data structure is able to store the changes between different LOD models. By reasonably using the change information, continuous LOD transformation becomes possible. The experimental results showed that the continuous LOD transformation based on the proposed data structure worked well, and the improved data structure also performed well in memory occupation.


Author(s):  
K. Al Kalbani ◽  
A. Abdul Rahman

Abstract. The paper investigates the capability to integrate the surface and subsurface 3D spatial objects data structure within the 3D spatial data infrastructure (3D SDI) based on the CityGML standards. In fact, a number of countries around the world have started applying the 3D city models for their planning and infrastructure management. While others are still working toward 3D SDI by using CityGML standards. Moreover, most of these initiatives focus on the surface spatial objects with less interest to model subsurface spatial objects. However, dealing with 3D SDI requires both surface and subsurface spatial objects with clear consideration on the issues and challenges in terms of the data structure. On the other hand, the study has used geospatial tools and databases such as FME, PostgreSQL-PostGIS, and 3D City Database to generate the 3D model and to test the capability for integrating the surface and subsurface 3D spatial objects data structure within the 3D SDI. This paper concludes by describing a framework that aims to integrate surface and subsurface 3D geospatial objects data structure in Oman SDI. The authors believe that there are possible solutions based on CityGML standards for surface and subsurface 3D spatial objects. Moreover, solving the issues in data structure can establish a better vision and open new avenues for the 3D SDI.


2014 ◽  
Vol 3 (3) ◽  
pp. 35-49 ◽  
Author(s):  
Jan Klimke ◽  
Benjamin Hagedorn ◽  
Jürgen Döllner

Virtual 3D city models provide powerful user interfaces for communication of 2D and 3D geoinformation. Providing high quality visualization of massive 3D geoinformation in a scalable, fast, and cost efficient manner is still a challenging task. Especially for mobile and web-based system environments, software and hardware configurations of target systems differ significantly. This makes it hard to provide fast, visually appealing renderings of 3D data throughout a variety of platforms and devices. Current mobile or web-based solutions for 3D visualization usually require raw 3D scene data such as triangle meshes together with textures delivered from server to client, what makes them strongly limited in terms of size and complexity of the models they can handle. This paper introduces a new approach for provisioning of massive, virtual 3D city models on different platforms namely web browsers, smartphones or tablets, by means of an interactive map assembled from artificial oblique image tiles. The key concept is to synthesize such images of a virtual 3D city model by a 3D rendering service in a preprocessing step. This service encapsulates model handling and 3D rendering techniques for high quality visualization of massive 3D models. By generating image tiles using this service, the 3D rendering process is shifted from the client side, which provides major advantages: (a) The complexity of the 3D city model data is decoupled from data transfer complexity (b) the implementation of client applications is simplified significantly as 3D rendering is encapsulated on server side (c) 3D city models can be easily deployed for and used by a large number of concurrent users, leading to a high degree of scalability of the overall approach. All core 3D rendering techniques are performed on a dedicated 3D rendering server, and thin-client applications can be compactly implemented for various devices and platforms.


2018 ◽  
Vol 7 (9) ◽  
pp. 339 ◽  
Author(s):  
Mehmet Buyukdemircioglu ◽  
Sultan Kocaman ◽  
Umit Isikdag

3D city models have become crucial for better city management, and can be used for various purposes such as disaster management, navigation, solar potential computation and planning simulations. 3D city models are not only visual models, and they can also be used for thematic queries and analyzes with the help of semantic data. The models can be produced using different data sources and methods. In this study, vector basemaps and large-format aerial images, which are regularly produced in accordance with the large scale map production regulations in Turkey, have been used to develop a workflow for semi-automatic 3D city model generation. The aim of this study is to propose a procedure for the production of 3D city models from existing aerial photogrammetric datasets without additional data acquisition efforts and/or costly manual editing. To prove the methodology, a 3D city model has been generated with semi-automatic methods at LoD2 (Level of Detail 2) of CityGML (City Geographic Markup Language) using the data of the study area over Cesme Town of Izmir Province, Turkey. The generated model is automatically textured and additional developments have been performed for 3D visualization of the model on the web. The problems encountered throughout the study and approaches to solve them are presented here. Consequently, the approach introduced in this study yields promising results for low-cost 3D city model production with the data at hand.


2020 ◽  
Vol 9 (8) ◽  
pp. 476 ◽  
Author(s):  
Dušan Jovanović ◽  
Stevan Milovanov ◽  
Igor Ruskovski ◽  
Miro Govedarica ◽  
Dubravka Sladić ◽  
...  

The Smart Cities data and applications need to replicate, as faithfully as possible, the state of the city and to simulate possible alternative futures. In order to do this, the modelling of the city should cover all aspects of the city that are relevant to the problems that require smart solutions. In this context, 2D and 3D spatial data play a key role, in particular 3D city models. One of the methods for collecting data that can be used for developing such 3D city models is Light Detection and Ranging (LiDAR), a technology that has provided opportunities to generate large-scale 3D city models at relatively low cost. The collected data is further processed to obtain fully developed photorealistic virtual 3D city models. The goal of this research is to develop virtual 3D city model based on airborne LiDAR surveying and to analyze its applicability toward Smart Cities applications. It this paper, we present workflow that goes from data collection by LiDAR, through extract, transform, load (ETL) transformations and data processing to developing 3D virtual city model and finally discuss its future potential usage scenarios in various fields of application such as modern ICT-based urban planning and 3D cadaster. The results are presented on the case study of campus area of the University of Novi Sad.


Author(s):  
K. Kumar ◽  
A. Labetski ◽  
H. Ledoux ◽  
J. Stoter

<p><strong>Abstract.</strong> The Level of Detail (LOD) concept in CityGML 2.0 is meant to differentiate the multiple representations of semantic 3D city models. Despite the popularity and general acceptance of the concept by the practitioners and stakeholders in 3D city modelling, there are still some limitations. While the CityGML LOD concept is well defined for buildings, bridges, tunnels, and to some extent for roads, there is no clear definition of LODs for terrain/relief, vegetation, land use, water bodies, and generic city objects in CityGML. In addition, extensive research has been done to refine the LOD concept of CityGML for buildings but little is known on requirements and possibilities to model city object types as terrain at different LODs. To address this gap, we focus in this paper on the terrain of a 3D city model and propose a framework for modelling terrains at different LODs in CityGML. As a proof of concept of our framework, we implemented a software prototype to generate terrain models with other city features integrated (e.g. buildings) at different LODs in CityGML.</p>


Author(s):  
L. Harrie ◽  
J. Kanters ◽  
K. Mattisson ◽  
P. Nezval ◽  
P.-O. Olsson ◽  
...  

Abstract. In order to meet the increasing needs of housing and services in urban areas, cities are densified. When densifying a city, it is important to provide good living conditions while maintaining a low environmental impact. To ensure this, the urban planning process should include simulations of e.g. noise and daylight conditions. In this paper we describe a newly started projected directed towards the need for quality-assured and harmonised input data to the simulations, in the form of 3D city models. The first part of the paper includes the background and research questions of the project and in the second part a tool for daylight simulations on neighbourhood level is introduced, a tool that will be utilized for evaluating the 3D city model design.


Author(s):  
H. Eriksson ◽  
L. Harrie ◽  
J. M. Paasch

<p><strong>Abstract.</strong> The need for digital building information is increasing, both in the form of 3D city models (as geodata) and of more detailed building information models (BIM). BIM models are mainly used in the architecture, engineering and construction industry, but have recently become interesting also for municipalities. The overall aim of this paper is to study one way of dividing a building, namely the division of a building into building parts in both 3D city models and in BIM models. The study starts by an inventory of how building parts are defined in 3D city model standards (CityGML, the INSPIRE building specification and a Swedish national specification for buildings) and in BIM models (Industry Foundation Classes, IFC). The definition of building parts in these specifications are compared and evaluated. The paper also describes potential applications for the use of building parts, on what grounds a building could be divided into building parts, advantages and disadvantages of having building parts and what consequences it can have on the usage of the building information. One finding is that building parts is defined similar, but not identical in the studied geodata specifications and there are no requirements, only recommendations on how buildings should be divided into building parts. This can complicate the modelling, exchange and reuse of building information, and in a longer perspective, it would be desirable to have recommendations of how to define and use building parts in for example a national context.</p>


Author(s):  
F. Prandi ◽  
M. Soave ◽  
F. Devigili ◽  
M. Andreolli ◽  
R. De Amicis

The rapid technological evolution, which is characterizing all the disciplines involved within the wide concept of smart cities, is becoming a key factor to trigger true user-driven innovation. However to fully develop the Smart City concept to a wide geographical target, it is required an infrastructure that allows the integration of heterogeneous geographical information and sensor networks into a common technological ground. In this context 3D city models will play an increasingly important role in our daily lives and become an essential part of the modern city information infrastructure (Spatial Data Infrastructure). <br><br> The work presented in this paper describes an innovative Services Oriented Architecture software platform aimed at providing smartcities services on top of 3D urban models. 3D city models are the basis of many applications and can became the platform for integrating city information within the Smart-Cites context. <br><br> In particular the paper will investigate how the efficient visualisation of 3D city models using different levels of detail (LODs) is one of the pivotal technological challenge to support Smart-Cities applications. The goal is to provide to the final user realistic and abstract 3D representations of the urban environment and the possibility to interact with a massive amounts of semantic information contained into the geospatial 3D city model. <br><br> The proposed solution, using OCG standards and a custom service to provide 3D city models, lets the users to consume the services and interact with the 3D model via Web in a more effective way.


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