scholarly journals Gamers never play alone: An interface-centred analysis of online video gaming

First Monday ◽  
2022 ◽  
Author(s):  
Carlos A. Scolari ◽  
Fernanda Pires ◽  
Maria-Jose Masanet

Online gaming involves a complex and multidimensional set of practices. This article proposes understanding online video gaming based on an interface-centred approach that goes beyond the classic study of the “graphic user interface”. In this theoretical and analytical framework, the interface is considered the place where human, institutional and technological actors relate to each other and different processes are carried out. The article draws the data from empirical research with teens carried out in eight countries. It analyses the teenagers’ online playing experience as an interface, understood as a ‘network of actors’ that goes beyond the single video gaming device (console, PC, etc.). This work also presents a map of actors, relationships and processes of the online video gaming interface, paying particular attention to the tensions and critical issues that arise, from a perspective that, in further studies, could be expanded to other practices.

Author(s):  
Scott Thacker ◽  
Mark D. Griffiths

Despite the increased incidence of trolling within online gaming environments, very little psychological research has been conducted beyond the fact that it exists. The main aims of the study were to examine the: (i) frequency of trolling, (ii) type and reasons for trolling, and (iii) the effects trolling may have on self-esteem. Using an online survey, a self-selected sample of 125 gamers participated in the study. Results showed that trolls tended to play longer gaming sessions. Frequent trolls were significantly younger and male. Types of trolling included griefing, sexism/racism, and faking/intentional fallacy. Reasons for trolling included amusement, boredom, and revenge. Witnessing trolling was positively associated with self-esteem, whereas experiencing trolling was negatively associated. Experience of trolling was positively correlated with frequency of trolling. Although the study used a self-selecting sample, the results appear to provide a tentative benchmark into video game trolling and its potential effects on self-esteem.


Author(s):  
Robert Andrew Dunn ◽  
Rosanna Guadagno

The authors conducted an experiment to determine the effects of gender, race, online video gaming experience, and the experimental context in which participants played the video game (online vs. offline vs. no information control) on avatar selection. The qualities of the avatar compared were based on eight objective differences between avatars and individuals: attractiveness, skin tone, height, girth chest size, waist size, hip size, and height. As predicted, those with online gaming experience selected avatars that were taller, thinner, and more attractive relative to their real selves than did participants with no prior online game experience. Non-white participants selected avatars with lighter skin-tones, whereas white participants selected avatars with darker skin-tones. Surprisingly, male participants selected shorter avatars than female counterparts did.


Robotica ◽  
2011 ◽  
Vol 29 (6) ◽  
pp. 843-852 ◽  
Author(s):  
Wen-Tao Ma ◽  
Wei-Xin Yan ◽  
Zhuang Fu ◽  
Yan-Zheng Zhao

Cooking themselves is very important and difficult for elderly and disabled people in daily life. This paper presents a cooking robot for those people who are confined to wheelchairs. The robot can automatically load ingredients, cook Chinese dishes, take cooked foods out, deliver dishes to the table, self-clean, collect used ingredient box components, and so on. Its structure and interface is designed based on the barrier-free design principles. Elderly and disabled people can only click one button in the friendly Graphic User Interface of a Personal Digital Assistant (PDA) to launch the cooking processes, and several classic Chinese dishes would be placed in front of them one after another within few minutes. Experiments show that the robot can meet their special needs, and the involved aid activities are easy and effective for elderly and disabled people.


Erdkunde ◽  
2021 ◽  
Vol 75 (1) ◽  
pp. 51-60
Author(s):  
Birgit Glorius ◽  
Miriam Bürer ◽  
Hanne Schneider

Research on integration processes of migrants has until recently remained on geographical levels of observation which are not apt to reveal and explain the variety of local integration trajectories. Furthermore, most research has focused on the role of migrants within these processes, while the attitudes and behaviours of the receiving society have been rarely addressed. This research gap concerns in particular rural areas since those areas have been widely left out of migration research. This article addresses those research gaps and develops a concept for the empirical research of local receptivity processes.


BMC Genomics ◽  
2014 ◽  
Vol 15 (1) ◽  
pp. 176 ◽  
Author(s):  
Tiezheng Yuan ◽  
Xiaoyi Huang ◽  
Rachel L Dittmar ◽  
Meijun Du ◽  
Manish Kohli ◽  
...  

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