scholarly journals Profanity and Play: Solidarity in the Discourse of Cyberbullying

2021 ◽  
Vol 12 (1) ◽  
pp. 120
Author(s):  
Jeremy Jones

Offering the world countless remarkable benefits, computer mediated communication has become an essential feature of modern life. However, it has also become a medium for personal aggression and abuse of diverse kinds. The discourse of online vilification has been the topic of much research, for instance on the behaviour of trolls. This study focuses on a little researched phenomenon, the discourse of cyberbullying, in particular a subtype, cybermobbing, in which a group of participants gather online to attack an individual over a period of time. The study takes up an example of such participants who joined a Facebook group dedicated to abusing a prominent sportsman. The purpose of the study is to identify the chief discourse characteristics of cybermobbing that bind the participants together. The analysis reveals a high degree of solidarity among the participants expressed through profanity, humour, and play. The results will also throw light on the mentality of those who engage in cybermobbing.

2019 ◽  
pp. 58-79 ◽  
Author(s):  
Mark Graham ◽  
Sanna Ojanperä ◽  
Martin Dittus

From the earliest stages of computer-mediated communication, technical change was predicted to undermine the significance of geography and lead to the “death of distance.” This seemed a logical consequence of electronic media enabling people to communicate from anywhere, to anyone, and anytime. However, empirical research, such as that illustrated in this chapter, has challenged this view. The authors argue that the Internet augments everyday places. As such, much like material geographies, the Internet can be spatially mapped. In doing so, the authors uncover significant geographic inequalities that shape how we use, move through, and interact with the world.


Author(s):  
Adams B. Bodomo

Digital literacy is an important aspect of Computer Mediated Communication (CMC) and in this chapter I focus on particular elements of it, including new ways of reading and processing written language, with implications of how literacy is embedded in language. Reading in the 21st Century is no longer confined to reading print books. Electronic versions of many print materials have been made available on the World Wide Web. Some of the advantages of using electronic or digital materials include their relative accessibility and flexibility in terms of time and space. Electronic materials also allow the inclusion of multi-media elements like sound and video clips, which cannot be presented in print books. These and other factors have contributed to growing acquisition rates of e-books and e-journals in academic libraries around the world. As urban areas all over the world become more and more crowded, the save-space feature of digital libraries is an even more attractive reason why users of library facilities in academic and public libraries are being encouraged to read electronic versions of publications.


Author(s):  
R.K. Koslowsky

This chapter addresses the introduction of a Multi-service Provisioning Platform (MSPP) into the transmission segment of the communication network. The first company to do so was Cerent Corporation. Although it was initially introduced in the United States in 1998, acceptance was rapid, and MSPPs found there way into the balance of the world market shortly thereafter. MSPP innovation enabled both new and existing service providers to leverage existing optical transmission infrastructure with increased functionality. Introduction of MSPPs enabled the proliferation of Computer Mediated Communication (CMC) through the synthesis of traditional voice and emerging Internet traffic. The bandwidth bottleneck created by voice-only-based equipment was broken by the MSPPs and positioned the Internet for carriage of even higher bandwidth video traffic. The utility of the MSPP approach, as viewed by the telecoms, made it both a market success and a new standard to which all manufacturers adhere.


2013 ◽  
Vol 3 (3) ◽  
pp. 403-421
Author(s):  
Barbro Lundin

In this diachronic study of dialogic features in football, articles from three different sports events have been focused: The World Cups 1958, 1974 and the Euro Cup 2004. This period of almost 50 years distinguishes itself as a time period when new channels for communication have emerged: television, Internet, computer-mediated communication. This has made it possible to bridge the gulf between the communicators. Dialogue features such as questions, directives, addressing the readers with you (second person singular) and using an inclusive we are numerous in the football articles studied. The articles show an increasing tendency to address the readers with you in the articles from Euro 2004. Moreover, the sports writers refer to given responses from readers in the articles from 2004.


Author(s):  
Rudy Nydegger ◽  
Liesl Nydegger

<p class="MsoListParagraph" style="text-align: justify; line-height: normal; margin: 0in 0.5in 0pt; mso-pagination: none; mso-add-space: auto;"><span style="font-family: &quot;Times New Roman&quot;,&quot;serif&quot;; color: #0d0d0d; font-size: 10pt;">Many organizations are taking advantage of the opportunities to utilize new technologies to become more effective and efficient.<span style="mso-spacerun: yes;">&nbsp; </span>One of the newer types of approaches to be used is the &ldquo;virtual team.&rdquo;<span style="mso-spacerun: yes;">&nbsp; </span>These are teams that are comprised of members who do not work at the same place or even at the same time.<span style="mso-spacerun: yes;">&nbsp; </span>They may be spread across many time zones and may be located all over the world.<span style="mso-spacerun: yes;">&nbsp; </span>These types of teams are made possible by advances in computer-mediated communication and software that allows people to work collaboratively on projects without being co-located or even working at the same time.<span style="mso-spacerun: yes;">&nbsp; </span>Obviously, managing teams of this sort presents many, and sometimes unique, challenges.<span style="mso-spacerun: yes;">&nbsp; </span>This paper addresses these issues, analyzes them, and offers suggestions for relevant management strategies.</span></p>


1994 ◽  
Vol 42 (1_suppl) ◽  
pp. 219-242 ◽  
Author(s):  
Margaret Riel

Computer-mediated-communication makes it possible for teachers and students to work cooperatively with their peers around the world. This process helps students realize the diversity of world views and the role of language in organizing experience. It provides for teachers an extensive educational resource. This chapter describes one form of network learning—cross-classroom collaboration and a specific model for accomplishing this activity—Learning Circles.


Author(s):  
Roland Grad ◽  
Pierre Pluye ◽  
Jay Mercer ◽  
Bernard Marlow ◽  
Michael Shulha ◽  
...  

A new impact assessment method facilitates knowledge transfer by promoting a two-way exchange between providers of health information and family doctors. Participants reported a high degree of conceptual use of email alerts. Interviews (research-in-progress) will document the meaning of all ten scale items in support of the content validity of the method.Une nouvelle méthode d’évaluation facilitant le transfert des connaissances préconise l’échange réciproque entre les fournisseurs d’information médicale et les médecins de famille. Les participants indiquent un haut degré d’utilisation conceptuelle des avis reçus par courriel. Des entrevues (en cours de réalisation) fourniront des renseignements sur les dix facteurs sur lesquels est basée la validité de contenu de cette méthode. 


Author(s):  
Wang Hui ◽  
Vipin Nadda

The revolution of Social Web and mobile technologies has a tremendous impact on the world today. Noticeably, this revolutionary phenomenon has brought opportunities for companies to reach and communicate with audiences in different ways. This social media-based revolution has largely accelerated the rate at which relationships develop and information is shared. Nowadays, audiences expect to be able to select what they read, and most believe they should be able to contribute content and opinions. Among these changes, there has been a growth in interactivity, which lays emphasis on conversing with audiences rather than merely communicating to them. The understanding of interactivity and associated communication concepts has lagged behind the development of communications technology. This chapter draws on the literature developed in Computer-Mediated Communication (CMC), e-Commerce, and Education, as well as Media, Marketing, and Advertising with the help of tri-dimensional features of interactivity identified as active control, two-way communications, and real-time communications.


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