TOWARDS AN INTUITIVE UNDERSTANDING OF ARCHITECTURAL SPACE: A NOVEL PEDAGOGICAL METHODOLOGY IN ARCHITECTURAL DESIGN.

Author(s):  
Raluca Manoliu
2019 ◽  
Vol 6 (2) ◽  
pp. 61
Author(s):  
Muhammad Heru Arie Edytia ◽  
Zulhadi Sahputra ◽  
Mirza Mirza

This paper explains the idea of inception space from Inception (2010), a movie directed by Christopher Nolan, to explore the inception space potential in designing architectural space. Inception space is an architectural space design mechanism that translates the essential experience of space users as an effort to implant idea in the form of positive emotions. In other words, the architectural space is a medium of inception to a space user or a target (mark). The main purpose of inception space design is to affect the target (mark) by planting the idea ‘secretly’. The target is unaware of the intervention and considers the idea presented itself. This process becomes the beginning of an idea to grow in one's mind the beginning of mindset and behavior change. In other words, architects or planners can apply this mechanism to design and influence users so that the design success rate can be improved. The main design keywords as part of the inception process are perception, memory, scenario, layer, and labyrinth. The development of design methods of inception space can be explored and applied to different targets and contexts by applying these design keywords. For example, this design mechanism can be applied to people with dementia who experience memory and visuospatial deficit through wayfinding programming.


1995 ◽  
Vol 4 (3) ◽  
pp. 254-266 ◽  
Author(s):  
Richard W. Zobel

Architecture, which is by its very nature a three-dimensional art, has in the last 500 years evolved to a stage where nearly all of the design exploration and visualization occur in any of a number of two-dimensional media. These media do not effectively portray the experiential quality of approaching, entering, and moving through an architectural space, an aspect which is primary to any design. In discussing this, James J. Gibson's concept of affordance will be used as a basis for the examination of a variety of media that are commonly used to describe the experiential quality of architecture, and how each of these media speaks to this frequently neglected characteristic. Particular attention will be given to the new technology of computer-generated immersive environments, which as a design medium promises to bring the issue of experiential quality in architecture to the forefront of design. Examples of each of the most common media, physical models, perspectives, noninteractive screen-based architectural walk throughs, interactive screen-based architectural walk throughs, and computer-generated immersive environments, will be examined as to their utility in experiential description. A discussion of the specific characteristics of each of the electronic media and the applications benefits and drawbacks will be included.


2021 ◽  
Author(s):  
◽  
Thomas Le Comte

<p>Architects use computers predominantly to digitise a design process that has been in use prior to the advent of the computer. Traditional analogue concepts are transferred into and sculpted through the digital world but the overall process has remained mostly unchanged for decades. Merely digitising a known process does not utilise the full power of the computer and its near limitless ability to compute.  For an architect, design of the built environment is highly important especially if they are to optimise the physical, phenomenological and psychological aspects of the space. The process of designing an architectural space is riddled with possibilities or variables that architects have used historically to aid in the design of the built environment, including but not limited to: object relationships, climate, site conditions, history, habitibility and the clients input - all project requirements that must somehow be quantified into a built object. This information is key for an architect as it will inform and form the architecture which is to be designed for the project at hand.  This information, however useful, is not easy to integrate into every aspect of the design without intensive planning, problem solving and an exploration of almost an infinite number of possibilities. This is where parametric design can be used to aid in the design. More of the fundamental aspects of the information gathered in a project can be programmed into a computer as parameters or relationships. Once this information has been quantified, the designer can run through iterations of a design which are defined by these parameters. This is not a random process. It is controlled by the designer and the outcome is a product of how the architect designs the parameters, or relationships between components of the design.  Parametric design offers a shift from merely digitising design ideas to using programmed constraints derived through the design process to influence and augment the design envisioned by the architect. Parametric design allows the system to be changed holistically and updated through the alteration of individual components that will then impact the form of the design as a whole – creating a non-linear process that is connected throughout all design phases.  This thesis seeks to explore parametric design through its implementation within a group design project to decipher how a parametric process grounded in an understanding of contemporary digital fabrication can inform architectural space. To explore parametric design, this thesis will practice this re-envisioned design process through three design phases. The first phase is the foundational knowledge stage where the applications of digital workflow, computer models, tools and material explorations are examined. Second is the production of a prototype to investigate lessons learnt from phase one and apply these lessons to an actual parametric system used to design a prototype. The final stage will be a developed design process that will further explore a parametric system and its architectural applications. These phases will be developed through a series of prototypes in the form of material explorations and scale artefacts which will explore how it would be used to address many of the designs facets from sensual to corporeal.</p>


2021 ◽  
Author(s):  
◽  
Jane Mustard

<p>This thesis considers spatial and architectural language used in philosophical text to determine the value of a cross-disciplinary relationship between architecture and philosophy. It approaches architectural figure as more than just metaphor for philosophy, and proposes that philosophy relies on the spatial nature of architectural language to constitute itself. The case studies provided elucidate a realm where architecture and philosophy have been explored simultaneously; where architecture is used as a tool to develop philosophical propositions and where philosophical text generates architectural design. Ludwig Wittgenstein and Adolf Loos worked in this way, rethinking how architecture is done while rebuilding philosophical propositions. Wittgenstein’s work as an architect was not a break from philosophy but an exploration in architectural space that developed his philosophical perspective. The house he designed is considered here as an extension of the ‘visual room’, an aphorism about image forming in The Philosophical Investigations. Loos’s writing on an ethics of style is philosophy bound to a body of architectural work. His architecture, in particular the House for Josephine Baker, and its conflicts of modernity and the relationship between interior and exterior, is inextricably linked to his normative theories of how we should live. Maurice Merleau-Ponty defined phenomenology in spatial terms that depend heavily on the experience of architectural space. His description of the ‘phenomenal body’ and its ability to understand the ‘spatiality of a situation’ is evidence for an epistemological link between phenomenology and architecture. The architecture of Steven Holl is analysed for its reconstruction of Merleau-Pontian spatiality in the Residence for the Swiss Ambassador, a commission that offered Holl a generous affordance of space with which to explore this influence. The main philosophical text used in the thesis is the philosophy of Jean-Paul Sartre due to the largely ignored latent spatial nature of it. It is significant that the text relies on spatial relationships to convey its meaning. Sartre’s concepts have been defined, developed and implemented by architecture in the resulting design, ‘A House for Sartre’. The design builds on Sartrean concepts of the self, other people, objects in the world and consciousness. It does this by rethinking and rebuilding on this philosophy, while at the same time rethinking and rebuilding the architecture of the house, a domestic space. The programme of a ‘house’ offers concepts of domesticity as context for the design project, and this adds another dimension to the philosophy. The project pushes the limits of Sartre’s descriptions and tests his examples in the tangible realm of architecture. Through inhabitation of such an architecture, one can better gain an understanding of this philosophy. As Sartre so often appeals to his readers to inspect the state of their own consciousness, then perhaps most significantly, the architecture provides not only a conscious experience of the house, but an experience where inhabitants are conscious of their own consciousness in ‘A House for Sartre’.</p>


1994 ◽  
Vol 59 (455) ◽  
pp. 87-96 ◽  
Author(s):  
Shin-ya NISHIMURA ◽  
Takashi TAKAHASHI ◽  
Hisao HATTORI ◽  
Shigeyuki ISHIDA ◽  
Masayuki FUJII

2017 ◽  
Vol 21 (2) ◽  
pp. 183-192 ◽  
Author(s):  
Jane Anderson ◽  
Colin Priest

This paper investigates the interaction between reality and imagination in the architectural design process. It engages with four inter-related inquiries. First, the interplay between reality and imagination in the architectural design process in student design-build live projects. Second, the interplay of reality and imagination for different agents in the architectural design process. Third, how the work of John Hejduk (1929-2000) enables a reappraisal of conceptions of reality and imagination in architectural design. Fourth, we address a live project for The Story Museum in Oxford, UK – a physical architectural space concerned with imaginary spaces – that suggests how an understanding of reality and imagination might be deepened in the architectural design process.The text reappraises the interplay of reality and imagination in architectural design as a cognitive process. There are two aims: to reassess empirical responses and received wisdom about what is real and what is imagined in architectural design; and to reassess the perception of differences between imagination and reality occurring across education and practice. ‘Thing Theory’ is proposed as a conceptual framework which allows us to improve our understanding of how architectural designs emerge, are transformed in the designer's mind, how architects communicate them to others and how they are understood and shared by others. Reference is also made to interviews with prominent architects. The term ‘thing’ was repeatedly used by these architects to describe moments in the design process when a break from reality had occurred. In these moments, subject and object seemed at their most intertwined. This moment is strong because it is so flexible in responding to change and managing complexity. It is also weak because it is a time when the designer tends to neglect vital everyday constraints such as occupation and ethics. However, this is a key moment because it allows possible future realities to emerge.


2014 ◽  
Vol 38 (2) ◽  
pp. 107-119 ◽  
Author(s):  
Ilker Fatih Ozorhon ◽  
Turkan Ulusu Uraz

In this study, the effect of natural light on the architectural space quality was examined. Contribution of natural light in three different dimensions as the readability of the space, the effect of the space, and its aesthetical evaluation was taken into consideration and discussed in the given order. The study involves a review of the related architecture literature, various books, articles, essays, and opinions. The major objective of this research is to explain the place of natural light in architectural design and its different aspects through its functional and semantic dimensions in the space. In this respect, contributions of natural light to the identity of the space were examined based on three renowned Turkish architects and their significant works. The paper focuses on the contribution of natural light to the space, emphasizing its qualitative aspects; whereas its physical and measurable aspects are beyond the scope of the paper. The study demonstrates the importance of experiencing the space in terms of understanding the aspect of light that determines the space identity. It also stresses that buildings designed considering the use of natural light could turn out to be more original.


2015 ◽  
Vol 4 (3) ◽  
pp. 24
Author(s):  
Lihong Tong ◽  
Xueliang Zhu

<p>In modern architectural design, the scientific use and development of Chinese traditional architectural elements is an issue studied in-depth by every building designer. Exploration is made from the application of humanity concept in traditional Chinese architectural culture. The traditional architectural space design applications, the use of traditional architecture symbols, traditional architectural elements applications and other aspects, have important significance to implant traditional Chinese architectural elements into the development of modern architecture.</p>


2018 ◽  
Vol 1 (2) ◽  
pp. 73-86
Author(s):  
Janja Batič

Spatial (architectural) design is one of five fields introduced to pupils as part of art education. In planning architectural design tasks, one should take into consideration the particularities of the architectural design process and enable pupils to experience space and relationships within space through their own movement. Furthermore, pupils should have an opportunity to play the roles of (critical) users as well as co-creators or spatial planners. In this respect, the field trip plays a vital role, as it allows pupils to experience (architectural) space through their own movement, their senses and in a real environment. The architectural experiencethat the pupils gain differs from their everyday experience of moving through space, as the former is based on education and training, and thus helps pupils develop architecture appreciation. 


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