scholarly journals Motion Generation by Learning Relationship between Object Shapes and Human Motions

Author(s):  
Tokuo Tsuji ◽  
Sho Tajima ◽  
Yosuke Suzuki ◽  
Tetsuyou Watanabe ◽  
Shoko Miyauchi ◽  
...  
Author(s):  
Sho TAJIMA ◽  
Atsushi KAWAKUBO ◽  
Tokuo TSUJI ◽  
Yosuke SUZUKI ◽  
Tetsuyou WATANABE ◽  
...  

Author(s):  
A. Lemme ◽  
Y. Meirovitch ◽  
M. Khansari-Zadeh ◽  
T. Flash ◽  
A. Billard ◽  
...  

AbstractThis paper introduces a benchmark framework to evaluate the performance of reaching motion generation approaches that learn from demonstrated examples. The system implements ten different performance measures for typical generalization tasks in robotics using open source MATLAB software. Systematic comparisons are based on a default training data set of human motions, which specify the respective ground truth. In technical terms, an evaluated motion generation method needs to compute velocities, given a state provided by the simulation system. This however is agnostic to how this is done by the method or how the methods learns from the provided demonstrations. The framework focuses on robustness, which is tested statistically by sampling from a set of perturbation scenarios. These perturbations interfere with motion generation and challenge its generalization ability. The benchmark thus helps to identify the strengths and weaknesses of competing approaches, while allowing the user the opportunity to configure the weightings between different measures.


2012 ◽  
Vol 09 (03) ◽  
pp. 1250023 ◽  
Author(s):  
SUSUMU MORITA

Motion principles of animals and humans has been a field of interest for over half a century. As for human motions, the study by modern science started off by a Soviet physiologist in the 1930's, followed by many proposals of models and principles to explain how human beings move. This paper introduces an alternative motion principle with a motion generation method. The subject in discussion is the Hamilton's principle which yields equation of free motion. The motion generation method is derived based on a novel variable substitution to be applied to the Hamilton's principle which then yields the Euler–Lagrange equation that can be used for motion trajectory generation between two arbitrary states. A numerical example with measured data is shown, and a mathematical explanation of the variable substitution and the qualitative meaning of the trajectory generation method is given.


2021 ◽  
Vol 40 (3) ◽  
pp. 1-12
Author(s):  
Hao Zhang ◽  
Yuxiao Zhou ◽  
Yifei Tian ◽  
Jun-Hai Yong ◽  
Feng Xu

Reconstructing hand-object interactions is a challenging task due to strong occlusions and complex motions. This article proposes a real-time system that uses a single depth stream to simultaneously reconstruct hand poses, object shape, and rigid/non-rigid motions. To achieve this, we first train a joint learning network to segment the hand and object in a depth image, and to predict the 3D keypoints of the hand. With most layers shared by the two tasks, computation cost is saved for the real-time performance. A hybrid dataset is constructed here to train the network with real data (to learn real-world distributions) and synthetic data (to cover variations of objects, motions, and viewpoints). Next, the depth of the two targets and the keypoints are used in a uniform optimization to reconstruct the interacting motions. Benefitting from a novel tangential contact constraint, the system not only solves the remaining ambiguities but also keeps the real-time performance. Experiments show that our system handles different hand and object shapes, various interactive motions, and moving cameras.


2021 ◽  
Vol 11 (1) ◽  
Author(s):  
Guillaume Flé ◽  
Guillaume Gilbert ◽  
Pol Grasland-Mongrain ◽  
Guy Cloutier

AbstractQuantitative mechanical properties of biological tissues can be mapped using the shear wave elastography technique. This technology has demonstrated a great potential in various organs but shows a limit due to wave attenuation in biological tissues. An option to overcome the inherent loss in shear wave magnitude along the propagation pathway may be to stimulate tissues closer to regions of interest using alternative motion generation techniques. The present study investigated the feasibility of generating shear waves by applying a Lorentz force directly to tissue mimicking samples for magnetic resonance elastography applications. This was done by combining an electrical current with the strong magnetic field of a clinical MRI scanner. The Local Frequency Estimation method was used to assess the real value of the shear modulus of tested phantoms from Lorentz force induced motion. Finite elements modeling of reported experiments showed a consistent behavior but featured wavelengths larger than measured ones. Results suggest the feasibility of a magnetic resonance elastography technique based on the Lorentz force to produce an shear wave source.


Author(s):  
Jaspreet Kaur ◽  
Ravinder Singh Sawhney ◽  
Harminder Singh ◽  
Maninder Singh ◽  
Sachin Kumar Godara

2020 ◽  
pp. 1-13
Author(s):  
Rui Zhu ◽  
Kotaro Nagahama ◽  
Keisuke Takeshita ◽  
Kimitoshi Yamazaki

Robotics ◽  
2019 ◽  
Vol 8 (2) ◽  
pp. 24 ◽  
Author(s):  
Hang Cui ◽  
Catherine Maguire ◽  
Amy LaViers

This paper presents a method for creating expressive aerial robots through an algorithmic procedure for creating variable motion under given task constraints. This work is informed by the close study of the Laban/Bartenieff movement system, and movement observation from this discipline will provide important analysis of the method, offering descriptive words and fitting contexts—a choreographic frame—for the motion styles produced. User studies that use utilize this qualitative analysis then validate that the method can be used to generate appropriate motion in in-home contexts. The accuracy of an individual descriptive word for the developed motion is up to 77% and context accuracy is up to 83%. A capacity for state discernment from motion profile is essential in the context of projects working toward developing in-home robots.


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