scholarly journals Digitally competent schools: teacher expectations when introducing digital competence in Finnish basic education

Seminar.net ◽  
2018 ◽  
Vol 14 (2) ◽  
pp. 201-215
Author(s):  
Linda Mannila

The increased exposure to technology raises a need for understanding how the digital world works, just as we learn about the physical world. As a result, countries all over the world are renewing their school curricula in order to include digital competence, computer science or other similar content. In this paper, we provide insight into what teachers see as crucial aspects when implementing a new curricula introducing digital competence as a transversal element. We have analysed 86 Finnish teachers’ descriptions of digitally competent schools and digitally competent personnel, in order to identify a list of prerequisites that can be helpful to school leaders who are to drive the change at their local schools.

Author(s):  
Kaila Goode ◽  
Sheri Vasinda

The act of playing video games is a multimodal experience, immersing the gamer in a sensorial experience in the digital world. Video games incorporate sensory literacies such as haptics, graphics, sound effects, music, auditory dialogue, visual text, and character movement. The sensory literacies allow gamers to connect the digital world to the physical world, becoming engrossed in the world and story of the video game. Thus, due to the multimodal and sensorial nature of video games, they have the potential to be a beneficial tool for increasing student engagement within the classroom and assisting students in further increasing literacy skills and content knowledge. In addition, a review of literature of classroom use of video games as an instructional tool found increased engagement, use of video games as texts, cross-literacies that supported traditional literacy processes and skills.


2019 ◽  
Vol 9 (3) ◽  
pp. 107
Author(s):  
Yanqin Cheng

The meanings of collocations, which have been accepted as an abstraction at the syntagmatic level, may have been defined by the way human beings conceptualize the world. The patterns in the use of the English word “contain” are summarized using the British National Corpus and an attempt is made to use conceptual metaphors to interpret how these patterns came into being and how they could have derived from human beings’ earliest bodily experience in the physical world. Such insight into English collocations may help improve the teaching of collocations to EFL learners.


Author(s):  
Sumit Kumar ◽  
Zahid Raza

Internet of Things (IoT) is a novel approach of connecting things/objects and thus transmitting information between various entities of the physical world or to the control centers where this information can be interpreted. IoT has been poised as the next evolution of internet promising to change our lives by involving a seamless access to people and devices in a ubiquitous way leading to a smart world. These devices, often referred to as smart items or intelligent things can be home appliances, healthcare devices, vehicles, buildings, factories and almost anything networked and fitted with sensors, actuators, and/or embedded computers. IoT promises to make the world smarter and proactive by enabling things to talk and others to understand. This work first presents an insight into the origin of IoT and its network as well as data centric architecture while listing the major possibilities. The seemingly important role and challenges of using Wireless Sensor Networks (WSN) which acts as the base in sensing and monitoring has been discussed. Since, the future lies in utility computing, best realized in the form of cloud computing, a cloud centric view of IoT is also presented.


2014 ◽  
Vol 7 (1) ◽  
Author(s):  
Edward Heath Robinson

This article compares and contrasts the economic geography of the physical world with that of virtual worlds, with an analytical focus on the spatial (and aspatial) characteristics of Blizzard Entertainment’s Diablo II (released in 2000) and its massively multiplayer online roleplaying game World of Warcraft (released in 2004). The purpose of this article is to show that although virtual worlds are not immune to aspatial economic laws, geographic constraints on economic interaction in virtual worlds are optional inclusions. Virtual world designers can manage the inclusion, disinclusion, and degree of emphasis on space and place in order to carefully craft a specific user experience. Hence, even though virtual worlds may provide the illusion of operating in a spatially bounded environment, the underlying mechanics of the world may not have spatial constraints.Nevertheless, the article concludes that there still remains a role for geographic analysis in virtual worlds, especially because, though space may be deemphasized, virtual world designers still may go to great effort to emphasize place to create the users’ experiences. Further, the study of the economics of virtual worlds may provide insight into possible future economic situations of the physical world as increasingly more physical goods become digital.


Author(s):  
Sister Gayatriprana

In facing the frustration and anger generated by the imposition by the digital world of the power of conceptual thinking and unseen algorithms, the West has sought to find the balance of inner experience. From progressive developments in psychology and a study of the great spiritual teachers of the world a model of balance between conceptual thinking and internal experience emerges: There is a need, not only to think clearly and rationally, but also to feel and empathize with all, to know deep from within what is of primary human value and the innate relationship between all beings, from the physical world to the greatest Buddha. The suggestion is that, through a secular type of spirituality integration of all of those qualities, an overall worldview will emerge. Such integration will lead directly to exuberant action that not only benefits individuals, but all whom they meet and from there outwards, outwards, and outwards, to integrate and bless the contents of the entire universe.


Fog Computing ◽  
2018 ◽  
pp. 1-24 ◽  
Author(s):  
Sumit Kumar ◽  
Zahid Raza

Internet of Things (IoT) is a novel approach of connecting things/objects and thus transmitting information between various entities of the physical world or to the control centers where this information can be interpreted. IoT has been poised as the next evolution of internet promising to change our lives by involving a seamless access to people and devices in a ubiquitous way leading to a smart world. These devices, often referred to as smart items or intelligent things can be home appliances, healthcare devices, vehicles, buildings, factories and almost anything networked and fitted with sensors, actuators, and/or embedded computers. IoT promises to make the world smarter and proactive by enabling things to talk and others to understand. This work first presents an insight into the origin of IoT and its network as well as data centric architecture while listing the major possibilities. The seemingly important role and challenges of using Wireless Sensor Networks (WSN) which acts as the base in sensing and monitoring has been discussed. Since, the future lies in utility computing, best realized in the form of cloud computing, a cloud centric view of IoT is also presented.


Author(s):  
John A. Taber

The school of Mīmāṃsā or Pūrva Mīmāṃsā was one of the six systems of classical Hindu philosophy. It grew out of the Indian science of exegesis and was primarily concerned with defending the way of life defined by the ancient scripture of Hinduism, the Veda. Its most important exponents, Śabarasvāmin, Prabhākara and Kumārila, lived in the sixth and seventh centuries ad. It was realist and empiricist in orientation. Its central doctrine was that the Veda is the sole means of knowledge of dharma or righteousness, because it is eternal. All cognition, it held, is valid unless its cause is defective. The Veda being without any fallible author, human or divine, the cognitions to which it gives rise must be true. The Veda must be authorless because there is no recollection of an author or any other evidence of its having been composed; we only observe that it has been handed down from generation to generation. Mīmāṃsā thinkers also defended various metaphysical ideas implied by the Veda – in particular, the reality of the physical world and the immortality of the soul. However, they denied the existence of God as creator of the world and author of scripture. The eternality of the Veda implies the eternality of language in general. Words and the letters that constitute them are eternal and ubiquitous; it is only their particular manifestations, caused by articulations of the vocal organs, that are restricted to certain times and places. The meanings of words, being universals, are eternal as well. Finally, the relation between word and meaning is also eternal. Every word has an inherent capacity to indicate its meaning. Words could not be expressive of certain meanings as a result of artificial conventions. The basic orientation of Mīmāṃsā was pragmatic and anti-mystical. It believed that happiness and salvation result just from carrying out the prescriptions of the Veda, not from the practice of yoga or insight into the One. It criticized particularly sharply other scriptural traditions (Buddhism and Jainism) that claimed to have originated from omniscient preceptors.


Educatia 21 ◽  
2020 ◽  
pp. 111-117
Author(s):  
Monica Halaszi ◽  
Mușata Bocoș

The new pedagogies have forced a rethinking of the educational system, including the curriculum. The curricular model of personal development, dominant in the school curricula applied in the gymnasium, shifts the focus to the student, favors active-participatory methods and favors reflection on oneself, on others and on the world. Although there is more talk now about this curricular model, it is recurrent in visions of education from Aristotle to Dewey, being explicitly found in Bain's vision of “exceptional learning”. The inclusion of the multimodal text in the Romanian language and literature curriculum for the gymnasium, built on the curricular model of personal development, is justified precisely because it stimulates self-knowledge, understanding of the world and creativity. Although the concept of multimodal text is present in the school curriculum, including at the level of competences, textbooks do not pay much attention to it.


Author(s):  
W. L. Steffens ◽  
Nancy B. Roberts ◽  
J. M. Bowen

The canine heartworm is a common and serious nematode parasite of domestic dogs in many parts of the world. Although nematode neuroanatomy is fairly well documented, the emphasis has been on sensory anatomy and primarily in free-living soil species and ascarids. Lee and Miller reported on the muscular anatomy in the heartworm, but provided little insight into the peripheral nervous system or myoneural relationships. The classical fine-structural description of nematode muscle innervation is Rosenbluth's earlier work in Ascaris. Since the pharmacological effects of some nematacides currently being developed are neuromuscular in nature, a better understanding of heartworm myoneural anatomy, particularly in reference to the synaptic region is warranted.


Author(s):  
John Mansfield

Advances in camera technology and digital instrument control have meant that in modern microscopy, the image that was, in the past, typically recorded on a piece of film is now recorded directly into a computer. The transfer of the analog image seen in the microscope to the digitized picture in the computer does not mean, however, that the problems associated with recording images, analyzing them, and preparing them for publication, have all miraculously been solved. The steps involved in the recording an image to film remain largely intact in the digital world. The image is recorded, prepared for measurement in some way, analyzed, and then prepared for presentation.Digital image acquisition schemes are largely the realm of the microscope manufacturers, however, there are also a multitude of “homemade” acquisition systems in microscope laboratories around the world. It is not the mission of this tutorial to deal with the various acquisition systems, but rather to introduce the novice user to rudimentary image processing and measurement.


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