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2021 ◽  
Vol 6 (1) ◽  
pp. 1
Author(s):  
Hari Prasath Palani ◽  
Paul D. S. Fink ◽  
Nicholas A. Giudice

The ubiquity of multimodal smart devices affords new opportunities for eyes-free applications for conveying graphical information to both sighted and visually impaired users. Using previously established haptic design guidelines for generic rendering of graphical content on touchscreen interfaces, the current study evaluates the learning and mental representation of digital maps, representing a key real-world translational eyes-free application. Two experiments involving 12 blind participants and 16 sighted participants compared cognitive map development and test performance on a range of spatio-behavioral tasks across three information-matched learning-mode conditions: (1) our prototype vibro-audio map (VAM), (2) traditional hardcopy-tactile maps, and (3) visual maps. Results demonstrated that when perceptual parameters of the stimuli were matched between modalities during haptic and visual map learning, test performance was highly similar (functionally equivalent) between the learning modes and participant groups. These results suggest equivalent cognitive map formation between both blind and sighted users and between maps learned from different sensory inputs, providing compelling evidence supporting the development of amodal spatial representations in the brain. The practical implications of these results include empirical evidence supporting a growing interest in the efficacy of multisensory interfaces as a primary interaction style for people both with and without vision. Findings challenge the long-held assumption that blind people exhibit deficits on global spatial tasks compared to their sighted peers, with results also providing empirical support for the methodological use of sighted participants in studies pertaining to technologies primarily aimed at supporting blind users.


Disabilities ◽  
2021 ◽  
Vol 2 (1) ◽  
pp. 19-27
Author(s):  
Howard Kaplan ◽  
Anna Pyayt

There are multiple studies demonstrating that 3D printed maps are important to people with blindness. When designed properly, they help users by improving safety and mobility and allow people with blindness to efficiently learn spatial information from the map and plan their travel prior to navigation. However, tactile maps are still not widely among people with blindness, as they are not readily available to them. Creating maps for each person needing a map of a certain location currently requires help from an individual with advanced technical training. They need to use specialized software for 3D models that personnel from disability services and family members of people with blindness usually have no experience with. The goal of this research is to design and implement software that can be used for the automatic generation of maps and be accessible to the general public. Our hypothesis is that by automating all the challenging steps (generation of the 3D model and drawing of optimally designed symbols), this will lead to increased usability and acceptance. Here, we demonstrated an early prototype and evaluated our hypothesis in a user study. To assess the success of this approach, participants answered questions about the process, usability, and social impacts of the software. Overall, participants liked the application because it was easy to use and allowed them to create custom maps with appropriate tactile-encoding features that provide meaningful information to the end user.


2021 ◽  
Vol 3 ◽  
pp. 1-1
Author(s):  
Jakub Wabiński ◽  
Albina Mościcka ◽  
Marta Kuźma


2021 ◽  
Vol 3 ◽  
pp. 1-2
Author(s):  
Albina Mościcka ◽  
Jakub Wabiński ◽  
Andrzej Araszkiewicz ◽  
Marta Kuźma ◽  
Damian Kiliszek
Keyword(s):  


2021 ◽  
Vol 4 ◽  
pp. 1-3
Author(s):  
Ashna Abdulrahman Kareem Zada

Abstract. It is understood that all human beings need information, including spatial (geospatial) information. It has to be noted that spatial and geospatial information helps people to enrich the knowledge about certain regions. In general, the knowledge is very significant for strengthening orientation ability, which, in turn, affects the level of intelligence. It is believed that the better a person can recognize geographical information the cleverer s/he is. Being able to have the spatial knowledge helps humans to fulfil their basic needs and find solutions to various problems. Present research uses Geographical Information System (GIS) to create paper maps, which can be transferred onto a touch display where the user can choose different keys and settings (such as colour, measurement, etc.) to represent different forms of data. The study aims to examine the effectiveness of digital interactive cartographical novel solutions in improving text and space memorization among visually impaired Kurdish students. The study’s purpose draws from the knowledge that Kurdistan learners and other demographic groups lack an effective multimodal communication map suited to contemporary society’s demands. The research seeks to fill the gap by presenting a strategy for developing interactive tactile maps for the target group to solve the growing problem of visual impairment in Kurdistan. Technologies associated with tactile maps are reviewed and the application of interactive tactile maps for populations, in addition to those who are visually impaired, is also considered. The obtained results are very useful for blind and low sighted users to communicate information through the assistive technologies on the map due to finding the geographical location easily.


2021 ◽  
Vol 11 (16) ◽  
pp. 7552
Author(s):  
Aaron Raymond See ◽  
Welsey Daniel Advincula

There are 24.5 million visually impaired and blind (VIB) students who have limited access to educational materials due to cost or availability. Although advancement in technology is prevalent, providing individualized learning using technology remains a challenge without the proper tools or experience. The TacPic system was developed as an online platform to create tactile educational materials (TEM) based on the image inputs of users who do not have prior experience in tactile photo development or 3D printing. The TacPic system allows the users to simply upload images to a website and uses AI cloud computing on the Amazon Web Services platform. First, it segments and labels the images. Then, the text label is converted into braille words. Subsequently, surface rendering and consolidation of the image and text is performed, before it is converted into a single file that is ready for 3D printing. Currently, the types of TEM that can be created are tactile flashcards, tactile maps, and tactile peg puzzles, which can be developed within a few hours. This is in contrast to a development period of weeks using traditional methods. Furthermore, the tactile educational materials were tested by two VIB teachers and six VIB students. It was found that those who are congenitally blind need more time to identify the object and rely more on the braille labels compared to students who became blind at a later age. Teachers also suggested producing TEM that use simpler images, and TEM that are suitable for both sighted and VIB students. In conclusion, the researchers successfully developed a platform that allows more educators or parents to develop personalized and individualized TEM. In the future, further optimization of the algorithms to improve segmentation and the inclusion of other features, such as color, could be undertaken. Finally, new printing materials and methods are needed to improve printing efficiency.


2021 ◽  
Vol 11 (1) ◽  
Author(s):  
Loes Ottink ◽  
Marit Hoogendonk ◽  
Christian F. Doeller ◽  
Thea M. Van der Geest ◽  
Richard J. A. Van Wezel

AbstractIn this study, we compared cognitive map formation of small-scale models of city-like environments presented in visual or tactile/haptic modalities. Previous research often addresses only a limited amount of cognitive map aspects. We wanted to combine several of these aspects to elucidate a more complete view. Therefore, we assessed different types of spatial information, and consider egocentric as well as allocentric perspectives. Furthermore, we compared haptic map learning with visual map learning. In total 18 sighted participants (9 in a haptic condition, 9 visuo-haptic) learned three tactile maps of city-like environments. The maps differed in complexity, and had five marked locations associated with unique items. Participants estimated distances between item pairs, rebuilt the map, recalled locations, and navigated two routes, after learning each map. All participants overall performed well on the spatial tasks. Interestingly, only on the complex maps, participants performed worse in the haptic condition than the visuo-haptic, suggesting no distinct advantage of vision on the simple map. These results support ideas of modality-independent representations of space. Although it is less clear on the more complex maps, our findings indicate that participants using only haptic or a combination of haptic and visual information both form a quite accurate cognitive map of a simple tactile city-like map.


2021 ◽  
Vol 10 (8) ◽  
pp. 505
Author(s):  
Radek Barvir ◽  
Alena Vondrakova ◽  
Jan Brus

Despite the growing efficiency of the map-design process in general, tactile mapping has remained peripheral to mainstream cartography. For a specific group of people with visual impairment, however, tactile maps are the only effective way to obtain a complex idea about the geospatial distribution of the surrounding world. As there are numerous specifics in creating these 3D maps and only a limited group of users, tactile products have usually been either very simple creations or, on the other hand, difficult and expensive to produce. Modern trends and progress in the availability of new technologies (e.g., 3D printing) bring new possibilities for keeping tactile map production both effective and up to date. Therefore, this paper aims to present a methodology to apply the TouchIt3D technology to link 3D-printed multi-material tactile maps with a mobile device. Utilizing this solution resulted in a set of interactive tactile maps following current trends of inclusive education. Using OpenStreetMap data together with a semi-automated workflow significantly lowered expenses compared to antecedent maps with similar functionality. A semi-automated workflow was designed, focusing on three use cases of independent movement: walking, using public transport, and tourism.


Author(s):  
Maria I. Gkanidi ◽  
Athanasios Drigas,

Until recently, the medical model of disability has dominated, but times and views change so that the model of social inclusion is now the guideline. It is therefore the broad acceptance of the social model of disability that leads to these changes and assistive technology is the main tool that allows social inclusion. In this paper an attempt is made to investigate greek and international bibliography regarding the design, the use and the effectiveness of haptic maps. This bibliographic research is divided into two main parts, each of whom divided into sub-chapters. The first part includes definitions and researches related to the structure, form and operation of the tactile maps and, more generally, of the individual characteristics taken into account in their creation. In the second part, there is a brief presentation of the new technologies for the blind and visually impaired people.


CITISE ◽  
2021 ◽  
Vol 27 (1) ◽  
Author(s):  
Elvira Bakieva ◽  
Elina Bigildina ◽  
Ildar Vildanov ◽  
Eleonora Zainullina ◽  
Reseda Khizbullina
Keyword(s):  

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