Current theory in routine dynamics focuses on patterning (Feldman 2016) as a mechanism for stability and change in routines. We define patterning as the process of adding, removing, or reinforcing paths in the narrative network that describes an organizational routine. Patterning is a hybrid mechanism that can be driven by any of the four change motors (teleology, dialectic, lifecycle, or evolution). Through patterning, routines change and adapt over time. In this chapter, the idea of organizational routines is illustrated with examples from videogame development. The authors suggest that narrative networks provide a way to see routine dynamics as network dynamics and to analyze routines and organizational change from a fresh point of view.