cognitive system
Recently Published Documents


TOTAL DOCUMENTS

432
(FIVE YEARS 128)

H-INDEX

20
(FIVE YEARS 3)

2021 ◽  
Vol 25 (6) ◽  
pp. 45-52
Author(s):  
A. A. Solodov

The aim of the study is to develop a mathematical model of the trained Markov cognitive system in the presence of discrete training and interfering random stimuli arising at random times at its input. The research method consists in the application of the simplest Markov learning model of Estes with a stochastic matrix with two states, in which the transition probabilities are calculated in accordance with the optimal Neуman-Pearson algorithm for detecting stimuli affecting the system. The paper proposes a model of the random appearance of images at the input of the cognitive system (in terms of learning theory, these are stimuli to which the system reacts). The model assumes an exponential distribution of the system’s response time to stimuli that is widely used to describe intellectual work, while their number is distributed according to the Poisson law. It is assumed that the cognitive system makes a decision about the presence or absence of a stimulus at its input in accordance with the Neуman-Pearson optimality criterion, i.e. maximizes the probability of correct detection of the stimulus with a fixed probability of false detection. The probabilities calculated in this way are accepted as transition probabilities in the stochastic learning matrix of the system. Thus, the following assumptions are accepted in the work, apparently corresponding to the behavior of the system assuming human reactions, i.e. the cognitive system.The images analyzed by the system arise at random moments of time, while the duration of time between neighboring appearances of images is distributed exponentially.The system analyzes the resulting images and makes a decision about the presence or absence of an image at its input in accordance with the optimal Neуman-Pearson algorithm that maximizes the probability of correct identification of the image with a fixed probability of false identification.The system is trainable in the sense that decisions about the presence or absence of an image are made sequentially on a set of identical situations, and the probability of making a decision depends on the previous decision of the system.The new results of the study are analytical expressions for the probabilities of the system staying in each of the possible states, depending on the number of steps of the learning process and the intensities of useful and interfering stimuli at the input of the system. These probabilities are calculated for an interesting case in which the discreteness of the appearance of stimuli in time is clearly manifested and the corresponding graphs are given. Stationary probabilities are also calculated, i.e. for an infinite number of training steps, the probabilities of the system staying in each of the states and the corresponding graph is presented.In conclusion, it is noted that the presented graphs of the behavior of the trained system correspond to an intuitive idea of the reaction of the cognitive system to the appearance of stimuli. Some possible directions of further research on the topic mentioned in the paper are indicated.


2021 ◽  
Vol 2 (2) ◽  
pp. 163-175
Author(s):  
Mochamad Abdul ◽  
S.B. Waluya ◽  
Dwijanto Dwijanto ◽  
Isnarto Isnarto

<p style="text-align: justify;">Algebraic reasoning involves representation, generalization, formalization of patterns and order in all aspects of mathematics. Hence, the focus of algebraic reasoning is on patterns, functions, and the ability to analyze situations with the help of symbols. The purpose of this study was to develop a test instrument to measure students' algebraic reasoning abilities based on cognitive systems in Marzano's taxonomy. The cognitive system in Marzano's taxonomy consists of four levels, including retrieval, comprehension, analysis, and knowledge utilization. According to the stage of cognitive development, students are at the level of knowledge utilization. At this level, students can make decisions, solve problems, generates and test hypotheses, as well as carry out investigations that are in line with indicators of algebraic reasoning abilities. The stages in developing the test instrument were based on three phases: preliminary investigation phase, prototyping phase, and assessment phase. The study obtains a set of valid and reliable algebraic reasoning test instruments for students based on the cognitive system in Marzano's taxonomy. Through the development of an algebraic reasoning test instrument based on Marzano's taxonomy, students can build' thinking habits so that active learning exercises occurs.</p>


2021 ◽  
Author(s):  
Karenleigh A. Overmann

Four perspectives on numerical origins are examined. The nativist model sees numbers as an aspect of numerosity, the biologically endowed ability to appreciate quantity that humans share with other species. The linguistic model sees numbers as a function of language. The embodied model sees numbers as conceptual metaphors informed by physical experience and expressed in language. Finally, the extended model sees numbers as conceptual outcomes of a cognitive system that includes material forms as constitutive components. If numerical origins are to be found, each perspective must address one or more critical questions that will require working across discipline boundaries.


2021 ◽  
Vol 21 (5) ◽  
pp. 449-468
Author(s):  
Karenleigh A. Overmann

Abstract Four perspectives on numerical origins are examined. The nativist model sees numbers as an aspect of numerosity, the biologically endowed ability to appreciate quantity that humans share with other species. The linguistic model sees numbers as a function of language. The embodied model sees numbers as conceptual metaphors informed by physical experience and expressed in language. Finally, the extended model sees numbers as conceptual outcomes of a cognitive system that includes material forms as constitutive components. If numerical origins are to be found, each perspective must address one or more critical questions that will require working across discipline boundaries.


2021 ◽  
Author(s):  
◽  
Zheming Zhang

<p>Robots are entering our daily lives from self-driving cars to health-care robots. Historically, pre-programmed robots were vulnerable to changing conditions in daily life, primarily because of a lack of ability to generate novel, non-preset flexible solutions. Thus there is a need for robotics to incorporate adaptation, which is a trait of higher order natural species. This adaptation allows higher-order natural species to change their behaviours and internal mechanisms based on experience with often dynamic environment. The ability to adapt emerged through evolutionary processes. Evolutionary Robotics is an approach to create autonomous robots that are capable of automatically generating artificial behaviors and morphologies to achieve adaptation. Evolutionary robotics has the potential to automatically synthesize controllers for real autonomous robots and generate solutions to complete tasks in the uncertain real-world. Compared to the inflexibility of pre-programmed robots, evolutionary robots are able to learn flexible solutions to given tasks through evolutionary methods.  Cognitive robotics, a branch of artificial cognitive systems research, is such an attempt to create autonomous robots by applying bio-inspired methods. As the robot interacts with environment, an underlying cognitive system can learn its own solutions toward task completion. This learning-solution-from-interaction approach, also termed as a Reinforcement Learning (RL) approach, is widely applied in cognitive robotics to learn the solutions automatically. Ideally, the solutions can emerge in the cognitive system through the trial-and-error process of the RL approach without introducing human bias.  This thesis aims to develop an evolutionary cognitive architecture (system) for a robot that can learn adaptive solutions to complete tasks. Inspired by emotion theories, this work proposes Affective Computing Multilayer Cognitive Architecture (ACMCA), a universal cognitive architecture, which is able to learn diverse solutions. Extending from previous work, ACMCA has a five-layer structure, where each layer aims to achieve different components of the solutions. The position of this thesis is that introducing a novel emotion inspired multilayer architecture that produces task solutions through subsumption operations and underlying appropriate machine learning algorithms will allow a robot to complete admissible tasks.  ACMCA’s five layers are: primary reinforcer layer, secondary reinforcer layer, core affect state layer, strategy layer, and behaviour layer. This five-layer decomposition also meets the traditional decomposition of a mobile control system into functional modules (e.g. perception, modelling, planning, task execution, and motor control). Each layer contains computing nodes as functional modules that process various Stimuli, Actions, and their consequential Outcomes of the cognitive system. In this work, 17 computing nodes and their connections in ACMCA represent the solutions that a mobile robot has learned to complete navigation tasks in complex scenarios.  Inspired by the Constructive Theory 1 and the robotic subsumption system, this work proposes a contingency-based subsumption approach to construct ACMCA. This contingency is termed Stimuli-Action-Outcome Contingency (SAOC), which is extended from the Action-Outcome (AO) contingency of Construction Theory. SAOCs are represented by “if-then” rules, termed SAOC rules, which encapsulate Stimuli, Actions, and their consequential Outcomes, providing clear symbolic interpretations. That is, the symbolic meaning of a SAOC rule can be interpreted as: if the input stimulus is perceived, the output action will be advocated as a cognitive response, expecting the outcome of the action with an estimation of relevance. As low-level computing nodes encapsulate Stimulus, Actions, and Outcomes, high-level computing nodes can subsume these low-level ones through the form of SAOC rules. Therefore, the proposed ACMCA can be constructed by subsumption layers of Stimuli-Action-Outcome Contingency (SAOC) rules.  This work applies machine learning techniques to facilitate ACMCA’s real-world robotic implementation. This work selects Accuracy-based Learning Classifier Systems (XCS) algorithms as the underlying machine learning techniques that are deployed at computing nodes for the contingency-based subsumption operations. The mitosis approach of XCS and the XCS with a Combined Reward method (XCSCR) are two novel variants of XCS algorithm. They are proposed to amend two challenges that occur when the standard XCS approaches are applied for robotic applications. The mitosis approach introduces an accuracy pressure into the algorithm’s evolutionary process, improving the algorithms’ performance in robotic applications where noisy interferences exist. The XCSCR enables the policy to emerge earlier and more frequently than the existing benchmark approaches in multistep problems. Therefore, a robot with the XCSCR can handle a multistep scenario more effectively than those with the benchmarked algorithms.  This work conducts five experiments to test the capability of ACMCA and its underlying algorithms in learning solutions for robotic navigation tasks. The five experiments are conducted as follows: reflex-learning, IR-tuning, deliberation-establishing, emotion model, and combined reward assignment. As the results of the experiments, three different affective patterns have emerged in the first three experiments, an emotion model has emerged in the fourth experiments, and the fifth experiment explores ACMCA’s potential implementation in the life-long learning scenario.  These results demonstrate that ACMCA, a novel emotion inspired multilayer architecture, can produce task solutions through contingency-based subsumption operations and underlying appropriate machine learning algorithms, allowing a robot to complete admissible tasks through evolutionary processes. The contingency-based subsumption operations can establish three contingencies and one emotion model between the subsumed components by multiple RL agents which deploy the proposed mitosis approach of XCS algorithms. These three emotion patterns and emotion model can consistently improve the robot’s navigation performance with interpretable explanations. These two variants of XCS algorithms can amend shortfalls of the standard XCS approach in real-world robotic implementations. It has been demonstrated that the diverse solutions learned by ACMCA improve the navigation performance of the robot in terms of higher flexibility, reduction in continuous collisions and shorter navigation time consumption.</p>


2021 ◽  
Author(s):  
◽  
Zheming Zhang

<p>Robots are entering our daily lives from self-driving cars to health-care robots. Historically, pre-programmed robots were vulnerable to changing conditions in daily life, primarily because of a lack of ability to generate novel, non-preset flexible solutions. Thus there is a need for robotics to incorporate adaptation, which is a trait of higher order natural species. This adaptation allows higher-order natural species to change their behaviours and internal mechanisms based on experience with often dynamic environment. The ability to adapt emerged through evolutionary processes. Evolutionary Robotics is an approach to create autonomous robots that are capable of automatically generating artificial behaviors and morphologies to achieve adaptation. Evolutionary robotics has the potential to automatically synthesize controllers for real autonomous robots and generate solutions to complete tasks in the uncertain real-world. Compared to the inflexibility of pre-programmed robots, evolutionary robots are able to learn flexible solutions to given tasks through evolutionary methods.  Cognitive robotics, a branch of artificial cognitive systems research, is such an attempt to create autonomous robots by applying bio-inspired methods. As the robot interacts with environment, an underlying cognitive system can learn its own solutions toward task completion. This learning-solution-from-interaction approach, also termed as a Reinforcement Learning (RL) approach, is widely applied in cognitive robotics to learn the solutions automatically. Ideally, the solutions can emerge in the cognitive system through the trial-and-error process of the RL approach without introducing human bias.  This thesis aims to develop an evolutionary cognitive architecture (system) for a robot that can learn adaptive solutions to complete tasks. Inspired by emotion theories, this work proposes Affective Computing Multilayer Cognitive Architecture (ACMCA), a universal cognitive architecture, which is able to learn diverse solutions. Extending from previous work, ACMCA has a five-layer structure, where each layer aims to achieve different components of the solutions. The position of this thesis is that introducing a novel emotion inspired multilayer architecture that produces task solutions through subsumption operations and underlying appropriate machine learning algorithms will allow a robot to complete admissible tasks.  ACMCA’s five layers are: primary reinforcer layer, secondary reinforcer layer, core affect state layer, strategy layer, and behaviour layer. This five-layer decomposition also meets the traditional decomposition of a mobile control system into functional modules (e.g. perception, modelling, planning, task execution, and motor control). Each layer contains computing nodes as functional modules that process various Stimuli, Actions, and their consequential Outcomes of the cognitive system. In this work, 17 computing nodes and their connections in ACMCA represent the solutions that a mobile robot has learned to complete navigation tasks in complex scenarios.  Inspired by the Constructive Theory 1 and the robotic subsumption system, this work proposes a contingency-based subsumption approach to construct ACMCA. This contingency is termed Stimuli-Action-Outcome Contingency (SAOC), which is extended from the Action-Outcome (AO) contingency of Construction Theory. SAOCs are represented by “if-then” rules, termed SAOC rules, which encapsulate Stimuli, Actions, and their consequential Outcomes, providing clear symbolic interpretations. That is, the symbolic meaning of a SAOC rule can be interpreted as: if the input stimulus is perceived, the output action will be advocated as a cognitive response, expecting the outcome of the action with an estimation of relevance. As low-level computing nodes encapsulate Stimulus, Actions, and Outcomes, high-level computing nodes can subsume these low-level ones through the form of SAOC rules. Therefore, the proposed ACMCA can be constructed by subsumption layers of Stimuli-Action-Outcome Contingency (SAOC) rules.  This work applies machine learning techniques to facilitate ACMCA’s real-world robotic implementation. This work selects Accuracy-based Learning Classifier Systems (XCS) algorithms as the underlying machine learning techniques that are deployed at computing nodes for the contingency-based subsumption operations. The mitosis approach of XCS and the XCS with a Combined Reward method (XCSCR) are two novel variants of XCS algorithm. They are proposed to amend two challenges that occur when the standard XCS approaches are applied for robotic applications. The mitosis approach introduces an accuracy pressure into the algorithm’s evolutionary process, improving the algorithms’ performance in robotic applications where noisy interferences exist. The XCSCR enables the policy to emerge earlier and more frequently than the existing benchmark approaches in multistep problems. Therefore, a robot with the XCSCR can handle a multistep scenario more effectively than those with the benchmarked algorithms.  This work conducts five experiments to test the capability of ACMCA and its underlying algorithms in learning solutions for robotic navigation tasks. The five experiments are conducted as follows: reflex-learning, IR-tuning, deliberation-establishing, emotion model, and combined reward assignment. As the results of the experiments, three different affective patterns have emerged in the first three experiments, an emotion model has emerged in the fourth experiments, and the fifth experiment explores ACMCA’s potential implementation in the life-long learning scenario.  These results demonstrate that ACMCA, a novel emotion inspired multilayer architecture, can produce task solutions through contingency-based subsumption operations and underlying appropriate machine learning algorithms, allowing a robot to complete admissible tasks through evolutionary processes. The contingency-based subsumption operations can establish three contingencies and one emotion model between the subsumed components by multiple RL agents which deploy the proposed mitosis approach of XCS algorithms. These three emotion patterns and emotion model can consistently improve the robot’s navigation performance with interpretable explanations. These two variants of XCS algorithms can amend shortfalls of the standard XCS approach in real-world robotic implementations. It has been demonstrated that the diverse solutions learned by ACMCA improve the navigation performance of the robot in terms of higher flexibility, reduction in continuous collisions and shorter navigation time consumption.</p>


Author(s):  
Shaun Gallagher ◽  
Daniel Hutto ◽  
Inês Hipólito

AbstractA number of perceptual (exteroceptive and proprioceptive) illusions present problems for predictive processing accounts. In this chapter we’ll review explanations of the Müller-Lyer Illusion (MLI), the Rubber Hand Illusion (RHI) and the Alien Hand Illusion (AHI) based on the idea of Prediction Error Minimization (PEM), and show why they fail. In spite of the relatively open communicative processes which, on many accounts, are posited between hierarchical levels of the cognitive system in order to facilitate the minimization of prediction errors, perceptual illusions seemingly allow prediction errors to rule. Even if, at the top, we have reliable and secure knowledge that the lines in the MLI are equal, or that the rubber hand in the RHI is not our hand, the system seems unable to correct for sensory errors that form the illusion. We argue that the standard PEM explanation based on a short-circuiting principle doesn’t work. This is the idea that where there are general statistical regularities in the environment there is a kind of short circuiting such that relevant priors are relegated to lower-level processing so that information from higher levels is not exchanged (Ogilvie and Carruthers, Review of Philosophy and Psychology 7:721–742, 2016), or is not as precise as it should be (Hohwy, The Predictive Mind, Oxford University Press, Oxford, 2013). Such solutions (without convincing explanation) violate the idea of open communication and/or they over-discount the reliable and secure knowledge that is in the system. We propose an alternative, 4E (embodied, embedded, extended, enactive) solution. We argue that PEM fails to take into account the ‘structural resistance’ introduced by material and cultural factors in the broader cognitive system.


Author(s):  
Anna Foerster ◽  
Birte Moeller ◽  
Greg Huffman ◽  
Wilfried Kunde ◽  
Christian Frings ◽  
...  
Keyword(s):  

Sign in / Sign up

Export Citation Format

Share Document