BLOKCAR: A Children Entertainment System to Enrich and Enhance Family Car Travel Experience

Author(s):  
Hsin-Man Wu ◽  
Zhenyu (Cheryl) Qian ◽  
Yingjie (Victor) Chen
Keyword(s):  
2020 ◽  
Vol 5 ◽  
pp. 78-83
Author(s):  
S.A. Mikhailov ◽  

The tourism industry has grown rapidly in recent years, and IT technology is also having a big impact on tourists. Tourism services, information generated by tourists and other sources can be used to build models of tourist behavior. These models can improve the travel experience in various ways. The author presents the system for analyzing tourist behavior based on the concept of a digital pattern of life. The system determines the tourist, possible data sources, ways of storing and presenting data, as well as tools for analyzing behavior. The author used artifi cial neural networks to analyze behavior from a dataset of tourist travels made with cars. One scenario of tourist behavior using artifi cial neural networks is presented. The collected results will be used for improving tourist services.


2020 ◽  
Vol 10 (24) ◽  
pp. 8930
Author(s):  
Akira Sasaki ◽  
Fu Xiang ◽  
Rina Hayashi ◽  
Yuko Hiramatsu ◽  
Kazutaka Ueda ◽  
...  

We have been studying a sightseeing support application using Bluetooth Low Energy (BLE) beacons and mobile phones since 2014 to support sightseeing in Nikko, one of Japan’s World Heritage sites. Travelers can receive information relating to their position by using this application. We tried to use some psychological effects to increase travelers’ satisfaction when they receive such information. Moreover, we tried to emphasize travel memories of the place (scenery, culture, food, etc.) to encourage them to revisit or inspire their friends to visit it. Our tests prove the usefulness of our sightseeing support application for enhancing the travel experience. However, we had not yet developed a function to provide information that met the travelers’ intentions or needs. Moreover, it is hazardous to use a smartphone during walking, especially in an unfamiliar place. If a traveler uses a smartphone during walking, they might miss the beautiful scenery, historic buildings, and exotic atmosphere. We tried to adapt our sightseeing support application for use with a wearable device (smartwatch) to avoid using a smartphone during walking and introduced a prospect theory to evaluate information according to personal interest and behavior. Our experiments proved that our application provided the most appropriate sightseeing information to travelers and prevented danger during walking.


2021 ◽  
Vol 13 (2) ◽  
pp. 474
Author(s):  
Ulrika Gunnarsson-Östling

A parking space is the beginning and the end of every car journey. Policies aimed at parking spaces are, thus, an effective way of affecting car travel. Policies regarding parking typically mean setting minimum parking requirements to meet the peak demand for parking. However, in several Swedish cities, as well as around Europe, attempts are made to lower the number of parking places. One way is to build homes without parking places for cars and pilot projects with zero-parking have started to materialize. This paper looks into the academic literature in the field of design and architecture to see how parking issues are dealt with. It also looks into ongoing practice by studying three pilot projects in Sweden that challenge the dominant parking norm by planning and building for a new normal—mobility convenience and zero parking. Both the literature and the cases point to little knowledge in the field. However, high demands on “creative mobility solutions” are placed on housing projects without parking places for cars. Even if the effects of sustainability are still unknown, zero parking pilot projects can narrate the possibility of another future—a future with mobility convenience instead of parking convenience.


2012 ◽  
Vol 182-183 ◽  
pp. 854-859 ◽  
Author(s):  
Cheng Ming Huang ◽  
Wen Hung Liao ◽  
Sheng Chih Chen

The functionalities of smart phones have extended from basic voice communication to gaming, multimedia entertainment, information retrieval and location-based services. In this paper, we attempt to design a mobile application to assist visitors to have better understandings of popular tourist destinations and related routing information while on tour. The users can obtain descriptions of a specific attraction by simply taking the picture of a landmark photo often shown in the travel booklet using their mobile devices. This is achieved by matching the landmark picture with an image database containing popular tourist spots to locate the interested destination. The location information is further confirmed using techniques in intelligent character recognition. Upon successful identification of the interested location, tourist information regarding this destination, along with the routing details will be delivered using location-based service. We anticipate the proposed mobile application to effectively assist foreign visitors by bringing comprehensive, up-to-date tourist information and promoting better travel experience.


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