Understanding Math Concepts in Music and Vice-Versa

Author(s):  
Gabriel Picioroaga
Keyword(s):  
2020 ◽  
Author(s):  
Crystal DeJaegher ◽  
Jennifer Chiu ◽  
M. David Burghardt ◽  
Deborah Hecht ◽  
Peter Malcolm ◽  
...  
Keyword(s):  

2016 ◽  
Vol 6 (1) ◽  
Author(s):  
Shinta Dwi Handayani

<p>This research was conducted with the purpose of knowing the self concept and anxiety influence students towards an understanding of mathematical concepts. The methods used in this research is a survey method. Affordable population are students of Class XI Science social sciences academic year 2014/2015 in Depok. Large sample as much as 90 students, with a sampling technique used was a combination of proportional and random, taken from three private schools. Research instrument used, namely the now self concept as much as 37 statement, now as many as 36 students anxiety statements, test understanding math concepts shaped 24 multiple choice question, which has been in test validitasnya. Data analysis using path analysis. The results of hypothesis testing indicate that: 1) there is a significant direct influence on the concept itself against the understanding of mathematical concepts. 2) there is a significant direct influence on anxiety of students towards an understanding of mathematical concepts. 3) there is a significant direct influence on the concept of yourself against anxiety students. 4) there is an indirect influence on the concept of understanding the mathematical concepts themselves against through the anxiety of students.</p><p><br /> <strong>Keywords</strong>: self concept, to the dismay of the students, understanding of math concepts.</p>


Author(s):  
Jennifer Wall ◽  
Michael P. Rogers

The use of mobile devices such as iPads to improve mathematics teaching and learning is on the rise. Parents are using them to informally teach their children (Franklin, 2011), teachers are using them for drill and practice (Murray & Olcese, 2011), and even politicians and administrators are pushing for more use of mobile technologies in classrooms (Murray & Olcese, 2011). With the increased prominence of iPads in the classroom—by 2013 Apple had sold 8 million iPads directly to educational institutions (Etherington, 2013)—the need for well-designed apps has never been greater. In this chapter, the authors explore what makes a good app, what to do when you cannot find the app that you need, and discuss how to successfully deploy apps in the elementary school classroom.


Author(s):  
Jesus Trespalacios ◽  
Karen Trujillo ◽  
Lida J. Uribe-Flórez

Multimedia animations offer students the context required to apply mathematical concepts to support their understanding. This chapter shares information about the NSF-funded Math Snacks, short animations designed to target specific math concepts that students may find difficult, including ratio and proportion. Additionally, the authors offer research-based guidelines for integrating these animations in the math classroom in a way that supports the Standards for Mathematical Practice. The chapter concludes with an introduction to the support materials available at www.mathsnacks.org for teachers who wish to use animations to support the Common Core State Standard for Mathematics in the middle grades.


Author(s):  
Ariana-Stanca Vacaretu

Mathematics is or it should be about problem solving and math thinking. However, what mathematics students learn in schools is more about procedures for solving different types of math exercises and problems. In many cases, students learn by heart algorithms and words (math concepts) and use them for solving different math tasks. School math is very far from what mathematicians do and, in many cases, doesn’t motivate students for learning math. This paper presents the way we organized the assessment of the students’ skills developed through math research workshops and some of the assessment results. Even though we didn’t assess all the competences the students develop through the math research workshop, the findings show that the students certainly develop their problem-solving skills.


Author(s):  
Joan J. Erickson

Research evidence of the last two decades indicates positive effects of game-based learning on students' attitude and performance in math education. Game-based Internet math sites are geared to help students stay motivated and master grade-appropriate math concepts. This review presents One) a literature review on game-based learning via instructional design and game design considerations, Two) a tabulated review of 30 Internet math games from a math educator's first-hand experience in playing and critiquing in reference to Grades 6th - 8th players' motivation and cognition. Its educational implications include helping educators (a) select Internet math games with a heightened awareness of Internet games' motivational factors and concept-building potential during gameplay and (b) incorporate game-based technology to foster meaningful immersion when students explore mathematical concepts.


Author(s):  
Patrick McGuire ◽  
Breanna Himot ◽  
Grant Clayton ◽  
Monica Yoo ◽  
Mary Ellin Logue
Keyword(s):  

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