E-Learning Authoring Tool for Reusing Web Multimedia Resources

Author(s):  
Norah Aldaij ◽  
Jawad Berri
2017 ◽  
Vol 9 (2) ◽  
pp. 67-71
Author(s):  
Herru Darmadi ◽  
Yan Fi ◽  
Hady Pranoto

Learning Object (LO) is a representation of interactive content that are used to enrich e-learning activities. The goals of this case study were to evaluate accessibility and compatibility factors from learning objects that were produced by using BINUS E-learning Authoring Tool. Data were compiled by using experiment to 30 learning objects by using stratified random sampling from seven faculties in undergraduate program. Data were analyzed using accessibility and compatibility tests based on Web Content Accessibility Guidelines 2.0 Level A. Results of the analysis for accessibility and compatibility tests of Learning Objects was 90% better than average. The result shows that learning objects is fully compatible with major web browser. This paper also presents five accessibility problems found during the test and provide recommendation to overcome the related problems. It can be concluded that the learning objects that were produced using BINUS E-learning Authoring Tool have a high compatibility, with minor accessibility problems. Learning objects with a good accessibility and compatibility will be beneficial to all learner with or without disabilities during their learning process. Index Terms—accessibility, compatibility, HTML, learning object, WCAG2.0, web


Author(s):  
Francisco J. García ◽  
Adriana J. Berlanga ◽  
Maria N. Moreno ◽  
Javier García ◽  
Jorge Carabias

2016 ◽  
pp. 714-733 ◽  
Author(s):  
Ahmed Ewais ◽  
Olga De Troyer

The use of 3D and Virtual Reality is gaining interest in the context of academic discussions on E-learning technologies. However, the use of 3D for learning environments also has drawbacks. One way to overcome these drawbacks is by having an adaptive learning environment, i.e., an environment that dynamically adapts to the learner and the activities that he performs in the environment. In this paper, the authors discuss adaptive 3D virtual leaning environments and explain how a course author can specify such an environment (i.e., authoring). The approach and tool that the authors present allow authors to create adaptive 3D virtual learning environments without the need to be an expert in 3D or using programming or scripting languages. The authors also conducted an evaluation to validate the approach and the usability and acceptability of the authoring tool. Based on the results, recommendations for authoring adaptive 3D virtual learning environments have been formulated.


2010 ◽  
Vol 8 (4) ◽  
pp. 42-65 ◽  
Author(s):  
Lawrence Y. Deng ◽  
Huan-Chao Keh ◽  
Yi-Jen Liu

More video streaming technologies supporting distance learning systems are becoming popular among distributed network environments. In this paper, the authors develop a multimedia authoring tool for adaptive e-learning by using characterization of extended media streaming technologies. The distributed approach is based on an ontology-based model. Suppose a well-known teacher is giving a lecture/presentation to his student. Because of time constraints and other commitments, many students cannot attend. The main goal of the authors’ system is to provide a feasible method to record and represent a lecture/presentation using a browser with the windows media services. This system requires flexible support for the modeling of multimedia content models and supports possible interactivity, transfer of streams multimedia data such as audio, video, text, and annotations using network facilities. The authors propose a new approach for the modeling of reusable and adaptable multimedia content. A comprehensive system for advanced multimedia content production is also developed. This approach significantly impacts and supports the multimedia presentation authoring processes in terms of methodology and commercial aspects.


2015 ◽  
Vol 13 (1) ◽  
pp. 22-47 ◽  
Author(s):  
Eileen O'Donnell ◽  
Séamus Lawless ◽  
Mary Sharp ◽  
Vincent P. Wade

The realisation of personalised e-learning to suit an individual learner's diverse learning needs is a concept which has been explored for decades, at great expense, but is still not achievable by non-technical authors. This research reviews the area of personalised e-learning and notes some of the technological challenges which developers may encounter in creating authoring tools for personalised e-learning and some of the pedagogical challenges which authors may encounter when creating personalised e-learning activities to enhance the learning experience of their students. At present educators who wish to create personalised e-learning activities require the assistance of technical experts who are knowledgeable in the area. Even with the help of an expert the creation of personalised e-learning activities still remains a complex process to authors who are new to the concept of tailoring e-learning to suit learner diversity. Before the successful utilisation of adaptive authoring tools can be realised, academic authors need to learn how to effectively use these tools. All learners come to education with a diverse set of characteristics; educators need to decide which learner characteristic(s) they wish to focus on addressing through the use of personalised e-learning activities. Further investigation, evaluation and analyses of authoring tools is required before personalised e-learning to support learner diversity can be achieved by many academics. Research members of the AMAS (2013) project team are currently involved in developing an authoring tool for adaptive activities for e-learning.


Author(s):  
Francisco Miguel da Silva ◽  
Francisco Milton Mendes Neto ◽  
Aquiles Medeiros Filgueira Burlamaqui ◽  
João Phellipe Freitas Pinto ◽  
Carlos Evandro de Medeiros Fernandes ◽  
...  

Interactive Digital Television (iDTV) has facilitated and expanded the communication and interaction in activities of knowledge acquisitions, entertainment, and recreation in the distance learning field. This new way of teaching and learning has been called t-Learning. In this context, the Learning Objects (LOs) have an important role in assisting in the electronic courses' development. Due the fast progress of e-Learning, some efforts toward standardization have appeared in order to enable the reusability of educational contents and interoperability among systems, and one of these standards is the Sharable Content Object Reference Model (SCORM). Therefore, the main goal of this work is to present an extension of SCORM aiming to adapt it to improve the search and navigation of LOs with educational content for t-Learning. This is done through an authoring tool named T-SCORM ADAPTER, which is able to apply this extension in a fast and efficient way.


2010 ◽  
Vol 8 (1) ◽  
pp. 69-88
Author(s):  
Neil Y. Yen ◽  
Timothy K. Shih ◽  
Qun Jin ◽  
Hui-Huang Hsu ◽  
Louis R. Chao

With the improvement of internet technologies and multimedia resources, traditional learning has been replaced by distance learning, web-based learning or others’ e-learning learning styles. According to distance learning, there are many research organizations and companies who make efforts in developing the relevant systems. But they lack interoperability. The only way to reuse these applications is to redevelop them for specific purposes. In order to solve this situation and norm the various learning resources, IMS proposes a new e-learning standard named “Common Cartridge”. This standard not only integrates the past e-learning standards like LOM, SCORM and QTI but also proposes a technical architecture called Learning Tools Interoperability to allow applications to reuse different systems without reprogramming. In this paper, we firstly introduce the current e-learning environment. Then we pay attention on the usage of Common Cartridge standards and discuss the architecture of Learning Tools Interoperability. According to these standards, we will point out the e-learning standard that might be widely utilized in the future.


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