Applying Higher-Order Thinking in E-learning Design

Author(s):  
Judy Huang
2020 ◽  
Vol 6 (2) ◽  
pp. 142-155
Author(s):  
Noor Fajriah ◽  
Taufiq Hidayanto ◽  
Rizki Amalia

Perguruan Tinggi diharapkan dapat menyiapkan sumber daya manusia yang berkompeten dan mampu bersaing di dunia kerja khususnya pada revolusi industri 4.0. Salah satu bentuk jawaban dari tantangan revolusi industri 4.0 dalam praktik pembelajaran di Perguruan tinggi adalah pemanfaatan e-learning. Penelitian ini bertujuan untuk mengembangkan bahan ajar materi relasi rekurensi berbasis blended learning yang valid dan efektif. Bahan ajar dikembangkan menurut prosedur pengembangan bahan ajar 4D (Define, Design, Develop, dan Disseminate). Pengembangan hanya difokuskan pada tahap Define, Design, dan Develop. Pada tahap develop, ahli yang dilibatkan sebagai validator sebanyak dua orang pada sesi penilaian ahli (expert appraisal). Hasil validasi bahan ajar adalah Va=3,38 dan berskor lebih dari atau sama dengan 2 pada setiap aspek di masing-masing validator, sehingga bahan ajar dinyatakan valid. Setelah bahan ajar divalidasi, bahan ajar diuji keefektifannya dengan melibatkan 42 mahasiswa sebagai subjek pada sesi Uji Pengembangan (Developmental Testing). Hasil uji keefektifannya yaitu Ka=3,30 dan berskor lebih dari atau sama dengan 2 pada setiap aspek di masing-masing subjek uji. Oleh karena itu, bahan ajar dinyatakan efektif.


2017 ◽  
Author(s):  
Arab World English Journal ◽  
Nadia Rezig Betka

The presence of higher order thinking aspects in EFL learners’ productions constitutes one of the major achievements of the teaching process. It denotes learners’ ability to think, analyze and draw conclusions about the taught information. Different approaches were implemented to promote EFL learners’ critical thinking but they were limited into questioning strategies that raise speculation. The present paper is an investigation of the advantages of implementing technology devices to promote Algerian University EFL learners’ higher order thinking. Noticing that their written productions in literature carried almost no critical thinking aspects , this case study attempts to check the usability of E learning in developing EFL learners’ ability to think critically through a qualitative method of research. The study is based on data obtained from a questionnaire administered to second year students on their attitude towards replacing the traditional classroom by a technology classroom. An E-learning test was initiated through Emails to deliver and correct home works where analysis and speculation questions were designed. The results showed that 83% of the sample were in favour of change and admitted that they spend more than 2 hours a day using their digital devices for entertainment as well as for research. Learners’ answers to the test questions carried analysis, reliance on evidence and argumentation. E learning can motivate EFL learners to combine research with learning in foreign languages classrooms.


2021 ◽  
Vol 3 (2) ◽  
pp. 34-41
Author(s):  
Ocy Dwi Rismi

The purpose of this research is to describe the learning design aimed at improving students' higher-order thinking skills (HOTS) in learning mathematics and describe the obstacles encountered in the implementation process. The research method used in this study is a literature review. Data analysis uses a descriptive method, which describes the results of the research and then draws conclusions.


2019 ◽  
Vol 8 (10) ◽  
pp. e488101420
Author(s):  
Ninuk Lustyantie ◽  
Fernandes Arung ◽  
Dhinar Ajeng Fitriany

This study was conducted to identify learning requirements, objective condition, and learning design of academic writing based on Higher Order Thinking Skills (HOTS) approach which took in Language and Arts Faculty in Jakarta State University. It used qualitative, quantitative approach and ground method with the procedure includes conducting initial research (pre-development), designing academic writing learning design, examining and revising the result of academic writing learning design and effectiveness examination. The result showed that the requirements of academic writing learning indicate a gap between student’s requirement and learning situation. Afterward, the researcher also conducted the second research to resolve the condition. The second research was learning tools development in the form of semester lecture program plan, unit learning plan and teaching material description. After conducting the effectiveness examination, it was proven that academic writing learning based in HOTS is effective. Thus, the result of this study was recommended for academic writing process in university.


2016 ◽  
Vol 46 (1) ◽  
pp. 123-152 ◽  
Author(s):  
Sylvia Ping-Ping Chin ◽  
Eric Tsui ◽  
Chien-Sing Lee

Purpose – Guidelines for the design of knowledge-based e-learning usability systems are absent from the current recognized set of usability design heuristics and from an established evaluation methodology of e-learning system developments. Such systems can help Web designers and instructional designers design for different user needs and decide which properties are of a higher priority, thus meriting more design and development efforts. The authors aim to help students develop higher-order thinking skills, such as application, evaluation and syntheses of knowledge. Design/methodology/approach – The authors applied Merrill ' s first principles of instruction and usability properties as pedagogical and usability design guidelines, knowledge management (KM) and hierarchical task analysis as methodological knowledge bases. The authors proposed a KM e-learning usability framework which frames our mapping of Web usability attributes to e-learning usability properties. The authors aim to investigate whether adopting Merrill ' s first principles of instruction and usability properties as knowledge-based guidelines/design factors would help learners develop higher-order thinking skills and whether this design would result in positive technology acceptance. The authors also developed a method matrix to map the selected methods of cognitive engineering to its potential uses in the KM e-learning usability framework of this paper and mapped e-learning usability tools with components in the KM e-learning usability system. Findings – Findings indicated that our design effectively helped learners to demonstrate higher-order thinking skills and positive technology acceptance, promising indications toward the design and development of knowledge-based usability frameworks and systems. Research/limitations/implications – The sample size of this paper is small. Hence, conclusions are not generalizable at this moment. Originality/Value – The authors’ contributions are twofold: First, the authors proposed a KM e-learning usability framework, which frames the mapping of KM processes to e-learning principles and usability properties. Second, the authors proposed a method matrix which maps the selected methods of cognitive engineering to its potential uses in their KM e-learning usability framework. Based on these mappings and focusing on the usability properties navigation and learning support, the authors used ICT/Web2.0 tools to present/visualize information more clearly and more sensibly/manageably to students, to help trigger new knowledge and develop higher-order thinking skills, such as application, evaluation and syntheses of knowledge and articulate information from different perspectives throughout the KM life cycle.


JURNAL PETIK ◽  
2020 ◽  
Vol 6 (2) ◽  
pp. 12-19
Author(s):  
Fikri Aulia ◽  
Wikan Budi Utami ◽  
Ponoharjo Ponoharjo

Abstact — This research is based on the rapid Information and Communication Technology in the world of education. This is contrary to the concept of 21st century competence, one of which is mastering Information and Communication Technology. This research is motivated by the weakness of high level thinking skills or High Level Thinking Skills in FKIP Universitas Pancasakti Tegal students, specifically students in mathematics education. The purpose of this research is to study the implementation of E-learning based learning in improving Higher Level Thinking Skills in FKIP UPS Tegal students. This type of research is research and development. Affirmed by Borg and Gall (2003), that "educational research and development is a process used to develop and validate educational products". Furthermore they also put forward 10 steps of research and development, which can be simplified into the following five main steps: (1) analyzing the products to be developed; (2) developing initial products; (3) expert validation and revision; (4) small-scale field trials and product revisions; (5) large-scale field trials and final products. The results of calculations using SPSS software show a significance level of 0.135 or 13.5% or can be interpreted that e-learning is effective in improving mathematics learning outcomes in mathematics education students of the Faculty of Mathematics and Natural Sciences University of Pancasakti Tegal University. The most important thing in this e-learning learning experimental experiment is the superior sense that is encouraged by students to be taken and explored lecture material provided by the lecturer.Keywords : Learning, E-Learning, HOTS Abstrak  — Penelitian ini didasari pada pesatnya Teknologi Informasi dan Komunikasi pada dunia pendidikan. Hal ini sejalan dengan konsep kompetensi abad 21, salah satunya adalah menguasai Teknologi Informasi dan Komunikasi. Penelitian ini dilatarbelakangi oleh lemahnya keterampilan berpikir tingkat tinggi atau Higher Order Thinking Skills pada mahasiswa FKIP Universitas Pancasakti Tegal, khususnya mahasiswa pada pendidikan matematika. Tujuan penelitian ini adalah untuk mengetahui pelaksanaan pembelajaran berbasis E-Learning dalam peningkatan Higher Order Thinking Skills pada mahasiswa FKIP UPS Tegal.. Jenis penelitian ini adalah penelitian dan pengembangan. Ditegaskan oleh Borg dan Gall (2003), bahwa “educational research and development is a process used to develop and validate educational products”. Lebih lanjut mereka pun mengemukakan 10 langkah penelitian dan pengembangan, yang dapat disederhanakan  menjadi lima langkah utama berikut: (1)  melakukan analisis produk yang akan dikembangkan; (2) mengembangkan produk awal; (3) validasi ahli dan revisi; (4) ujicoba lapangan skala kecil dan revisi produk; (5) ujicoba lapangan skala besar dan produk akhir. Hasil penghitungan menggunakan perangkat lunak SPSS menunjukkan bahwa taraf signifikansi sebesar 0.135 atau 13.5% atau dapat dintepretasikan bahwa e-learning efektif dalam meningkatkan hasil belajar matematika pada mahasiswa pendidikan matematika FKIP Universitas Pancasakti Tegal.  Hal yang pling menonjol dalam pelaksanaan eksperimen pembelajarn e-learning ini adalah tingginya rasa terdorong mahasiswa untuk mengikuti dan mendalami materi perkuliahan yang telah disajikan oleh dosen.Abstrak ditulis dalam bahasa inggris dan indonesia. Kata Kunci: Pembelajaran, E-Learning, HOTS


Author(s):  
Sri Sumarwati ◽  
Harina Fitriyani ◽  
Fathin Muhammad Azhar Setiaji ◽  
Mohd Hasril Amiruddin ◽  
Siti Afiat Jalil

<p class="0abstract"><strong>Abstract—</strong>21st Century teaching and learning strategies related to the various methods used include the use of appropriate tools with the latest technological developments to help students to understand clearly about the content of the subject. Therefore, the need for the 21st Century teaching more focused on the development of students' higher-order thinking skills is increasingly urgent. This study aims to develop mathematics learning media based on e-learning using MOODLE (Modular Object-Oriented Dynamic Learning Environment) software on the geometry of the flat side subject to improve higher-order thinking skills among secondary school students. The analysis in this study is based on the ADDIE Instructional Model (Analysis, Design, Development, Implementation, Evaluation). The respondents in this study were three lecturers who are experts in the field of mathematics education, three teachers in the field of information technology and 70 secondary school students in Yogyakarta, Indonesia was selected using the purposive sampling method. The findings of this study have shown that mathematics learning media based on e-learning using MOODLE very suitable for encouraging students to use the mind to understand, interpret, analyze and manipulate information to find possible solutions for various problems, especially related to the geometry of the flat side subject. Besides, based on mathematics learning media based on e-learning using MOODLE able to encourage students to think, to generate new ideas, to focus and to be active throughout the teaching and learning activities. The results of this study are expected can be one of the teaching tools which can help in learning activities and a catalyst for the improvement of the quality of students' thinking.</p>


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