Design of Mechanical Engineering Project Courses Based on Complex Project Carrier

Author(s):  
Shu Zheng ◽  
Wei Jin ◽  
Chang Ming Lu ◽  
Xiao Rong ◽  
Xue Lian Du
2021 ◽  
Author(s):  
Nicholas Dacre ◽  
PK Senyo ◽  
David Reynolds

Engineering managers are progressively tasked with leveraging digital technologies and innovations which have yet to be fully developed, to seek out opportunities and challenges in complex project contexts. However, there is a disparity between knowledge gained from engineering development programmes, and the rapidly changing landscape of modern project practice, which requires professionals to effectively engage and deploy relevant agile digital skills in practice. For example, complex engineering projects increasingly employ dynamic digital technologies such as Artificial Intelligence (AI), Big Data, Augmented and Virtual Reality (AR / VR), 3D Printing, and Digital Twins, which require managers to quickly adapt to changing constraints through agile digital skills. Therefore, this paper seeks to focus on exploring the role of engineering project management programmes in developing knowledge and agile digital skills relevant for future project practice. Through an outline review of project management development programmes, this research paper suggests that their inherent value for engineering project managers, is largely dependent on a combination of applied research, engagement, and agile digital skills development for future practice.


2012 ◽  
Vol 239-240 ◽  
pp. 1624-1627
Author(s):  
Yu Zhuo Men ◽  
Hai Bo Yu ◽  
Hua Wang ◽  
Liang Xu

The practical teaching method is proposed based on the comprehensive training, applies virtual sandbox in practical teaching of mechanical engineering project management, and makes detailed researches on the advantages of virtual sandbox applied in project management as well as design of practical teaching system, in order to improve the practical ability on project management of students in major of mechanical engineering; it is shown from the results that the method is capable of effectively helping students strengthening vocational skills under teaching mode of comprehensive training and enhancing their overall quality and practical ability.


Author(s):  
Daria Kotys-Schwartz ◽  
Daniel Knight ◽  
Gary Pawlas

Innovative curriculum reforms have been instituted at several universities and colleges with the intention of developing the technical competence and professional skills of engineering students. First Year Engineering Project (FYEP), or Freshman Design courses have been integrated into undergraduate engineering curricula across the country. Many of these courses provide students with hands-on engineering opportunities early in the curriculum. Senior Capstone Design (SCD) courses are ubiquitous in engineering programs, incorporating technical knowledge and real-world problem solving. Previous research has shown that project-driven classes like FYEP and SCD increase the professional and technical design skills of students. While research into first year and senior design skills development has been more robust, scant research investigating the transformation of skills between freshman design experiences and senior design experiences has been performed. This research project investigates the longitudinal technical and professional skill development of mechanical engineering students at the University of Colorado at Boulder. An overview of First-Year Engineering Projects and the mechanical engineering Senior Capstone Design project course is detailed. Technical and professional skill objectives are discussed within the paper. Pre and post skill surveys were utilized in both First-Year Engineering Projects and the Senior Capstone Design classes. Initial results indicate that student skills deteriorate between the end of the first-year and beginning of the senior year.


2016 ◽  
Vol 24 (1) ◽  
pp. 32-44
Author(s):  
Regina Žukienė

The article presents linguistic peculiarities of methodical educational publications prepared and published using European structural funds allocated to the VGTU Transport Engineering, Biomechanics and Aviation Mechanical Engineering project “Renewal of the Study Programmes in Accordance with the EU Requirements by Improving the Quality of the Studies and Applying Innovative Study Methods” carried out in accordance with the Lithuania’s 2007–2013 year Human Resources Development Operational Programme, priority axis 2 “Education and Lifelong Learning”, measure VP1-2.2-MES-07-K “Improving Studies Quality, Increasing Internationalization”. Characteristic properties of style and culture of writing, compliance with language norms, and instances of foreign words used in aviation are analysed.


2021 ◽  
Author(s):  
Akash Patel ◽  
Joshua D. Summers ◽  
Sourabh Karmakar

Abstract The objective of this research is to understand how different representations of requirements influence idea generation in terms of quantity, addressment, sketch detail, novelty, and variety of conceptual sketches. Requirements are statements of need, desires, and wishes of the stakeholders that are used by engineers to frame the problem. Essentially, requirements are the raison d’etre for any engineering project. As the requirements document provides constraints and criteria for a design, it defines and determines the success of a project. While there is research studying the effect of requirements on the conceptual sketch, little study has focused one the impact of different requirement representations on solution development. An experimental study was conducted with 52 fourth year mechanical engineering undergraduate students. Two design problems were formulated with three different representations: a problem statement with embedded requirements, a problem statement and a traditional requirement list, and a problem statement with contextualized scrum stories. Each student was provided each design problems with two different representations of requirements. It was found that the use of contextualized scrum story representations significantly affected the conceptual sketch in the novelty of solution fragments and addressment of requirements, while no significant change in variety, sketch detail, and quantity was seen. Also, the contextualized representation positively affected all metrics but the sketch quantity. Finally, it was found that quantity is not directly related to the number of requirements addressed in the sketches.


Author(s):  
Janet Dong ◽  
Janak Dave

Students working toward a baccalaureate degree in Mechanical Engineering Technology at the University of Cincinnati are required to complete a “Design, Manufacturing, and Test” senior capstone design project. One of these capstone design projects was to design and manufacture a battle robot to participate in the BotsIQ national competition. This robot was built to meet the BotsIQ 120 lb weight class specifications. A BattleBot is a robot which possesses fighting capabilities and competes against other BattleBots with the intent to disable them. The weapon is the main component of the BattleBots. BattleBots compete one on one and the winner is determined by the amount of damaged inflicted to the other using the weapon. In the 2007–2008 academic year, a team of four Mechanical Engineering Technology students at the University of Cincinnati built a BattleBot as their senior capstone design project. As with all capstone projects, expertise and knowledge acquired from their coursework and co-op were utilized. This project gave them an opportunity to showcase their abilities as well as develop additional skills needed to be successful in a team oriented business world. This team also enjoyed the personal satisfaction of working on a technically complex project from concept-to-design, manufacture, test, and compete against other university participants in the competition. This paper will describe students’ experiences in designing, manufacturing, and competing their robot in the national competition and team experience of the participants.


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