Acquiring Input for Rendering at Appropriate Levels of Detail: Digitizing a Pietà

Author(s):  
Holly Rushmeier ◽  
Fausto Bernardini ◽  
Joshua Mittleman ◽  
Gabriel Taubin
Keyword(s):  
2011 ◽  
Vol 21 (3-4) ◽  
pp. 135-140 ◽  
Author(s):  
Toni A. Krol ◽  
Sebastian Westhäuser ◽  
M. F. Zäh ◽  
Johannes Schilp ◽  
G. Groth

PeerJ ◽  
2017 ◽  
Vol 5 ◽  
pp. e4061 ◽  
Author(s):  
Awais Munawar Qureshi ◽  
Zartasha Mustansar

In this paper, we have presented a microwave scattering analysis from multiple human head models. This study incorporates different levels of detail in the human head models and its effect on microwave scattering phenomenon. Two levels of detail are taken into account; (i) Simplified ellipse shaped head model (ii) Anatomically realistic head model, implemented using 2-D geometry. In addition, heterogenic and frequency-dispersive behavior of the brain tissues has also been incorporated in our head models. It is identified during this study that the microwave scattering phenomenon changes significantly once the complexity of head model is increased by incorporating more details using magnetic resonance imaging database. It is also found out that the microwave scattering results match in both types of head model (i.e., geometrically simple and anatomically realistic), once the measurements are made in the structurally simplified regions. However, the results diverge considerably in the complex areas of brain due to the arbitrary shape interface of tissue layers in the anatomically realistic head model.After incorporating various levels of detail, the solution of subject microwave scattering problem and the measurement of transmitted and backscattered signals were obtained using finite element method. Mesh convergence analysis was also performed to achieve error free results with a minimum number of mesh elements and a lesser degree of freedom in the fast computational time. The results were promising and the E-Field values converged for both simple and complex geometrical models. However, the E-Field difference between both types of head model at the same reference point differentiated a lot in terms of magnitude. At complex location, a high difference value of 0.04236 V/m was measured compared to the simple location, where it turned out to be 0.00197 V/m. This study also contributes to provide a comparison analysis between the direct and iterative solvers so as to find out the solution of subject microwave scattering problem in a minimum computational time along with memory resources requirement.It is seen from this study that the microwave imaging may effectively be utilized for the detection, localization and differentiation of different types of brain stroke. The simulation results verified that the microwave imaging can be efficiently exploited to study the significant contrast between electric field values of the normal and abnormal brain tissues for the investigation of brain anomalies. In the end, a specific absorption rate analysis was carried out to compare the ionizing effects of microwave signals to different types of head model using a factor of safety for brain tissues. It is also suggested after careful study of various inversion methods in practice for microwave head imaging, that the contrast source inversion method may be more suitable and computationally efficient for such problems.


Sensors ◽  
2021 ◽  
Vol 21 (2) ◽  
pp. 596
Author(s):  
Marco Buzzelli ◽  
Luca Segantin

We address the task of classifying car images at multiple levels of detail, ranging from the top-level car type, down to the specific car make, model, and year. We analyze existing datasets for car classification, and identify the CompCars as an excellent starting point for our task. We show that convolutional neural networks achieve an accuracy above 90% on the finest-level classification task. This high performance, however, is scarcely representative of real-world situations, as it is evaluated on a biased training/test split. In this work, we revisit the CompCars dataset by first defining a new training/test split, which better represents real-world scenarios by setting a more realistic baseline at 61% accuracy on the new test set. We also propagate the existing (but limited) type-level annotation to the entire dataset, and we finally provide a car-tight bounding box for each image, automatically defined through an ad hoc car detector. To evaluate this revisited dataset, we design and implement three different approaches to car classification, two of which exploit the hierarchical nature of car annotations. Our experiments show that higher-level classification in terms of car type positively impacts classification at a finer grain, now reaching 70% accuracy. The achieved performance constitutes a baseline benchmark for future research, and our enriched set of annotations is made available for public download.


Author(s):  
Jörg Wallaschek ◽  
Karl-Heinz Hach ◽  
Ulrich Stolz ◽  
Parimal Mody

Abstract Noise and vibration have become key issues in the design of automotive braking systems. Efforts to improve present day braking systems must take noise and vibration behaviour into account. Good knowledge of the mechanisms involved in the generation of brake noise has thus become an important competitive factor in the design of automotive brake systems. The present paper summarizes some facts and hypotheses concerning the generation of brake noise. First the different brake noise phenomena are classified. Then several approaches, including models of various levels of detail which have been suggested to explain the root causes of brake noise generation are discussed in detail. It will be pointed out that friction and wear processes at the interface of brake pad and rotor play an important role in the understanding of brake noise generation. Unfortunately, our present day knowledge on these processes is quite limited. Further research of basic processes is still needed to improve the quality of analytical and numerical models of friction and wear processes, before reliable predictions of brake noise generation become possible. Based on a discussion of simple models frequently used in engineering practice, guidelines for further research in tribological modelling of the interface processes in pad/rotor interaction will be formulated.


2018 ◽  
Vol 2018 ◽  
pp. 1-11
Author(s):  
Mostafa Ali ◽  
Yasser Mohamed

3D Visualization provides a mean for communicating different construction activities to diverse audiences. The scope, level of detail, and time resolution of the 3D visualization process are determined based on the targeted audiences. Developing the 3D visualization requires obtaining and merging heterogeneous data from different sources (such as BIM model and CPM schedule). The data merging process is usually carried out on ad hoc basis for a specific visualization case which limits the reusability of the process. This paper discusses a framework for automatic merging of heterogeneous data to create a visualization. The paper describes developing an ontology which captures concepts related to the visualization process. Then, heterogeneous data sources that are commonly used in construction are fed into the ontology which can be queried to produce different visualization scenarios. The potential of this approach has been demonstrated by providing multiple visualization scenarios that cover different audiences, levels of detail, and time resolutions.


2012 ◽  
Vol 566 ◽  
pp. 628-632
Author(s):  
Ming Xiao Dong ◽  
Li Juan Sun ◽  
Cui Lan Zhu ◽  
Ming Tao Su ◽  
Jun Ru Tian ◽  
...  

This paper designed the design scheme of a visual simulation system for tower cranes, and described the methods of modeling scene and manufacturing texture according to the characteristics of Multigen Creator software and Vega virtual software. The five model optimization techniques including levels of detail technique, instancing technique, removing redundant faces, billboard technique and external reference were discussed in the modeling process. In order to improve system running speed, the methods of reducing the face number of the models and save memory spaces were investigated. Scene driving was realized in programming environment of VC++ software. Finally the scene modeling and driving of visual simulation system for tower cranes were completed.


2011 ◽  
Vol 12 (1, 2 & 3) ◽  
pp. 2002 ◽  
Author(s):  
Sujit Choudhry

A decade after the demise of the Charlottetown Accord in 1992,1 one of the most visible features of federal-provincial relations is the replacement of constitutional with non-constitutional policy instruments to secure many of the same ends — what I term the “flight from constitutional legalism.” Instead of constitutional amendments, the instrument of choice is the non-legal, intergovernmental accord. The leading examples are the Social Union Framework Agreement2 and the Agreement on Internal Trade,3 which in differing levels of detail set out both a normative framework and an institutional architecture to manage the Social Union and the Economic Union, respectively.


Author(s):  
K. Chaidas ◽  
G. Tataris ◽  
N. Soulakellis

Abstract. In recent years 3D building modelling techniques are commonly used in various domains such as navigation, urban planning and disaster management, mostly confined to visualization purposes. The 3D building models are produced at various Levels of Detail (LOD) in the CityGML standard, that not only visualize complex urban environment but also allows queries and analysis. The aim of this paper is to present the methodology and the results of the comparison among two scenarios of LOD2 building models, which have been generated by the derivate UAS data acquired from two flight campaigns in different altitudes. The study was applied in Vrisa traditional settlement, Lesvos island, Greece, which was affected by a devastating earthquake of Mw = 6.3 on 12th June 2017. Specifically, the two scenarios were created by the results that were derived from two different flight campaigns which were: i) on 12th January 2020 with a flying altitude of 100 m and ii) on 4th February 2020 with a flying altitude of 40 m, both with a nadir camera position. The LOD2 buildings were generated in a part of Vrisa settlement consisted of 80 buildings using the footprints of the buildings, Digital Surface Models (DSMs), a Digital Elevation Model (DEM) and orthophoto maps of the area. Afterwards, a comparison was implemented between the LOD2 buildings of the two different scenarios, with their volumes and their heights. Subsequently, the heights of the LOD2 buildings were compared with the heights of the respective terrestrial laser scanner (TLS) models. Additionally, the roofs of the LOD2 buildings were evaluated through visual inspections. The results showed that the 65 of 80 LOD2 buildings were generated accurately in terms of their heights and roof types for the first scenario and 64 for the second respectively. Finally, the comparison of the results proved that the generation of post-earthquake LOD2 buildings can be achieved with the appropriate UAS data acquired at a flying altitude of 100 m and they are not affected significantly by a lower one altitude.


Author(s):  
V. Rautenbach ◽  
A. Çöltekin ◽  
S. Coetzee

In this paper we report results from a qualitative user experiment (n=107) designed to contribute to understanding the impact of various levels of complexity (mainly based on levels of detail, i.e., LoD) in 3D city models, specifically on the participants’ orientation and cognitive (mental) maps. The experiment consisted of a number of tasks motivated by spatial cognition theory where participants (among other things) were given orientation tasks, and in one case also produced sketches of a path they ‘travelled’ in a virtual environment. The experiments were conducted in groups, where individuals provided responses on an answer sheet. The preliminary results based on descriptive statistics and qualitative sketch analyses suggest that very little information (i.e., a low LoD model of a smaller area) might have a negative impact on the accuracy of cognitive maps constructed based on a virtual experience. Building an accurate cognitive map is an inherently desired effect of the visualizations in planning tasks, thus the findings are important for understanding how to develop better-suited 3D visualizations such as 3D city models. In this study, we specifically discuss the suitability of different levels of visual complexity for development planning (urban planning), one of the domains where 3D city models are most relevant.


2021 ◽  
Vol 16 (1) ◽  
pp. 71-94
Author(s):  
Hairi Karim ◽  
Alias Abdul Rahman ◽  
Suhaibah Azri ◽  
Zurairah Halim

The CityGML model is now the norm for smart city or digital twin city development for better planning, management, risk-related modelling and other applications. CityGML comes with five levels of detail (LoD), mainly constructed from point cloud measurements and images of several systems, resulting in a variety of accuracies and detailed models. The LoDs, also known as pre-defined multi-scale models, require large storage-memory-graphic consumption compared to single scale models. Furthermore, these multi-scales have redundancy in geometries, attributes, are costly in terms of time and workload in updating tasks, and are difficult to view in a single viewer. It is essential for data owners to engage with a suitable multi-scale spatial management solution in minimizes the drawbacks of the current implementation. The proper construction, control and management of multi-scale models are needed to encourage and expedite data sharing among data owners, agencies, stakeholders and public users for efficient information retrieval and analyses. This paper discusses the construction of the CityGML model with different LoDs using several datasets. A scale unique ID is introduced to connect all respective LoDs for cross-LoD information queries within a single viewer. The paper also highlights the benefits of intermediate outputs and limitations of the proposed solution, as well as suggestions for the future.


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