The effects of trust and constructive controversy on student achievement and attitude in online cooperative learning environments

2014 ◽  
Vol 37 ◽  
pp. 237-248 ◽  
Author(s):  
Chang Woo Nam
2016 ◽  
Vol 1 (1) ◽  
pp. 24
Author(s):  
Lidiana Fitri ◽  
Nofianti ' ◽  
Susilawati '

The research about application of word Square cooperative learning model has been done to improve student’s achievement in colloid matter at 11th SMKN 2 Pekanbaru. The purpose of this research was to know if the application of Word Square cooperative learning model could increase student achievement in colloid matter. Subject of this research were students at XI Kimia 1 class and XI Kimia 2 class in academic year 2011/2012. XI Kimia 1 class was randomly selected as experiment class and XI Kimia 2 class as control class. Research results revealed that application cooperative learning Word Square model was capable to improve student’s achievement in colloid matter. This research pretest-posttest design by using t-test (t arithmetic> t table; 3.49 > 1.67). The application this model capable to increase students achievement in colloid matter about 13.71%.Keywords: cooperative learning, Word Square, colloid and learning achievement


TAMAN VOKASI ◽  
2015 ◽  
Vol 1 (1) ◽  
Author(s):  
Saleh Saleh ◽  
Samsul Hadi

The general objective of this research is to know the improvement of the activity and achievement study of measuring instrument subject for tenth grade TKR 4th Students of SMK Muhammadiyah 1 Imogiri in Academic Year 2014/2015. The hypothesis of this research is the model of cooperative learning type NHT to be able to improve the activity and achievement study of measuring instrument subject for tenth grade TKR 4th students of SMK Muhammadiyah 1 Imogiri in Academic Year 2014/2015. The type of this research is a classroom action research which done by cooperative learning. The subject of this research is the tenth grade TKR 4th students of SMK Muhammadiyah 1 Imogiri which consists of 35 students. The object of this research is students’ activity and achievement study which got from the implementation model of cooperative learning type NHT. This research is conducted 3 cycle by using technique of collecting the data which conducted through test, observation, and documentation. Technical data analyst for observation sheet and achievement test data analyzed quantitative description with statistical formula. results of using the type Cooperative Learning Model Numbered Head Together (NHT) had showed an improvement in learning achievement and activity of the tenth grade students of SMK Muhammadiyah 1 TKR 4 Imogiri on Subjects of each cycle the measuring instrument. It is evidenced by an improvement in the average yield observation sheet activeness percentage of students in the first cycle of 44.14%  and an improvement  in the second cycle of 17.43% to 61.57% and in the third cycle improved by 21.29% to 82.86%. otherwise it is based on achievement test on the first cycle the average value obtained pre-test 60.71 and the average value of post test 69.57 so that student achievement increased by 8.86 and the second cycle of the average values obtained pre test 62.28 and the average value of post test 75.42 increased learning achievement tests of 13.14 and in the third cycle the average value of pre-test 65.14 and the average value of post test 83.42. So that student achievement increased by 18.28. It can be concluded that the model of cooperative learning can enhance the activity and students’ achievement.


2021 ◽  
Vol 1 (2) ◽  
pp. 176-189
Author(s):  
IDA INAYAHWATI

This study aims to improve student achievement in Aqidah Akhlak subjects, especially KD Understanding Sufism. The assessment of this Sufism material is not only in the realm of knowledge (cognitive) but includes the entire domain of attitude (there is a change in attitude) and skills (application of religious understanding) for each student. That's why researchers formulate strategies that can generate student achievement, where in this learning activity, apart from being able to achieve all the aspects that are expected, students are also able to instill social traits in each of them. The learning strategy offered is cooperative learning (Cooperative Learning Strategy), namely by using the Team Games Tournament (TGT) type. Conducted in class XI IPS1 MAN 1 Jombang. This research was conducted in two cycles, each consisting of two face-to-face meetings. Before carrying out the research action, the researcher conducted a pre-test in the class being studied (before the implementation of cooperative learning strategies, in this pret test the results obtained by students on this material with an average of 79. Furthermore, after the cooperative learning model through the TGT type (Teams Games Tournaments) then in the second cycle obtained an average learning completeness of 84, and in the third cycle the increase in the average score became 95, very significant. ABSTRAKPenelitian ini bertujuan untuk meningkatkan prestasi belajar siswa pada mata pelajaran Aqidah Akhlak khususnya KD Memahami Tasawuf. Penilaian pada materi tasawuf ini bukan hanya padah ranah pengetahuan (kognitif) melainkan mencakup seluruh ranah sikap (ada perubahan sikap) dan Ketrampilan (penerapan pemahaman religi) pada setiap siswa. Karena itulah peneliti merumuskan strategi yang dapat membangkitkan prestasi belajar siswa, dimana dalam kegiatan pembelajaran ini selain mampu mencapai seluruh aspek yang diharapkan siswa juga mampu menanamkan sifat social dalam diri mereka masing-masing. Strategi pembelajaran yang ditawarkan adalah pembelajaran kooperatif (Cooperative Learning Strategy), yaitu dengan menggunakan tipe Teams Games Tournament (TGT). Dilakukan pada kelas XI IPS1 MAN 1 Jombang. Penelitian dengan menggunakan model pembelajaran cooperative learning melalui tipe TGT (Teams Games Tournaments) ini dilakukan dalam dua kali siklus, masing-masing terdiri dari dua kali pertemuan tatap muka. Sebelum melakukan tindakan penelitian, peneliti melakukan pre test terlebih dahulu pada kelas yang diteliti (sebelum diterapkannya strategi pembelajaran kooperatif, pada pret test ini didapatkan hasil nilai yang didapat siswa pada materi ini dengan rata-rata 79. Selanjutnya setelah model pembelajaran cooperative learning melalui tipe TGT (Teams Games Tournaments) maka pada siklus kedua diperoleh rata-rata ketruntasan belajar 84, dan pada siklus ke tiga peningkatan nilai rata-rata mejadi 95, sangat signifikan.


2007 ◽  
Vol 6 (2) ◽  
pp. 163-171 ◽  
Author(s):  
Norris Armstrong ◽  
Shu-Mei Chang ◽  
Marguerite Brickman

This study examined the impact of cooperative learning activities on student achievement and attitudes in large-enrollment (>250) introductory biology classes. We found that students taught using a cooperative learning approach showed greater improvement in their knowledge of course material compared with students taught using a traditional lecture format. In addition, students viewed cooperative learning activities highly favorably. These findings suggest that encouraging students to work in small groups and improving feedback between the instructor and the students can help to improve student outcomes even in very large classes. These results should be viewed cautiously, however, until this experiment can be replicated with additional faculty. Strategies for potentially improving the impact of cooperative learning on student achievement in large courses are discussed.


2020 ◽  
Vol 14 (2) ◽  
pp. 199-208
Author(s):  
Leny Sri Wahyuni

This study aims to describe an image of cooperative learning model application through constructive controversy method in building 21st century competencies towards English learning. This study uses descriptive qualitative which took place at the second grade of SMKN 1 Talaga, Majalengka. Collecting data is done by using observation, interview, and documentation. The results illustrate that the ability to communicate, collaborate, think critically, and creatively in students can be built through controversial issues which make them challenged to discuss actively, intensively, and comprehensively. The use of 'gambits' in form of asking and giving opinions is quite effective to encourage students to analyze (communicate actively and effectively) related to the issues raised, collaborate intensively on various ideas to make decisions, and formulate solutions by constructing ideas from various results of divergent thinking. Keywords: 21st century competencies; English learning; cooperative learning model; constructive controversy method; controversy issues


Author(s):  
Annamaria Poli ◽  
Annastella Gambini ◽  
Antonella Pezzotti ◽  
Alfredo Broglia ◽  
Alessandra Mazzola ◽  
...  

Digital technologies that increase communication among students/users are viewed as interactive resources for enhancing learning, especially in the field of science teaching. The new digital mission is to produce innovative learning environments and educational tools to enhance the traditional teaching methods still widely used today. The Digital Diorama project reproduces a set of Natural History Museum dioramas for IWBs and other electronic devices. Using the Digital Diorama enhances cooperative learning. This comes from the students/users' explorations of the Digital Diorama and from strategies that we recommend to teachers.


Sign in / Sign up

Export Citation Format

Share Document