Lithiophilic Anchor Points Enabling Endogenous Symbiotic Li3N Interface for Homogeneous and Stable Lithium Electrodeposition

Nano Energy ◽  
2021 ◽  
pp. 106836
Author(s):  
Zhigao Chen ◽  
Weimin Chen ◽  
Hongxia Wang ◽  
Cheng Zhang ◽  
Xiaoqun Qi ◽  
...  
Keyword(s):  
2020 ◽  
Author(s):  
Anat Feldman ◽  
Michael Shmueli ◽  
Dror Dotan ◽  
Joseph Tzelgov ◽  
Andrea Berger

In recent years, there has been growing interest in the development of mental number line (MNL) representation examined using a number-to-position task. In the present study, we investigated the development of number representation on a 0-10 number line using a computerized version of the number-to-position task on a touchscreen, with restricted response time; 181 children from first through sixth grade were tested. We found that the pattern of estimated number position on the physical number line was best fit by the sigmoidal curve function–which was characterized by underestimation of small numbers and overestimation of large numbers–and that the breakpoint changed with age. Moreover, we found that significant developmental leaps in MNL representation occurred between the first and second grades and again between the second and third grades, which was reflected in the establishment of the right endpoint and the number 5 as anchor points, yielding a more accurate placement of other numbers along the number line.


2021 ◽  
Vol 2 (2) ◽  
Author(s):  
Mario S. Staller ◽  
Swen Koerner

AbstractGamification is regularly defined as the use of game elements in non-gaming contexts. However, discussions in the context of the pedagogical value of gamification suggest controversies on various levels. While on the one hand, the potential is seen in the design of joyful learning environments, critics point out the pedagogical dangers or the problems related to optimizing working life. It becomes apparent that the assumptions guiding action on the subject matter of gamification in educational contexts differ, which leads to different derivations for pedagogical practice—but also allows for different perspectives on initially controversial positions. Being aware of these assumptions is the claim of a reflexive pedagogy. With regard to the pedagogical use of gamifying elements and their empirical investigation, there are three main anchor points to consider from a reflexive stance: (a) the high context-specificity of the teaching undertaken and (b) the (non-)visibility of the design elements and (c) the (non-)acceptance of the gamified elements by the students. We start by providing a discussion of the definitional discourse on what is understood as gamification leading to our argument for a non-definition of gamification. We describe the potential of this non-definition of gamification and exemplify its use in a gamified concept of teaching police recruits professional reflexivity. The concept features the narrative of a potential crime that has been undertaken and that students decide for themselves if they want to engage with it.


2013 ◽  
Vol 39 (1) ◽  
pp. 20-29 ◽  
Author(s):  
R. Savage

This review article examines the mechanical factors involved in tendon repair by sutures. The repair strength, repair stiffness and gap resistance can be increased by increasing the number of core strands and anchor points, by increased anchor point efficiency and the use of peripheral sutures, and by using thicker sutures. In the future, laboratory tests could be standardized to a specific animal model and to a defined cyclic motion programme. Clinical studies support the use of multi-strand core and peripheral sutures, but two-strand core sutures are not adequate to ensure consistently good clinical results. Training surgeons in complex tendon repair techniques is essential.


2017 ◽  
Vol 76 (3) ◽  
pp. 367-384 ◽  
Author(s):  
Anooradha Iyer Siddiqi

Architecture Culture, Humanitarian Expertise: From the Tropics to Shelter, 1953–93 recovers a history of architecture and humanitarianism through an examination of institutions and the development of a subfield of professional practice. Charting mutual interest between major humanitarian agencies and the architecture and planning professions, Anooradha Iyer Siddiqi maps the joint construction of expertise, tying together three sets of concerns: preoccupations with the tropics and climate as anchor points for the science and rationalization behind building design, the institutionalization of humanitarian spatial expertise in the academy and industry, and a tension between models for development and for relief. This joint activity and its discursive themes, from the “tropics” to “shelter”—whether aggrandizing or instrumentalizing the shared mission of architecture and humanitarianism—raised the stakes for architectural expertise as a driver for practice as well as history.


2021 ◽  
Vol 2021 ◽  
pp. 1-22
Author(s):  
Senhong Wang ◽  
Jiangzhong Cao ◽  
Fangyuan Lei ◽  
Qingyun Dai ◽  
Shangsong Liang ◽  
...  

A number of literature reports have shown that multi-view clustering can acquire a better performance on complete multi-view data. However, real-world data usually suffers from missing some samples in each view and has a small number of labeled samples. Additionally, almost all existing multi-view clustering models do not execute incomplete multi-view data well and fail to fully utilize the labeled samples to reduce computational complexity, which precludes them from practical application. In view of these problems, this paper proposes a novel framework called Semi-supervised Multi-View Clustering with Weighted Anchor Graph Embedding (SMVC_WAGE), which is conceptually simple and efficiently generates high-quality clustering results in practice. Specifically, we introduce a simple and effective anchor strategy. Based on selected anchor points, we can exploit the intrinsic and extrinsic view information to bridge all samples and capture more reliable nonlinear relations, which greatly enhances efficiency and improves stableness. Meanwhile, we construct the global fused graph compatibly across multiple views via a parameter-free graph fusion mechanism which directly coalesces the view-wise graphs. To this end, the proposed method can not only deal with complete multi-view clustering well but also be easily extended to incomplete multi-view cases. Experimental results clearly show that our algorithm surpasses some state-of-the-art competitors in clustering ability and time cost.


2017 ◽  
Vol 36 (12) ◽  
pp. 1363-1386 ◽  
Author(s):  
Patrick McGarey ◽  
Kirk MacTavish ◽  
François Pomerleau ◽  
Timothy D Barfoot

Tethered mobile robots are useful for exploration in steep, rugged, and dangerous terrain. A tether can provide a robot with robust communications, power, and mechanical support, but also constrains motion. In cluttered environments, the tether will wrap around a number of intermediate ‘anchor points’, complicating navigation. We show that by measuring the length of tether deployed and the bearing to the most recent anchor point, we can formulate a tethered simultaneous localization and mapping (TSLAM) problem that allows us to estimate the pose of the robot and the positions of the anchor points, using only low-cost, nonvisual sensors. This information is used by the robot to safely return along an outgoing trajectory while avoiding tether entanglement. We are motivated by TSLAM as a building block to aid conventional, camera, and laser-based approaches to simultaneous localization and mapping (SLAM), which tend to fail in dark and or dusty environments. Unlike conventional range-bearing SLAM, the TSLAM problem must account for the fact that the tether-length measurements are a function of the robot’s pose and all the intermediate anchor-point positions. While this fact has implications on the sparsity that can be exploited in our method, we show that a solution to the TSLAM problem can still be found and formulate two approaches: (i) an online particle filter based on FastSLAM and (ii) an efficient, offline batch solution. We demonstrate that either method outperforms odometry alone, both in simulation and in experiments using our TReX (Tethered Robotic eXplorer) mobile robot operating in flat-indoor and steep-outdoor environments. For the indoor experiment, we compare each method using the same dataset with ground truth, showing that batch TSLAM outperforms particle-filter TSLAM in localization and mapping accuracy, owing to superior anchor-point detection, data association, and outlier rejection.


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