Vergence eye movements shift the gaze point between near and far, such that the image of a target is maintained simultaneously on both foveae. Unlike other eye movement systems, vergence movements are disjunctive, meaning that the eyes move in opposite directions. To move from a far to a near target, the eyes converge (i.e., rotate toward the nose) so that the lines of sight of the two eyes intersect at the target. To aim at a target farther away, the eyes diverge (i.e., rotate toward the temples). When the target is located at optical infinity, the lines of sight are parallel. During deep sleep, deep anesthesia, and coma, the eyes diverge beyond parallel, indicating that eye alignment is normally actively maintained by the brain because the orbits, in which the eyeballs are located, are divergent. The vergence system is believed to be relatively new evolutionarily. Just as a new version of computer software tends to have bugs, perhaps it is for this reason that vergence is the last of the eye movement systems to reach full development in children, that it is often the first system to be affected by fatigue, alcohol, and other drugs, and that defective vergence is a common cause of strabismus and diplopia. Vergence eye movements are very slow, lasting 1 sec or longer. One reason for this may be that vergence, unlike saccades, is driven by visual feedback, which normally takes at least 80 msec. Another reason may be that the speed of vergence movements is limited by how fast the lenses change shape (accommodation) and how fast the pupils constrict. There may simply be no advantage for vergence to take place quickly and then wait for the lenses and pupils to catch up. The triad of convergence, accommodation, and pupillary constriction constitutes the near triad. The two most important stimuli for vergence are retinal image blur and retinal disparity. If the retinal image of an object is blurred, the target is either too near or too far away.