scholarly journals Research on Creative Design of Cultural Products Based on Seda County’s Characteristic Culture

2021 ◽  
Vol 275 ◽  
pp. 03039
Author(s):  
Fusheng Kou ◽  
Wenming Liu

This article takes Seda County’s characteristic Gesar culture and folk religious culture as the research content, and conducts innovative design research on Seda County’s cultural and creative products. Enumerates the cultural expression of Seda County, summarizes the design elements and design principles of cultural and creative products, and combines them with the design of fragrances to make corresponding design practice cases to provide design for contemporary cultural and creative products New innovative ideas have been introduced, and its cultural connotations and inner emotions have been conveyed.

2021 ◽  
Vol 275 ◽  
pp. 02027
Author(s):  
Zhongyue Zhang ◽  
Wenming Liu

This article describes the basic content and expression of ecological thinking, and explains how to apply the specific aspects of ecological thinking involved in high-efficiency, energy-saving, and environmental protection in the field of agricultural machinery design. This paper take the sunflower deseeding machine as an example, carry out innovative design research based on ecological thinking. Through the research and arrangement of relevant design elements and design principles and design practice, it provides new design ideas for the innovative design of sunflower threshing machines, and reflects the guiding role and application value of ecological thinking in agricultural machinery products.


2020 ◽  
Vol 179 ◽  
pp. 02113
Author(s):  
Zhang Shutao ◽  
An Zonglin ◽  
Su Pengfei ◽  
Su Jianning

Aiming at the problems of homogeneity, simplification and low cultural recognition of Tibetan cultural and creative products, design and application research are carried out in combination with prototype theory. Firstly, we determine the target product through fieldwork, and analyze the existing products in the market. Then through the analysis of Tibetan culture, using product semantic methods, we extract the pattern elements that match the semantic of the target product, and determine the design prototype. Finally, combining the prototype theory, we analyse of the design prototype to inspire the design, complete the innovative design of the product. Practice has shown that the use of prototype theory for product design can accurately identify Tibetan cultural symbols and excavate cultural connotations to promote the spread and development of Tibetan culture.


2021 ◽  
Vol 251 ◽  
pp. 03004
Author(s):  
Yinglu Wu

Regional historical culture is a special cultural system gradually formed after a long period of historical accumulation, which integrates regional cultural characteristics and spiritual connotations. Tourism cultural and creative products are high value-added industries in the tourism industry, and there is a lack of regional, historical and cultural element characteristics in some designs. Incorporating historical and cultural elements into the design of cultural and creative products, combining regional tourism resources with cultural and creative design, and imparting regional era characteristics to tourism projects, can promote the development of tourism, cultural and creative design industry and tourism economy. How to use regional historical and cultural elements in the design of tourism cultural and creative products has become an important research content of tourism cultural and creative product design. In this paper, the design of tourism cultural and creative products is the research content, using field research, questionnaire survey, analytic hierarchy and other methods, based on regional historical and cultural elements, to explore the design methods of tourism cultural and creative products.


2022 ◽  
Vol 78 ◽  
pp. 101063
Author(s):  
Marieke Zielhuis ◽  
Froukje Sleeswijk Visser ◽  
Daan Andriessen ◽  
Pieter Jan Stappers

Author(s):  
Johann van der Merwe

Design has been described by Bruno Latour as the missing masses, and tellingly as “nowhere to be said and everywhere to be felt” (2005: 73). Traditionally, not only objects, but design’s presence in general has gone largely unnoticed by the public, but that is changing, due, in considerable part, to the ubiquitous presence of computing technology. Design, as representative of unnoticed and neutral objects, is no longer feasible, but design, as a participative presence in the lives of its users, is fast gaining ground in our complex society. Designers are no longer fully in control of the design process, meaning design practice, and as a result design education must change to adapt to the increasing pace at which different social groups are evolving new ways of communicating and living.


2020 ◽  
Vol 7 (1) ◽  
Author(s):  
Hoe Ryung Lee ◽  
Jongsun Kim ◽  
Jisoo Ha

AbstractToday, fashionable menswear is appropriating traditionally feminine design elements on an unparalleled international scale. This phenomenon should not be interpreted purely as a subversive gender issue, but should also be viewed as an expression of personal style and taste. In order to properly describe this phenomenon, the term ‘crosssexual’ must be introduced to English fashion vocabulary. This paper examines the innovative design characteristics of contemporary crosssexual menswear emerging prominently in men’s suits since 2015 and also raises the necessity of coining a new term: ‘neo-crosssexual’. Ultimately, this paper reveals how neo-crosssexual fashion employs a great variety of innovative silhouettes and novel design elements—ranging from structural or decorative details to colors, fabrics, patterns, and accessories—all of which enable the wearer to express whatever image of themselves they desire. Previous studies have interpreted crosssexual fashion as men simply portraying themselves as effeminate by wearing such clothing, but this conclusion is reductive and reveals there is still an unconscious recognition of limiting binary associations. The richness of neo-crosssexual fashion design, rather, gives individuals freedom to choose a sartorial image devoid of binary constraints. Conventionally classified ‘feminine designs’ are now perceived as creative and functional means to fluidity. This positive cultural shift has led to an increasing number of men choosing to wear suits that incorporate ‘feminine’ design elements, freeing this traditional garment from its limited formal use and symbolic hegemonic power.


2020 ◽  
Vol 6 ◽  
Author(s):  
Kilian Gericke ◽  
Claudia Eckert ◽  
Felician Campean ◽  
P. John Clarkson ◽  
Elias Flening ◽  
...  

Abstract Supporting designers is one of the main motivations for design research. However, there is an ongoing debate about the ability of design research to transfer its results, which are often provided in form of design methods, into practice. This article takes the position that the transfer of design methods alone is not an appropriate indicator for assessing the impact of design research by discussing alternative pathways for impacting design practice. Impact is created by different means – first of all through the students that are trained based on the research results including design methods and tools and by the systematic way of thinking they acquired that comes along with being involved with research in this area. Despite having a considerable impact on practice, this article takes the position that the transfer of methods can be improved by moving from cultivating method menageries to facilitating the evolution of method ecosystems. It explains what is understood by a method ecosystem and discusses implications for developing future design methods and for improving existing methods. This paper takes the position that efforts on improving and maturing existing design methods should be raised to satisfy the needs of designers and to truly support them.


2020 ◽  
Vol 4 (3) ◽  
pp. 49
Author(s):  
Manuel Kulzer ◽  
Michael Burmester

Interacting with technology can evoke various positive and negative reactions in users. An outstandingly positive user experience enabled by interactive technology is often referred to as a “wow experience” in design practice and research. Such experiences are considered to be emotional, memorable, and highly desirable. Surprisingly, wow experiences have not received much attention in design research. In this study, we try to gain a more in-depth understanding of how wow experiences are caused. Through an exploratory factor analysis, we identify six factors contributing to wow experiences with interactive technology: Hygiene, goal attainment, uniqueness, relevance, emotional fingerprint, and inspiration. We propose an integrated model of wow experience and a prototype questionnaire to measure wow experiences with interactive products based on the identified factors.


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