Is more better? The relationship between outcomes achieved by problem gamblers and the number of counselling sessions attended

2001 ◽  
Vol 54 (3) ◽  
pp. 83-92 ◽  
Author(s):  
Beth R Crisp ◽  
Alun C Jackson ◽  
Shane A. Thomas ◽  
Neil Thomason ◽  
Serena Smith ◽  
...  
Author(s):  
Daria J. Kuss ◽  
Mark Griffiths

As the Internet offers a new venue for gambling, the risks for engaging in pathological behaviors are potentially increased. In light of this, a systematic literature review was conducted in order to shed further light on the relationship between gambling on the Internet and possible addiction by assessing Internet gambling in general and addictive gambling on the Internet specifically. Based on previous research, it is argued that a combination of individual, situational, and structural characteristics determine whether and to what extent individuals engage in Internet gambling. The results suggest that there are more problem gamblers on the Internet than in land-based venues. A reason for this may be the structural characteristics of the Internet inherent to this technology, namely availability, ease of access, anonymity, and convenience. In conclusion, however, the Internet cannot be claimed to be addictive per sé, but rather to facilitate the engagement in addictive behaviors, including gambling.


2013 ◽  
Vol 6 (1) ◽  
pp. 49-64
Author(s):  
Millissa Cheung

This study has two purposes. First, we aim to identify the demography factors, namely gender, marital status, educational level, age, monthly income, and cognitive factor, namely casino-related job and emotional intelligence are predictive of problem gambling. Second, we propose and test whether perceived control of time over work moderates the relationship between emotional intelligence and level of problem gambling. Data are randomly collected from 310 respondents in Macao. Results of logistic regression showed that respondents who are male, married, have a low educational level, low emotional intelligence, high monthly income, and have a casino-related job have a higher tendency of becoming problem gamblers. In addition, results of moderated regression indicated that the negative relationship between emotional intelligence and level of problem gambling is found more negative when the employees’ perceived control of time over work is low. The implications of the findings are discussed.


2006 ◽  
Vol 99 (2) ◽  
pp. 407-417 ◽  
Author(s):  
Crawford Moodie ◽  
Frances Finnigan

As most research concerning gambling and depression has been conducted on clinical populations, the present study examined the relationship between gambling and depression across a large sample in Scotland in higher education and the community. A questionnaire-based cluster design involved the distribution of the South Oaks Gambling Screen and the Centre for Epidemiologic Studies Depression Scale mainly to students and staff of higher educational establishments, with small community and gambling samples also included. Thirty-seven colleges and universities across Scotland participated in the research, with a sample of 2,259 people aged sixteen years of age or over ( M = 28.9 yr., SD = 13.4) being obtained. It was found that past-year probable pathological gamblers had significantly higher depression than problem gamblers, nonproblem gamblers, and nongamblers. However, when probable pathological gamblers who had sought treatment were omitted from the analysis, the nontreatment-seeking probable pathological gambling group no longer had significantly higher depression than the problem gambling group. Female problem and probable pathological gamblers had particularly high depressive symptomatology, suggesting comorbid depression may be a prominent feature of problematic female gambling.


2020 ◽  
Vol 9 (3) ◽  
pp. 744-755
Author(s):  
Pawel Sleczka ◽  
Barbara Braun-Michl ◽  
Ludwig Kraus

AbstractBackground and aimsMoney plays a central role in gambling, and understanding the different attitudes of gamblers towards it might benefit both prevention and treatment of gambling-related problems. This study describes the development of a new German measure of attitudes to money and the differences in these attitudes between male non-gamblers, occasional, frequent and problem gamblers. Furthermore, it investigates the cross-sectional and longitudinal associations between attitudes towards money and the severity of gambling disorder.MethodsAn online study was conducted among 2,584 men aged 18–25 years, recruited via the Munich citizen registry. Additionally, a sample of n = 105 Facebook users was included in part of the analyses. Frequent and problem gamblers were invited to a 12-month follow-up. Apart from gambling participation and related problems, the questionnaire included items from existing scales measuring attitudes to money.ResultsThree factors underlying a new 12-item German Scale of Money Attitudes (SMAG) were identified: success, budgeting and evil. Compared with other groups, participants reporting any gambling problems scored highest in success and lowest in budgeting. Budgeting was associated with gambling-related problems in both cross-sectional and longitudinal analyses and strengthened the relationship between associating money with success and gambling disorder.DiscussionFor problem gamblers, money is important as a personal symbol of success. This attitude has an especially negative effect on gambling-related problems in individuals who handle money irresponsibly. Spending and winning money might play an important role in maintaining self-esteem among gamblers and thus hinder their attempts to quit.


Author(s):  
Junghyun Choi ◽  
Kyoungeun Kim

The present study investigated the relationship between impulsivity, self-esteem, irrational gambling belief, and problem gambling and also explored whether the relationships between these constructs are different for males and females. Participants included 563 college students with 259 males (46.0%) and 304 females (54.0%) from Korea. Participants completed a survey. The results showed that 5.3% of students were problem gamblers, while 9.4% were moderate-risk gamblers. The relationships between impulsivity, self-esteem, irrational gambling belief, and problem gambling differed for males and females. For females, greater impulsivity and lower self-esteem predicted higher irrational gambling belief, while higher irrational gambling belief predicted more problem gambling. For males, greater impulsivity predicted higher irrational gambling belief, and higher irrational gambling belief predicted more problem gambling. This finding suggests that different prevention efforts are needed, which will require identifying the variables that affect problem gambling.


2014 ◽  
pp. 1 ◽  
Author(s):  
John A. Cunningham ◽  
David C. Hodgins ◽  
Tony Toneatto

The current study explored the relationship in a general population sample between problem gambling severity and cognitive distortions about gambling. A representative sample of problem gamblers (N = 766) was asked about cognitive distortions related to gambling. A positive association between gambling severity and cognitive distortions emerged, even when the variables associated with participants' demographic characteristics were accounted for. The current study demonstrates that the relationship between problem gambling severity and cognitive distortions does exist in the general population of problem gamblers. This finding emphasizes the key role that cognitive distortions may play in the development and maintenance of pathological gambling.


2019 ◽  
Author(s):  
David Zendle

Loot boxes are items in video games that may be bought for real-world money, but which ultimately provide players with randomised rewards. There are concerns that some loot boxes are psychologically so similar to gambling that they may create a gateway to problem gambling (1).In (2), we found that the more gamers spent on loot boxes, the more severe their problem gambling was. In a letter published in Addiction in February, Drummond et al. (3) reanalysed our data (4). They noted that a disproportionate number of high-spending gamers were problem gamblers, or at risk of becoming problem gamblers. They recommended limit setting as an effective strategy for protecting this vulnerable group.We believe that our initial dataset supports Drummond et al.’s inferences. Furthermore, investigation of related datasets reveals similar relationships. In (5) we replicate the relationship between problem gambling and loot boxes spending. Reanalysis of the data associated with this study (6) shows that the group spending the most money on loot boxes is again disproportionately composed of problem gamblers. In fact, within the top 5% of spenders, 45% are problem gamblers.However, we also note that increased availability of gambling is thought to play an important role in the development of problem gambling (7,8). If loot boxes function in a psychologically similar fashion to gambling, their prevalence should be strongly considered when discussing harm minimisation. We therefore analysed a snapshot of the current most popular games on two of the largest game distribution platforms, Google Play and Steam. The data associated with this analysis, and a detailed description of the method employed, are available as supplements to this letter at (9).For this dataset, 63 of the 100 top-grossing Google Play games contain loot boxes, corresponding to at least 1.6 billion downloads. Of games containing loot boxes, 49% are PEGI rated as suitable for children aged 7+; 93% are rated suitable for children aged 12+. The Steam store games revealed lower, but still substantial, levels of prevalence and higher age-ratings for games with loot boxes: 32% of the 50 most-played Steam games contain loot boxes (approximately 274 million installations). Of these, only 18% are PEGI rated as suitable for those aged 7+; 37.5% for those 12+. Given the prevalence of loot boxes across popular titles and the massive audiences for these titles, the opportunity to buy loot boxes may be a non-negligible risk factor for problem gambling. Further, with many parents approving in-game spending agreements (10), it seems likely that large numbers of children have the opportunity to buy loot boxes. However, in the absence of suitable content descriptors, it is extremely difficult for parents and guardians to be aware of this. We therefore argue that, in addition to Drummond et al.’s suggestion of limit-setting, regulators and ratings boards like PEGI and the ESRB urgently consider adding content descriptors for loot boxes to games.


2013 ◽  
Vol 6 (1) ◽  
pp. 1-24 ◽  
Author(s):  
Ingo Fiedler

Online poker is a data goldmine. Recording actual gambling behavior gives rise to a host of research opportunities. Still, investigations using such data are rare with the exception of nine pioneering studies by Harvard Medical School which are reviewed here. This paper fills part of the vacuum by analyzing the gambling habits of a sample of 2,127,887 poker playing identities at Pokerstars over a period of six months. A couple of playing variables are operationalized and were analyzed on their own as well as connected with each other in form of the playing volume ($ rake a player has paid in a time frame).The main findings confirm the results of the Harvard studies: most online poker players only play a few times and for very low stakes. An analysis of the relationship between the playing habits shows that they reinforce each other with the exception of the playing frequency which moderates gambling involvement. The average values of the playing habits are considerably higher due to a small group of intense players: the 99% percentile player has a playing volume that is 552 times higher than that of the median player (US$2,685), and 1% of the players account for 60% of playing volume (10% for even 91%). This group is analyzed more thoroughly, and a discussion shows that the first impulse to peg intense players as (probable) pathological gamblers is wrong. Rather, future research is needed to distinguish problem gamblers from professional players. 


2020 ◽  
Vol 9 (2) ◽  
pp. 363-370
Author(s):  
Paul Delfabbro ◽  
Daniel L. King ◽  
Neophytos Georgiou

AbstractBackgroundEngagement in responsible or ‘positive play’ strategies is known to be negatively associated with problem gambling, as indexed by measures such as the Problem Gambling Severity Index (PGSI). Less is known about whether positive play is associated with reduced harm or a greater ability to enjoy the recreational benefits of gambling.AimsThis study investigated the relationship between positive play and gambling harm after controlling for PGSI scores and whether positive play moderated the relationship between PGSI scores and harm. It also examined whether positive play was related to perceived benefits associated with gambling.MethodsThe study utilised an online panel sample of 554 respondents who completed a survey that included the PGSI, measures of gambling harm drawn from Browne et al. (2016), and the newly developed Positive Play Scale (Wood et al., 2019). The study involved predominantly monthly gamblers with higher levels of gambling risk: 23% problem gamblers; 36% moderate risk; and 21% low risk gamblers.ResultsThe results indicated that positive play was negatively associated with reduced gambling harm. The behavioural Positive Play subscales relating to pre-commitment and honesty and control explained additional variation in harm after controlling for PGSI scores. Higher levels of positive play also moderated and reduced the relationship between the PGSI and gambling harm. Perceived benefits were, unexpectedly, found to be higher in problem gamblers and negatively related to positive play.ConclusionBehavioural measures of positive play appear to be useful moderating factors in understanding the relationship between problem gambling and harm. Higher-risk gamblers appear to experience both greater costs as well as benefits from gambling, which likely reflects a stronger personal need to engage in the activity.


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