scholarly journals Needs analysis for graphic design learning module based on technology & learning styles of deaf students

2016 ◽  
Vol 3 (1) ◽  
pp. 1178364 ◽  
Author(s):  
Zainuddin Ibrahim ◽  
Norlidah Alias ◽  
Abu Bakar Nordin ◽  
Shuyan Wang
Author(s):  
Zainuddin Ibrahim, Et. al.

Graphic Design is used in many industries and involves both the knowledge and skills in creating artefacts. Many Deaf and hard-of-hearing (DHH) students, especially in the Technical and Vocational Education and Training  (TVET) institutions are attracted in pursuing studies in this field, perhaps due to the visual nature of the course. However, learning graphic design is challenging for DHH students due to the technologies and teaching approach applied in these institutions. A module which was designed with experts, was implemented in a selected polytechnic which offered the graphic design course for the deaf and non-deaf students. The module used videos and other resources for the different learning styles, as well as a discussion platform on Padlet, and quizzes. An exploratory implementation study on 15 DHH students who volunteered to use the module was conducted. The students’ interactions were monitored and the results of their pre and post-tests during the implementation of the module was analysed to determine if the module was effective for learning. The findings indicate that students could use the module based on their learning styles and were active interacting on Padlet. The results of the pre and post-tests show a significant increase in scores, indicating the effectiveness of the module. Hence, the module has the potential to improve understanding in graphic design among DHH students. The findings have implications on the design of modules for DHH and special needs students. This is in line with TVET aspiration, which is to provide equal access to quality education for all. Further investigation should be done to determine whether the module could be used for other programs involving special needs students.


Author(s):  
N. Lazaryan

The article discusses innovations in educational technology that have replaced traditional Methods of learning. Innovation involves all facets of the didactic process. Types Organization, content and learning technologies, teaching and learning. BasicInteractive learning technologies, design learning technologies, computer technologies Forms and methods of interactive technology learning are identified and described. In particular: the problem of lecture activities, seminar - discussions, educational discussions, "brainstorming "assault, didactic games, etc.


2020 ◽  
Vol 2 (1) ◽  
pp. 66-71
Author(s):  
Sachpatzidis D. Avraam

New language produces new thought. creativity, critical thinking, educational achievement, empathy towards others, and ability to decipher technology. The gap between looking and seeing can be bridged with observing– the process of building a catalogue of visual elements, a very important argument in front of the so called “narrowness of the education system.” The science of perception and the history of image through the ideas of Eratosthenes, Copernicus, Descartes, Aristotle, Confucius and many others, is to create meaning. Language is, and always will be, the ultimate form of communication. A book of illustrations and not with illustrations, could make complex arguments through that medium that he couldn’t with words alone. Words have been considered for many centuries of the human history, the superior currency of intellect. So, educators don’t know where to start when it comes to teaching visual literacy. Photos without captions can make us look only at the photo, and make judgments and inferences by ourselves. Teaching graphic design alongside poetry, could show that design it’s more than just lines and illustration. It a sophisticated way to grasp the procedure from an idea to a picture. The sooner teachers can really abandon the Learning Styles Theory and not label students as “visual learners”, since we all learn visually, the sooner students will be empowered to become visually literate. Not all serious ideas require words, and many are better off without them. Visual communication deserves its place, and can also serve education.


2020 ◽  
Vol 2 (1) ◽  
pp. 23
Author(s):  
Fatmawati Fatmawati ◽  
Muhammad Yusuf Hidayat ◽  
Eka Damayanti ◽  
Muhammad Rusydi Rasyid

AbstrakPenelitian ini bertujuan untuk mengetahui perbedaan gaya belajar antara peserta didik laki-laki dengan perempuan di MTs Madani Pao-Pao. Penelitian kuantitatif jenis komparatif ini menggunakan sampel populasi sebanyak 255 peserta didik. Data yang terkumpul menggunakan instrumen skala gaya belajar dan dianalisis menggunakan statistik deskriptif dan statistik inferensial. Hasil analisis statistik inferensial uji Anova menunjukkan nilai sign sebesar 0,033 (p < 0,05), dengan demikian dapat disimpulkan terdapat perbedaan gaya belajar pada peserta didik laki-laki dengan perempuan di MTs Madani Pao-pao. Hasil deskriptif menunjukkan peserta didik laki-laki lebih dominan memiliki gaya belajar visual sedangkan peserta didik perempuan dominan memiliki gaya belajar kinestetik. Hasil penelitian ini menjadi informasi penting bagi guru agar mendesain pembelajaran dengan memperhatikan perbedaan gaya belajar peserta didik. AbstractThis study aims to determine differences in learning styles between male and female students of MTs Madani Pao-Pao. This comparative study had a sample population of 255 students. The data collected using a scale of learning style scale which was analyzed by descriptive and inferential statistics. The inferential statistical analysis of the Anova test showed a value of 0.033 (p <0.05). it can be summed up that there were differences in learning styles between male and female learners in MTs Madani Pao-Pao. In addition, male students had a more dominant visual learning style while female students had a dominant kinesthetic learning style. The results of this study become important information for teachers to design learning by paying attention to the learning styles of students.


Author(s):  
Armiya Armiya ◽  
Asrul Huda

Graphic Design is one of the required subjects of expertise package for Vocational students in Multimedia majors. These Graphic Design subjects are more directed at competency-based practicum which aims to equip students' skills in the field of graphic design so that students have strong skills with realistic theoretical foundations for students. Therefore there are still many students who do not understand the learning given by the teacher because the teacher has not used different techniques in delivering learning material, therefore it is necessary to design interactive learning media so that the teacher is easy to apply learning material and help students master the subject matter. In designing basic Graphic Design learning materials using explicit intruction models and through Interactive Multimedia learning procedures, starting from the needs analysis in designing, gathering data, identifying material to determining learning flow chart design, material collection or graphic needs. The interactive multimedi learning media is designed using the adobe director 11 application, and other applications such as Adobe Photoshop, Coreldraw, Camtasia as supporting applications so that it becomes an interactive multimedia learning media application that provides convenience for students in learning.Keywords: Learning Media, Interactive Multimedia, Graphic Design.


Author(s):  
Harry Budi Santoso ◽  
Panca O. Hadi Putra ◽  
Febrian Fikar Farras Hendra S

Students develop various learning styles based on their preferences and learning habits. To serve different learning styles in a class with a number of students using the conventional face-to-face teaching method is not practical; therefore, the idea of personalized e-Learning to accommodate differences in learning style has arisen. Building on this idea, this research intends to provide an alternative interaction design for e-Learning modules by developing content based on user needs using the User-Centered Design methodology. Due to a lack of e-Learning content for visual and global preferences in the Felder-Silverman learning styles, User-Centered Design is chosen as the basis to design the e-Learning module. The result consists of an alternative design and a proposed interface design. The alternative design describes learning objects and navigation of the e-Learning module. The proposed interface design is a prototype of an interactive e-Learning module. After being evaluated, the prototype satisfies the user's expectations in terms of content translation, content navigation, and interactivity throughout the module.


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