PRACTITIONER APPLICATION: Development and Field Testing of a Self-Assessment Guide for Computer-Based Provider Order Entry

2014 ◽  
Vol 59 (5) ◽  
pp. 352-353
Author(s):  
John B. Chessare
2014 ◽  
Vol 59 (5) ◽  
pp. 338-353 ◽  
Author(s):  
Carl V. Vartian ◽  
Hardeep Singh ◽  
Elise Russo ◽  
Dean F. Sittig

Author(s):  
Nurliani Siregar ◽  
Hadi Sutopo ◽  
Meike Paat

The purpose of this study is to develop a mobile multimedia-based Batakologi learning model as the tradition of the Batak culture and lead computer based innovative module products for Junior High School students. The application development method consists of seven phases, namely (1) Research and Preliminary Information Collecting; (2) Planning; (3) Developing Preliminary Product; (4) Preliminary Field Testing; (5) Preliminary Product Revision; (6) Main Field Testing; (7) Operational Product Revision. Data were collected in the research and development using qualitative descriptive analysis of the implementation and results of the design development of the model. Product of this research was the computer based Batakologi learning modules that could be accessed using mobile devices. The findings of the research shows improving student learning atmosphere and it was more fun and independent in learning about Batak culture.


2019 ◽  
Vol 4 (2) ◽  
pp. 363-370
Author(s):  
Romy Budhi Widodo ◽  
Mochamad Subianto ◽  
Grace Imelda

The domain of the activity is technology for the society whereas the focus is practical computer science for the society. The background of our activity is based on the needs of YPK junior high school in Malang city, Indonesia. The school need to develop computer-based school report card and also daily grade card for teachers. The method for software/application development is spiral model which consist of the cycle of system identification, risk analysis, and enhancement of the prototype to be an operational prototype. Evaluation of the product was based on the Computer System Usability Questionnaire (CSUQ) from IBM. The CSUQ using 5 scale of Likert scale contains three categories: 1) system usefulness (SYSUSE), 2) information quality (INFOQUAL), and 3) interface quality (INTERQUAL). The mean rank’s result in order from the greatest to the lowest is SYSUSE, INTERQUAL, and INFOQUAL, respectively. It was reported that SYSUSE category was superior to INFOQUAL (U = 3369.5, p = 0.0005). Overall, the user satisfaction score is 78.4%, which is in the “worthy” category


Author(s):  
Denise Villanyi ◽  
Romain Martin ◽  
Philipp Sonnleitner ◽  
Christina Siry ◽  
Antoine Fischbach

Although student self-assessment is positively related to achievement, skepticism about the accuracy of students’ self-assessments remains. A few studies have shown that even elementary school students are able to provide accurate self-assessments when certain conditions are met. We developed an innovative tablet-computer-based tool for capturing self-assessments of mathematics and reading comprehension. This tool integrates the conditions required for accurate self-assessment: (1) a non-competitive setting, (2) items formulated on the task level, and (3) limited reading and no verbalization required. The innovation consists of using illustrations and a language-reduced rating scale. The correlations between students’ self-assessment scores and their standardized test scores were moderate to large. Independent of their proficiency level, students’ confidence in completing a task decreased as task difficulty increased, but these findings were more consistent in mathematics than in reading comprehension. We conclude that third- and fourth-graders have the ability to provide accurate self-assessments of their competencies, particularly in mathematics, when provided with an adequate self-assessment tool.


Blood ◽  
2009 ◽  
Vol 114 (22) ◽  
pp. 2576-2576 ◽  
Author(s):  
Richard J. Labotka ◽  
Robert E. Molokie ◽  
A. Kyle Mack ◽  
Alexis A Thompson ◽  
Young Ok Kim ◽  
...  

Abstract Abstract 2576 Poster Board II-553 Pain remains the most frustrating and debilitating symptom of sickle cell disease (SCD). Yet, because pain is a perception of a sensation, objective assessment of pain remains elusive. In order to achieve adequate pain control, it is imperative that the patient be able to effectively communicate with the physician regarding the extent, severity and quality of the pain, as well as the response of the pain to the therapeutic intervention. Moreover, SCD pain may have two components, nociceptive (due to organ/tissue injury) and neuropathic (due to somatosensory system lesion or disease), with differing pathophysiologies, and differing responses to pain medications. PAINReportIt® is a multi-dimensional computerized, self-assessment pain reporting tool based on the McGill Pain Questionnaire (MPQ). The MPQ has been validated for adolescents and adults. However, the PAINReportIt®, which was developed originally for the evaluation of cancer pain, has not previously been used in adolescents, nor in the study of adolescents' SCD pain. The purpose of this study was to examine the frequency with which pain experienced in various body areas by adolescents and young adults had characteristics consistent with nociceptive and neuropathic pain. Methods. Inclusion criteria included an SCD diagnosis (SS, SC or S-beta thal) and age at least 14 years. Patients attending two pediatric/adolescent comprehensive sickle cell clinics were invited to participate. Consenting subjects were first instructed and then allowed to complete the PAINReportIt® tool, in which they marked their painful sites on a graphic body outline, selected pain quality descriptors from word lists provided by the computer, and for each site they matched each site to the pain quality descriptors that represented the site. The descriptors included sensory descriptors that are known to be characteristic of either neuropathic pain or nociceptive pain. Results. PAINReportIt® tools were completed by 49 SCD subjects, whose ages ranged from 14 to 27 years (mean, 18 +/− 2.6 years). For analysis, the body was divided into nine segments, and the computer analyzed the marked painful body outline sites and identified the body segments involved. Descriptive statistics were used to determine the frequency for which each body segment included a painful site, and the frequencies for which that site was characterized as having neuropathic or nociceptive pain qualities, or both. These results are summarized in the Table below. As the Table shows, virtually all body segments were frequently involved with pain, the upper back and legs being the most frequently reported, and the lower back the least (Column 1). For body segments reported as painful, few were reported as having only nociceptive (Column 2) or neuropathic (Column 3) pain qualities. The majority of painful sites were described by subjects as having mixed pain qualities (Column 4). As Column 5 shows, from 76% to 100% of all painful sites were characterized as having a neuropathic pain component. When the number of descriptors associated with each site was reviewed (data not shown), the right leg was matched to the largest number of neuropathic descriptors (Aching, Burning, Cold, Drilling, Flickering, Numb, Penetrating, Radiating, Shooting, Spreading, Tight, Tingling). The upper back was matched to the largest number of nociceptive descriptors (Beating, Cramping, Crushing, Gnawing, Hurting, Piercing, Pounding, Pressing, Pulsing, Sharp, Sore, Splitting, Squeezing, Tender, Throbbing). Conclusions. When utilizing a computer-based self-reporting pain tool, SCD patients overwhelmingly describe a neuropathic component to their pain as well as a nociceptive component. The high frequency of neuropathic pain has been underappreciated, and this may contribute to the difficulty in managing sickle cell pain, since this pain component is not well controlled by opioid analgesics. Disclosures: No relevant conflicts of interest to declare.


Author(s):  
Ira Janowitz ◽  
Arlie Stern ◽  
Don Morelli ◽  
Eileen Vollowitz ◽  
Mark Hudes ◽  
...  

The authors developed a validated office ergonomics checklist that focused on outcomes instead of workstation features. The workstation is evaluated primarily through observed working postures and movement patterns while the subject performs their usual tasks. A guidebook for the improvement of computer workstations is keyed to the checklist, to lead the user in reducing risk factors and improving workstation ergonomics. The checklist was first validated in a field test with three expert evaluators. The checklist and guidebook were later tested with a large employer and used as a self-evaluation instrument, by a co-worker, and by an Ergonomics Coordinator with training and experience. Workstations were evaluated by an independent ergonomist before and after interventions were made. Results indicated that the checklist and guidebook were effective in making significant improvements in workstation conditions when administered by an Ergonomics Coordinator, but not when used as a self-assessment or by an untrained co-worker.


Sign in / Sign up

Export Citation Format

Share Document