Civic Life Online: Learning How Digital Media Can Engage Youth20091Edited by W. Lance Bennett. Civic Life Online: Learning How Digital Media Can Engage Youth. Cambridge, MA: MIT Press 2008. 206 pp., ISBN: 9780262524827 US$16.00 (soft cover) The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning

2009 ◽  
Vol 33 (3) ◽  
pp. 615-616 ◽  
Author(s):  
Luisa Doldi
2020 ◽  
Vol 4 (4) ◽  
Author(s):  
Fauziah Hanum ◽  
Heylen Amildha Yanuarita

This research was conducted to determine the effectiveness of online learning for students in Jombang Regency, East Java during the pandemic period due to COVID-19. The method used in this research is descriptive qualitative method with the addition of a simple literature review review. This technique is used to get a detailed and comprehensive description and explanation of existing data. Where data retrieval was carried out with a more in-depth approach to the subject, assisted by various pre-existing literature reviews. The results indicate that the online learning process during the pandemic is still not optimal. This is due to the many obstacles experienced, such as a lack of infrastructure such as internet devices and networks, as well as a lack of digital media literacy in the community.


Author(s):  
David Gibson

This chapter introduces an innovative online learning platform for the preparation of teachers through simulations, which addresses some of the systemic challenges of teacher education in the US. The chapter contrasts traditional course-based online learning experiences with a simulation approach to four areas of teacher preparation: conceptions of teaching & learning, the organization of knowledge, assessment practices and results, and the engagement of communities of practice. The chapter outlines a rationale for the new approach based in self-direction and personal validation in a complex but repeatable practice environment, supported by emergent interdisciplinary knowledge concerning the unique affordances of digital media assessment and social media. The online simulation simSchool is used as an example model that embodies the new paradigm.


2022 ◽  
pp. 181-198
Author(s):  
Tom Driscoll III ◽  
Shawn McCusker

Educators, advocacy groups, and policymakers are mobilizing to strengthen civic education across the nation. These renewed commitments must be designed and implemented in ways that ensure today's graduates are ready to effectively engage in modern civic life. Since civic education is key to effective participation in our democracy, ensuring a quality civic education is also an equity issue. Students must have foundational knowledge about our nation's values and government, effectively evaluate the validity of claims in digital media, take and defend positions across multiple platforms, and leverage technology to inform and mobilize their community around ideas they care about. This chapter explores proven practices in civic education and technology-enhanced instructional approaches that schools can leverage to modernize their civic education programs.


Author(s):  
Yudianita Kesuma

The COVID-19 pandemic has significantly changed people's lives around the world. Thousands of millions of people around the world must stay at home to protect and prevent Covid-19 transmission. Covid-19 cases in children have also increased even though the prevalence rate is still lower than adult cases.The government through the Ministry of Education and Culture made recommendations during the Covid-19 pandemic to conduct distance / online learning, so that the teaching and learning process can still take place even though you don't have to come to school. This requires a separate adaptation process for the continuity of online learning to run well, with digital media as a learning tool. Screen time or staring at the screen for children has a recommended time limit, because if it is used beyond the safe time it will have a serious impact on the child's health and development. It takes the role of parents, teachers / schools, the community, and policy makers to oversee the process of using digital media in distance learning during the Covid-19 pandemic.In conclusion, the use of digital media during the pandemic is increasing, especially for children, apart from being a medium for distance learning as well as a medium for entertainment. This must be properly monitored by parents, teachers / schools, the community, and policy makers so that the adverse effects of using digital media do not occur according to WHO / IDAI recommendations.


2021 ◽  
Vol 6 (1) ◽  
pp. 61
Author(s):  
Ayu Rahmawati ◽  
Firman Kurniawan Sujono

The technological revolution that has changed from analog to digital creates new challenges and opportunities, particularly when referring to the communication perspective. This study discusses communication through digital media and its dynamics in Indonesia. It comprehensively examined Ruangguru, the biggest online learning platform in Indonesia. This paper uses a qualitative descriptive approach with a case-study method. It is aimed to analyze Ruangguru’s online learning communication patterns using the social presence theory in the dimensions of social context, online communication, and interactivity. The result of this study reveals many advantages offered by online learning. Nevertheless, online learning can not fully replace conventional learning, especially when viewed from the low dimensions of social context. In the online communication dimension, Indonesia is still hampered by technical problems, both from technology infrastructure and the readiness of teachers and students.


Author(s):  
Tetty Natalia Sipayung ◽  
Sinta Dameria Simanjuntak ◽  
Ariyadi Wijaya ◽  
Sugiman Sugiman

In this era of revolution 4.0, it is hoped that everyone will be active in managing their knowledge through digital media. Digital media needs to be well designed attractive. This can have an impact on motivation and learning outcomes, especially in the field of education. In online learning, digital media is an alternative in helping the learning process. Therefore a qualitative research was conducted. The subjects of this study were seventh grade students of SMP HKBP Lubuk Pakam for the 2020/2021 Academic Year who applied online learning assisted by realistic mathematics comic videos. While the object of this study is learning motivation so that the purpose of this study to analyze the learning motivation of these students. Based on the results of the provision of a learning motivation questionnaire, it was found that the average learning motivation of students who were taught using realistic mathematics comic videos in online learning was high which was assessed based on six indicators, namely responsibility, trying to excel, liking challenges, independence, fortitude, and resilience. This is a positive attitude that supports efforts to improve learning outcomes, especially in online learning.


Author(s):  
Hisbullah Huda ◽  
Majidatun Ahmala

The covid-19 pandemic forces students learning using digital media or called online learning. Lack of interaction between students when learning online makes lectures have to be creative and innovate in making learning more active and effective. Therefore, “Random Pairs Group” becomes a learning model that an increase interaction between students though they have not meet face to face at all member of class for one semester. Sp, the purpose of this study was to determine the implementation of the “random pairs group” in Arabic online learning. This research is a naturalstic qualitative research. Respondents of this study were intensive Arabic students of Tarbiyah faculty class N from group A and B, totaling 40 students. Data collection techniques were by observations, interviews, and documentation. The results of this study indicate that the Arabic learning process using “random pairs group” learning model is able to create positive interactions between students until the communication is created that builds students’ Arabic language skills


2020 ◽  
Vol 21 (6) ◽  
pp. 562-567 ◽  
Author(s):  
Mark Andrejevic

In addition to the recent proliferation of approaches, programs, and research centers devoted to ethical data and Artifiical Intelligence, it is becoming increasingly clear that we need to directly address the political question. Ethics, while crucial, comprise only an indirect response to recent concerns about the political uses and misuses of data mining, AI, and automated processes. If we are concerned about the impact of digital media on democracy, it will be important to consider what it might mean to foster democratic arrangements for the collection and use of data, and for the institutions that perform these tasks. This essay considers what it might mean to supplement ethical concerns with political ones. It argues for the importance of considering the tensions between civic life and the wholesale commercialization of news, information, and entertainment platforms—and how these are exacerbated by the dominant economic model of data-driven hyper-customization.


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