Auxiliary Glasses Designed for Visually Impaired People with Color Blindness and Regional Visual Impairments

Author(s):  
Zexuan Liu ◽  
Chuang Zhang ◽  
Ming Wu ◽  
Shizun Wang
2000 ◽  
Vol 94 (1) ◽  
pp. 34-41 ◽  
Author(s):  
Ng Sau Fun Frency ◽  
Hui Chi Leung Patrick ◽  
Choy Lin Foong May

This study analyzes the decision-making process for selecting and purchasing clothing of 81 people in Hong Kong who are visually impaired. Data were collected through personal interviews. The results show that problems such as unsatisfactory sales services and insufficient clothing information still exist for people with visual impairments (both the group with blindness and the group with low vision), and also reveals that people who are visually impaired have different views on the relative importance of selection criteria for purchasing clothing than do their sighted peers.


2017 ◽  
Vol 111 (2) ◽  
pp. 148-164 ◽  
Author(s):  
Oana Bălan ◽  
Alin Moldoveanu ◽  
Florica Moldoveanu ◽  
Hunor Nagy ◽  
György Wersényi ◽  
...  

Introduction As the number of people with visual impairments (that is, those who are blind or have low vision) is continuously increasing, rehabilitation and engineering researchers have identified the need to design sensory-substitution devices that would offer assistance and guidance to these people for performing navigational tasks. Auditory and haptic cues have been shown to be an effective approach towards creating a rich spatial representation of the environment, so they are considered for inclusion in the development of assistive tools that would enable people with visual impairments to acquire knowledge of the surrounding space in a way close to the visually based perception of sighted individuals. However, achieving efficiency through a sensory substitution device requires extensive training for visually impaired users to learn how to process the artificial auditory cues and convert them into spatial information. Methods Considering all the potential advantages game-based learning can provide, we propose a new method for training sound localization and virtual navigational skills of visually impaired people in a 3D audio game with hierarchical levels of difficulty. The training procedure is focused on a multimodal (auditory and haptic) learning approach in which the subjects have been asked to listen to 3D sounds while simultaneously perceiving a series of vibrations on a haptic headband that corresponds to the direction of the sound source in space. Results The results we obtained in a sound-localization experiment with 10 visually impaired people showed that the proposed training strategy resulted in significant improvements in auditory performance and navigation skills of the subjects, thus ensuring behavioral gains in the spatial perception of the environment.


2019 ◽  
Vol 7 (6) ◽  
pp. 14-19
Author(s):  
Yasar A. Al-Jaleeli

Purpose of the study: It has been presented by the researcher in this paper to be relied upon in the design of curricula for visually impaired people using barcode technology in The Kurdish region and the Kurdish speakers, in this paper the researcher use the Kurdish language with the Braille first time in the world and he hopes to add this language to usage of Braille in the next modifying in UNESCO organization because of it is now the second official language in Iraqi law. Methodology: In these study characters of the Kurdish language has been investigated. Students with visual disabilities in the form of various groups gathered to be taught using the signs of Kurdish language. Their progress during this effort has been reported through this article Results: Braille is not exclusive to people without another. It is an easy-to-read and writes tool for people with visual impairments. Although the Kurdish population is more than 30 million, their language is not mentioned in the UNESCO Guide until 2018.


2020 ◽  
Vol 7 (1) ◽  
Author(s):  
Luiz Valério Neto ◽  
Paulo H.F. Fontoura Junior ◽  
Rogério A. Bordini ◽  
Joice L. Otsuka ◽  
Delano M. Beder

AbstractIn recent years there has been an increase in research focusing on the effectiveness of using video games as educational digital resources that can contribute to the learning process at different levels, which has also subsidised the development of educational games. However, these games are mostly visual and not accessible to people with visual impairments. As an educational resource, it is essential that the design of educational games be conducted not only with a focus on the balance between playful and educational aspects, but also with a focus on including the largest number of people. This article, therefore, aims to describe the design, implementation and evaluation processes of an accessible version of the educational game Em Busca do Santo Grau, based on EduGameAccess – a set of recommendations that integrates educational, playability and accessibility aspects for people with visual impairments.


2014 ◽  
Vol 6 (3) ◽  
pp. 208-226 ◽  
Author(s):  
A.M. Shcherbakova ◽  
Y.V. Baskakova

The article discusses the attitude of people with visual impairments to the limited capabilities of their health. We prove the necessity of search of new diagnostic tools for the detection of subjective perception of limitations associated with the disease in young visually impaired people. We describe the "Cinquain" technique and its use as a psycho-diagnostic tools. We provide the results of the study on the basis of which it is concluded that "Cinquain" may be used as a projective psychodiagnostic method to work with people who have vision problems. This technique is appropriate to be used to identify major psychological problems associated with the perception of own disability. This article will be useful for managers and specialists of organizations and agencies involved in the rehabilitation of the visually impaired, as well as all those who are interested in current problems and psychological rehabilitation of persons with disabilities.


2020 ◽  
Author(s):  
Darya Semenenko ◽  
Yuri Nazarov

This article discusses the organization of the exhibition environment for visually impaired visitors. We present a number of examples of modern displays designed for people with visual impairments. Among them are the exhibitions Touch the Prado, See the Invisible, Touch the Uffizi, the project The Language of Sculptures in Braille, as well as other exhibitions – pioneers among the exhibitions for visually impaired visitors. We describe the main types of tactile exhibits, as well as the key required to provide information and adopt the space for people with visual impairments in public buildings. Besides adapting the premises, museums should also have well-designed programs for all categories of visitors to specialized exhibitions. The main goal of museums that are working on exhibitions for people with sight disabilities should be creating atmosphere that immerses them in the world of art and also helps them to get maximum experience of learning about the exhibits. Keywords: exhibition, visually impaired people, adaptation, museum, art, tactility, inclusivity, touch, information, accessibility, perception


CICTP 2020 ◽  
2020 ◽  
Author(s):  
Ammar Muhammad ◽  
Qizhou Hu ◽  
Muhammad Tayyab ◽  
Yikai Wu ◽  
Muhammad Ahtsham

Author(s):  
Olga Novikova ◽  

The special library acts as the cultural and educational center for visually impaired people, and as the center for continuing education. The multifunctional performance of the library is substantiated. The joint projects accomplished in cooperation with theatres and museums and aimed at integrating the visually impaired people into the society are described. Advanced training projects for the library professionals accomplished in 2018 are discussed.


Author(s):  
Heather Tilley ◽  
Jan Eric Olsén

Changing ideas on the nature of and relationship between the senses in nineteenth-century Europe constructed blindness as a disability in often complex ways. The loss or absence of sight was disabling in this period, given vision’s celebrated status, and visually impaired people faced particular social and educational challenges as well as cultural stereotyping as poor, pitiable and intellectually impaired. However, the experience of blind people also came to challenge received ideas that the visual was the privileged mode of accessing information about the world, and contributed to an increasingly complex understanding of the tactile sense. In this chapter, we consider how changing theories of the senses helped shape competing narratives of identity for visually impaired people in the nineteenth century, opening up new possibilities for the embodied experience of blind people by impressing their sensory ability, rather than lack thereof. We focus on a theme that held particular social and cultural interest in nineteenth-century accounts of blindness: travel and geography.


Sign in / Sign up

Export Citation Format

Share Document