Identification of Brand Logos from Video Feed

Author(s):  
Pranshu Garg ◽  
Anmol Tripathi ◽  
Ashish Kumar Sahani
Keyword(s):  
Drones ◽  
2021 ◽  
Vol 5 (2) ◽  
pp. 37
Author(s):  
Bingsheng Wei ◽  
Martin Barczyk

We consider the problem of vision-based detection and ranging of a target UAV using the video feed from a monocular camera onboard a pursuer UAV. Our previously published work in this area employed a cascade classifier algorithm to locate the target UAV, which was found to perform poorly in complex background scenes. We thus study the replacement of the cascade classifier algorithm with newer machine learning-based object detection algorithms. Five candidate algorithms are implemented and quantitatively tested in terms of their efficiency (measured as frames per second processing rate), accuracy (measured as the root mean squared error between ground truth and detected location), and consistency (measured as mean average precision) in a variety of flight patterns, backgrounds, and test conditions. Assigning relative weights of 20%, 40% and 40% to these three criteria, we find that when flying over a white background, the top three performers are YOLO v2 (76.73 out of 100), Faster RCNN v2 (63.65 out of 100), and Tiny YOLO (59.50 out of 100), while over a realistic background, the top three performers are Faster RCNN v2 (54.35 out of 100, SSD MobileNet v1 (51.68 out of 100) and SSD Inception v2 (50.72 out of 100), leading us to recommend Faster RCNN v2 as the recommended solution. We then provide a roadmap for further work in integrating the object detector into our vision-based UAV tracking system.


PLoS ONE ◽  
2018 ◽  
Vol 13 (2) ◽  
pp. e0193055 ◽  
Author(s):  
M. Yavuz Acikalin ◽  
Karli K. Watson ◽  
Gavan J. Fitzsimons ◽  
Michael L. Platt

2019 ◽  
Vol 33 (1) ◽  
pp. 42-49
Author(s):  
Simon L. Conti ◽  
William Brubaker ◽  
Benjamin I. Chung ◽  
Mario Sofer ◽  
Ryan S. Hsi ◽  
...  

2018 ◽  
Author(s):  
Alexey A. Shvets ◽  
Alexander Rakhlin ◽  
Alexandr A. Kalinin ◽  
Vladimir I. Iglovikov

AbstractSemantic segmentation of robotic instruments is an important problem for the robot-assisted surgery. One of the main challenges is to correctly detect an instrument’s position for the tracking and pose estimation in the vicinity of surgical scenes. Accurate pixel-wise instrument segmentation is needed to address this challenge. In this paper we describe our deep learning-based approach for robotic instrument segmentation. Our approach demonstrates an improvement over the state-of-the-art results using several novel deep neural network architectures. It addressed the binary segmentation problem, where every pixel in an image is labeled as an instrument or background from the surgery video feed. In addition, we solve a multi-class segmentation problem, in which we distinguish between different instruments or different parts of an instrument from the background. In this setting, our approach outperforms other methods for automatic instrument segmentation thereby providing state-of-the-art results for these problems. The source code for our solution is made publicly available.


2021 ◽  
Author(s):  
Julia Kraemer ◽  
Timo Rott ◽  
Jan-Gerd Tenberge ◽  
Patrick Schiffler ◽  
Andreas Johnen ◽  
...  

Background: In numerous fMRI studies, brands strongly confound the customers economic decisions on a neural level by modulating cortical activity in reward-related areas. Objective: To test the hypothesis that the effect of logos can be increased by artistic logo representations, we presented logos in original and artistically changed versions during fMRI. Methods: Following a pre-study survey on the familiarity of original brand logos, 15 logos rated as familiar and 10 logos rated as unfamiliar were selected for fMRI experiment. During fMRI, 15 healthy subjects were presented with original and artistically changed logos out of the familiar/unfamiliar categories. A whole-brain and ROI analysis for reward-related areas were performed. Moreover, logo-induced valence and arousal were measured with the self-assessment manikin. Results: Whole-brain analysis revealed activation in bilateral visual cortex for artistically changed logos (familiar/unfamiliar) compared to original logos. No significant effect could be detected for the ROI analysis. On average, the logos caused neutral emotions. However, when analyzing valence and arousal for familiar/unfamiliar and original/artistically changed logos separately, familiar original logos evoked stronger positive emotions than familiar artistically changed logos. Artistically changed logos (familiar/unfamiliar) excited participants significantly more than original logos. Conclusion: Artistically changed logos elicit activation in the bilateral visual cortex but not in reward-related areas.


2018 ◽  
Vol 2 (4-2) ◽  
pp. 299 ◽  
Author(s):  
Lee Han Keat ◽  
Chuah Chai Wen

Internet of Things (IoTs) are internet computing devices which are connected to everyday objects that can receive and transmit data intelligently. IoTs allow human to interact and control everyday objects wirelessly to provide more convenience in their lifestyle. The Raspberry Pi is a small, lightweight and cheap single board computer that can fit on human’s palm. Security plays a big role in a home. People concern about security by preventing any intruders to enter their home. This is to prevent loss of privacy and assets. The closed-circuit television (CCTV) is one of the device used to monitor the secured area for any intruders. The use of traditional CCTV to monitor the secured area have three limitations, which are requiring a huge volume of storage to store all the videos regardless there are intruders or not, does not notify the users immediately when there are motions detected, and users must always check the CCTV recorded videos regularly to identity any intruders. Therefore, a smart surveillance monitoring system is proposed to solve this problem by detecting intruders and capturing image of the intruder. Notifications will also be sent to the user immediately when motions are detected. This smart surveillance monitoring system only store the images of the intruders that triggered the motion sensor, making this system uses significantly less storage space. The proposed Raspberry Pi is connected with a passive infrared (PIR) motion sensor, a webcam and internet connection, the whole device can be configured to carry out the surveillance tasks. The objectives of this project are to design, implement and test the surveillance system using the Raspberry Pi. This proposed surveillance system provides the user with live stream of video feed for the user. Whenever a motion is detected by the PIR motion sensor, the web camera may capture an image of the intruder and alert the users (owners) through Short Message Service (SMS) and email notifications. The methodology used to develop this system is by using the object-oriented analysis and design (OOAD) model.


2021 ◽  
Vol 5 (1) ◽  
pp. 1-14
Author(s):  
George Damaskinidis ◽  
Loukia Kostopoulou

Subliminal messages play a vital role in attracting the consumer's attention in the world of brands. Visual subliminal messages are designed to be unnoticeable at a conscious level, bypassing the conscious mind and submitting messages directly to the subconscious mind. Although consumers may not actually attempt to decode the semiotic elements of a logo, its interpretation is an intersemiotic act. In this interplay between a logo's visual and verbal aspects, intersemiotic translation provides a useful theoretical framework to investigate subliminal advertising messages. The ability to persuade consumers is a powerful tool in marketing, and subliminal persuasion can affect markets and control consumer behavior. The authors explore consumers' awareness of subliminal messages by focusing on semiotics, symbolism, and persuasion as key issues in the translation of advertisements. Participants were exposed to logos of international brands, and through a structured questionnaire and a semi-structured interview, they were asked to identify their form, color, logo, brand name, or slogan.


2017 ◽  
pp. 1083-1108
Author(s):  
Evrim Celtek

Traditional marketing communication techniques are of diminishing effectiveness and marketers have developed creative applications to attract consumers. Advergames can be seen as an attractive and new marketing tool that increases product, brand and company awareness. Advergames are a form of branded entertainment that features advertising messages, brand logos, brand products and trade character in a game format. The purpose of this chapter is to provide an understanding of the qualities and potentials of the advergames as an advertising and marketing communication tool for the tourism industry. First, an overview of the various definitions of advergaming is provided, as well as a review of existing literature regarding its effectiveness. The study next examines the advergaming applications in the tourism industry using SWOT analysis. The study concludes with a discussion of the needs, challenges and opportunities faced in marketing tourism products by advergaming.


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