Online Object Searching by a Humanoid Robot in an Unknown Environment

Author(s):  
Masato Tsuru ◽  
Adrien Escande ◽  
Arnaud Tanguy ◽  
Kevin Chappellet ◽  
Kensuke Harada
2012 ◽  
Vol 2012 ◽  
pp. 1-11 ◽  
Author(s):  
Kurosh Madani ◽  
Dominik M. Ramik ◽  
Cristophe Sabourin

As part of “intelligence,” the “awareness” is the state or ability to perceive, feel, or be mindful of events, objects, or sensory patterns: in other words, to be conscious of the surrounding environment and its interactions. Inspired by early-ages human skills developments and especially by early-ages awareness maturation, the present paper accosts the robots intelligence from a different slant directing the attention to combining both “cognitive” and “perceptual” abilities. Within such a slant, the machine (robot) shrewdness is constructed on the basis of a multilevel cognitive concept attempting to handle complex artificial behaviors. The intended complex behavior is the autonomous discovering of objects by robot exploring an unknown environment: in other words, proffering the robot autonomy and awareness in and about unknown backdrop.


Author(s):  
Masato TSURU ◽  
Adrien ESCANDE ◽  
Kevin CHAPPELET ◽  
Arnaud TANGUY ◽  
Kensuke HARADA

2018 ◽  
Vol 9 (1) ◽  
pp. 374-390
Author(s):  
Aliaa Moualla ◽  
Sofiane Boucenna ◽  
Ali Karaouzene ◽  
Denis Vidal ◽  
Philippe Gaussier

AbstractIn this work, we study how learning in a special environment such as a museum can influence the behavior of robots. More specifically, we show that online learning based on interaction with people at a museum leads the robots to develop individual preferences. We first developed a humanoid robot (Berenson) that has the ability to head toward its preferred object and to make a facial expression that corresponds to its attitude toward said object. The robot is programmed with a biologically-inspired neural network sensory-motor architecture. This architecture allows Berenson to learn and to evaluate objects. During experiments, museum visitors’ emotional responses to artworks were recorded and used to build a database for training. A similar database was created in the laboratory with laboratory objects. We use those databases to train two simulated populations of robots. Each simulated robot emulates the Berenson sensory-motor architecture. Firstly, the results show the good performance of our architecture in artwork recognition in the museum. Secondly, they demonstrate the effect of training variability on preference diversity. The response of the two populations in a new unknown environment is different; the museum population of robots shows a greater variance in preferences than the population of robots that have been trained only on laboratory objects. The obtained diversity increases the chances of success in an unknown environment and could favor an accidental discovery.


2019 ◽  
Author(s):  
Aleksandra Mikov ◽  
Dragana Vukliš ◽  
Branislav Borovac ◽  
Milan Gnjatović ◽  
Jovica Tasevski ◽  
...  
Keyword(s):  

Author(s):  
Marlete Silva ◽  
José Maurício Santos Torres da Motta
Keyword(s):  

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