Hybrid teams of industry 4.0: A work place considering robots as key players

Author(s):  
Mohammad A. Shehadeh ◽  
Stefan Schroeder ◽  
Anja Richert ◽  
Sabina Jeschke
Author(s):  
Rakshith Ramesh Iyer

Twenty years back, machines were basic, and work in industries was, generally, manual in nature. Machines were intended to be physically controlled. Today, if individuals search for around them will discover numerous things have the control frameworks, which are important to compose the perplexing gadgets. The control framework is of essential significance for gadgets and machines in processing plants, airplane, vehicles, and even in some home gadgets. Today, it is hard for individuals to evade the utilization of control frameworks in the work place. Without mechanized control frameworks, industrial facilities face numerous issues, which would somehow or another be extremely elusive an answer for. Keeping this in mind, The study is an attempt to understand the concept of PLC and its different modes of communication viz-a-viz wired and wireless. Wired communication includes RS485 and Profinet mode, while in Wireless communication IWLAN is used. At present, wired communication is used by MANY MANUFACTURING INDUSTRIES. Wired communication is expensive and space consuming, so the industries should plan to divert themselves into wireless communication to meet the requirements of technological advancement as well as to embark into INDUSTRY 4.0.


2021 ◽  
Author(s):  
Toshiko Takenaka

Abstract Key players of Industry 4.0, high-tech firms and individual inventors, do not use patents to exclude others due to the open source philosophy and the risk of a counter-infringement assertion. These key players have developed new uses of patents: (1) defensive use to avoid litigation and (2) proactive use to promote open innovation. They want to be rewarded with the freedom to operate instead of monopoly profits through exclusivity. To better serve the key players in light of these new uses, the German utility model system should be reformed by incorporating a statutory license to implement the open source philosophy and adopting a simplified claiming and disclosure format. The current German translation requirement should be removed to globalize the system.


Author(s):  
Atakan Gerger

Even though the automotive industry was among the key players of the industrial revolution in the last century, striking transformations experienced in other sectors did not have significant repercussions on this industry until a few years ago. However, general advancements in technology and Industry 4.0 have presented new opportunities for the reconfiguration of the business environment. Developments in cryptocurrencies such as bitcoin, in particular, have attracted the attention to what is known as blockchain technology. Several successful examples of blockchain applications in different industries have tempted the automotive industry to be rapidly involved with efforts in this direction. As a consequence, the application of the blockchain technology to highly diverse areas in the automotive industry was set in motion. The purpose of this chapter is to explore the application of blockchain technology in the automotive industry, to analyse its advantages and disadvantages, and to demonstrate its successful in general.


2016 ◽  
Vol 6 (4) ◽  
pp. 23 ◽  
Author(s):  
Anja Richert ◽  
Mohammad Shehadeh ◽  
Freya Willicks ◽  
Sabina Jeschke

Cyber-physical systems and “Industry 4.0” will require future engineers to handle big data and complex, multidisciplinary problems as well as to collaborate with machines in “hybrid teams”. As some work spaces will be virtualized or remotely controllable new communication skills and the knowledge of virtual worlds are necessary. Furthermore, working as a team with machines demands not only knowledge of mechanical engineering and machines but also an extended understanding of team working. To meet such challenges future engineers need to acquire new skills and qualification. This task does not only concern engineering students and trainees but also teachers for engineering. Questions about how to prepare for newly needed engineering competencies for the age of Industry 4.0, how to assess them and how to teach and train e.g. human-robot-teams have to be tackled in future engineering education. The paper presents theoretical aspects and empirical results of a series of studies, which were conducted to investigate engineering education in virtual worlds as well as different aspects about team building in hybrid teams.


2009 ◽  
Vol 14 (4) ◽  
pp. 372-375 ◽  
Author(s):  
Katariina Salmela-Aro ◽  
Ingrid Schoon

A series of six papers on “Youth Development in Europe: Transitions and Identities” has now been published in the European Psychologist throughout 2008 and 2009. The papers aim to make a conceptual contribution to the increasingly important area of productive youth development by focusing on variations and changes in the transition to adulthood and emerging identities. The papers address different aspects of an integrative framework for the study of reciprocal multiple person-environment interactions shaping the pathways to adulthood in the contexts of the family, the school, and social relationships with peers and significant others. Interactions between these key players are shaped by their embeddedness in varied neighborhoods and communities, institutional regulations, and social policies, which in turn are influenced by the wider sociohistorical and cultural context. Young people are active agents, and their development is shaped through reciprocal interactions with these contexts; thus, the developing individual both influences and is influenced by those contexts. Relationship quality and engagement in interactions appears to be a fruitful avenue for a better understanding of how young people adjust to and tackle development to productive adulthood.


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