Research on PLM-Oriented Product Design Evaluation Based on User Experience

2016 ◽  
Vol 693 ◽  
pp. 1905-1909 ◽  
Author(s):  
Xiao Na Li ◽  
Heng Li Liu

With the rapid development of experience economy, manufacturing should provide products and services which can satisfy the users. The product design evaluation methods and the relationships with PLM were studied. The research actuality and deficiency of product user experience were analyzed. To solve the problems which product design evaluation cannot be implemented throughout the whole product life cycle and user experience cannot guide design evaluation, product development process was divided into four stages based on the product lifecycle management. The design evaluation requirements for every stage were researched, the evaluation contents were analyzed with user experience methods, and the evaluation targets and missions were summarized. So the model of PLM-oriented product design evaluation system based on user experience was established. It proposed the direction of future research, and wished to guide the development of PLM-oriented product design.

2021 ◽  
Vol 1 ◽  
pp. 851-860
Author(s):  
Tristan Briard ◽  
Camille Jean ◽  
Améziane Aoussat ◽  
Philippe Véron ◽  
Julie Le Cardinal ◽  
...  

AbstractWith the rapid development of digital technologies, products connectivity is increasing as well as the data produced and collected. Forecasts on product development predict that this trend will keep on growing. In this context, new design solutions based on data are emerging. Those data-driven design approaches are common for identifying the customers' need when developing a new product. However, few studies cover data-driven design in the other early stages of product design. Thus, the research question addressed in this paper is: what are the challenges of data-driven design research in the early phases of the product development process? Through a literature review and a workshop proposed at the conference DESIGN 2020, this paper offers a first glimpse of future research leads. A list of 5 challenges for data-driven design in the early stages of product design is proposed and ranked from short term to long term.


2019 ◽  
pp. tobaccocontrol-2019-055006 ◽  
Author(s):  
Anuja Majmundar ◽  
Matthew Kirkpatrick ◽  
Tess Boley Cruz ◽  
Jennifer B Unger ◽  
Jon-Patrick Allem

BackgroundThis study analysed posts to Instagram related to KandyPens, an open-system pod mod e-cigarette company, marketing its products as aromatherapy devices. The objective was to determine themes, corresponding user profiles and references to types of e-liquid solutions used with KandyPens.MethodsData consisted of publicly available posts to Instagram with the hashtag ‘#kandypens’ collected from 8 June to 8 August 2018 (n=1775). Identified themes included: product appearance (eg, highlighting design features including colour of device), user experience (eg, vape tricks), flavours (eg, strawberry) and promotions (eg, $10 off). The type of e-liquid solutions (nicotine, aromatherapy and cannabis) used with KandyPens were also recorded. Instagram profiles were categorised into: vaping enthusiast/advocates, influencers, KandyPens’ official Instagram account, vape vendors and average Instagram users.ResultsUser experience (28.90%) and product appearance (21.80%) were predominant themes followed by promotions (10.08%), and flavours (1.01%). About 32.43 % of posts referenced cannabis-related solutions, 2.98 % of the posts mentioned nicotine-related solutions and 0.11 % of the posts mentioned aromatherapy. Average Instagram users (24.89%) posted the majority of posts followed by vape vendors (20.72%), KandyPens’ official account (17.96%), vaping enthusiasts/advocates (10.75%) and influencers (0.45%).ConclusionKandyPens markets its products as aromatherapy devices; however, Instagram posts related to these products rarely mentioned their purported purpose. Future research should consider product design, user experience and the co-use of nicotine and cannabis with KandyPens to assess implications related to product appeal and abuse liability.


2014 ◽  
Vol 1044-1045 ◽  
pp. 1855-1858
Author(s):  
Wan Yu Zhang ◽  
Sui Huai Yu ◽  
Wei Ping He ◽  
Xin Liu ◽  
Ming Lei Zhao

For a more scientifically evaluate of home appliance product design, on basis of determining the evaluation index, Fuzzy AHP (Fuzzy-Analytic Hierarchy Process) comprehensive evaluation method is used to converse qualitative index to quantitative index, establish a home appliance product design evaluation model, overcome subjectivity and arbitrariness of evaluation, and scientifically realize the evaluation of home appliance product design. Research shows that the evaluation system can easily actualize the evaluation of home appliance product design conveniently and effectively.


2014 ◽  
Vol 644-650 ◽  
pp. 5904-5907
Author(s):  
Ming Hui Li ◽  
Xu Liu

Industrial design has been developed in China for decades, it is with the constant collision of traditional Chinese culture and learned a variety of nutrients. Increasingly focused on product design aspects of traditional culture. Meanwhile, the product experience has become the core of the product design evaluation criteria. Many aspects of traditional culture will affect the user experience on the use of the product.


2001 ◽  
Vol 39 (3) ◽  
pp. 413-433 ◽  
Author(s):  
Chun-Hsien Chen†* ◽  
L. G. Occena† ◽  
Sai Cheong Fok†

2019 ◽  
Vol 9 (9) ◽  
pp. 1183
Author(s):  
Fanghui Hu

Based on the data from CNKI database, this study used CiteSpace to analyze the research hotspots and development trends of studies on English for Specific Purposes in China from 2000 to 2017. The results show that research hotspots mainly include college English ESP teaching reform, ESP teaching methods and models, needs analysis and ESP, ESP curriculum provision and curriculum design. The domestic studies on ESP experienced slow development in controversy, rapid development in practice and deep development with modern educational technology. Domestic ESP research has yielded fruitful results, but in the future, research on ESP evaluation system, ESP teachers, ESP corpora development, and ESP textbook construction should be deeply explored.


2014 ◽  
Vol 903 ◽  
pp. 396-401 ◽  
Author(s):  
Zulhasni Abdul Rahim ◽  
Abu Bakar Nooh

Adopting complexity concept in product design provides ability to manage existing resources and to meet the rapid development of market demand from existing and future markets. Currently, the best approach in managing product complexity is through optimization and trade-off. Both methods are considered as a constraint to product development and innovation that evolves alongside with new market trend. Complexity Planning is proposed, with the integration of strategic tools of TRIZ (Theory of Inventive Problem Solving). Through a case study, the guideline helps the designer to develop a design concept that considers commonality and trend of system evolution as a preventive initiative to enhance better complexity management within the product life cycle.


Author(s):  
Boris Toche ◽  
Greg Huet ◽  
Grant McSorley ◽  
Cle´ment Fortin

The modern perspective on product life cycle and the rapid evolution of Information and Communication Technologies in general have opened a new era in product representation and product information sharing between participants, both inside and outside the enterprise and throughout the product life. In particular, the Product Development Process relies on cross-functional activities involving different domains of expertise that each have their own dedicated tools. This has generated new challenges in terms of collaboration and dissemination of information at large between companies or even within the same organization. Within this context, the work reported in this paper focuses on a specific stakeholder within product development activities — the testing department. Its business is typically related to the planning and building of prototypes in order to perform specific tests on the future product or one of its sub-assemblies. This research project aims at investigating how results from testing activities can efficiently interface with other departments, in particular to offer relevant information feedback to designers. As a first step, a study based on an open source initiative is described to show how two natively disparate PLM tools can dialogue to merge information in a central environment. The principles applied in the study are then transposed to introduce a framework where information from prototyping and testing activities could be mapped and merged with design activities to match needs in a cross-functional setting.


Sign in / Sign up

Export Citation Format

Share Document