The Effect of Robot Decision Making on Human Perception of a Robot in a Collaborative Task - A Remote Study

2021 ◽  
Author(s):  
Ali Noormohammadi ◽  
Abhinav Dahiya ◽  
Alexander Mois Aroyo ◽  
Stephen L. Smith ◽  
Kerstin Dautenhahn
Author(s):  
Feng Zhou ◽  
Jianxin (Roger) Jiao

Traditional user experience (UX) models are mostly qualitative in terms of its measurement and structure. This paper proposes a quantitative UX model based on cumulative prospect theory. It takes a decision making perspective between two alternative design profiles. However, affective elements are well-known to have influence on human decision making, the prevailing computational models for analyzing and simulating human perception on UX are mainly cognition-based models. In order to incorporate both affective and cognitive factors in the decision making process, we manipulate the parameters involved in the cumulative prospect model to show the affective influence. Specifically, three different affective states are induced to shape the model parameters. A hierarchical Bayesian model with a technique called Markov chain Monte Carlo is used to estimate the parameters. A case study of aircraft cabin interior design is illustrated to show the proposed methodology.


Author(s):  
Eva Hudlicka ◽  
Jonathan Pfautz

Although quintessentially human, emotions have, until recently, been largely ignored in the human factors cognitive engineering / decision-making area. This is surprising, as extensive empirical evidence indicates that emotions, and personality traits, influence human perception and decision-making. This is particularly the case in crisis situations, when extreme affective states may arise (e.g., anxiety). The development of more complete and realistic theories of human perception and decision-making, and associated computational models, will require the inclusion of personality and affective considerations. In this paper, we propose an augmented version of the recognition-primed decision-making theory, which takes into consideration trait and state effects on decision-making. We describe a cognitive architecture that implements this theory, and a generic methodology for modeling trait and state effects within this architecture. Following an initial prototype demonstration, the full architecture is currently being implemented in the context of a military peacekeeping scenario.


2018 ◽  
Author(s):  
Junaidy Budi Sanger

Unika De La Salle Manado is one of the university in Indonesia who have been using internet technology to support variety of activities such as teaching and learning, administration and other supporting activities. One of service that was established by this university is the university’s website. The quality of website assessed by human perception which is very subjective because it involves many variables in the process of decision making. Evaluation of the level of interest of these factors are important to understand. Analytical Hierarchy Process (AHP) is a method to evaluate various attributes in the decision. The objectives of this study was to determine factors that affect Unika De La Salle Manado website users using AHP method. The result showed there were four main criteria ranked by priority such as system quality, information quality, service quality, and attractiveness with each eigen values of 0.3665, 0.2323, 0.2054, and 0.1958. Overall on the alternative choice enjoyment got the highest eigen values of 0.5049 and the lowest is an alternative currency with eigen values of 0.0942. This research is expected to provide an overview on the factors of the quality of the website in order to increase the quality of Unika De La Salle Manado website and can be made for decision making to related parties.


2022 ◽  
Vol 7 (1) ◽  
pp. 56-71
Author(s):  
Aseem Inam

How and why does the material city in the late 20th and early 21st century change? This article examines one type of prominent urban change, which is “fits-and-starts” and represents change that is concentrated in space and time and that nonetheless has longer term repercussions with high economic and environmental costs. Through a review of the literature and an illuminating case study in Las Vegas, this article reveals how human perception and decision-making via two interrelated phenomena, future speculation and manufactured obsolescence, drive such change. The case study in Las Vegas is particularly fascinating because as a city of apparent extremes, it not only reveals in clear relief phenomena that are present in the capitalist city but it also offers insights into basic patterns of decision-making that actually shape—or design—the contemporary city. The article concludes with more general insights into the nature of this type of urban change and implications for alternative types of urban practices.


Author(s):  
Noha Saleeb

Previous research tests and experiments have provided evidence for the disparity between human perception of space in the physical environment and the 3D virtual environment. This could have dire effects on the decision-making process throughout the whole construction lifecycle of an asset due to non-precision of perceived spaces. Results have shown an infidelity in displaying the actual dimensions of the space in the 3D virtual environment, and previous research by the author has identified the magnitude of this disparity. However, there has been inconclusive reasoning behind the causes for this disparity. This chapter aims to investigate and highlight different psychophysical factors that might cause this difference in perception, and compare these factors with previously investigated research.


2020 ◽  
pp. 1132-1156
Author(s):  
Vaughan Michell ◽  
James Olweny

IoT devices offer a cheap and powerful approach to identifying real world states and situations and acting on this real world environment to change these states and the environment. Augmenting real world things with IoT technology enables the capture of real world context to support decision making and actions in the real world via powerful smart objects in a human- IoT ecosystem. Increasingly we will have to understand the Human-IoT or smart device ecosystem interaction in order to optimise and integrate the design of human and IoT systems. This chapter explores the design and categorisation of IoT devices in terms of their functionality and capability to support context to add to human perception. It then proposes how we can model the context information of both IoT devices and humans in a way that may help progress Human-IoT Ecosystem design using situation theory.


2020 ◽  
Vol 12 (3) ◽  
pp. 999 ◽  
Author(s):  
Małgorzata Sztubecka ◽  
Marta Skiba ◽  
Maria Mrówczyńska ◽  
Michael Mathias

The article’s research subject concerns soundscape acoustic perception and human perception. The article aims to support decision-making processes, based on the subjective assessment of green areas by visitors, allowing modeling of planning strategies in urban green areas. This would allow creating a friendly soundscape and managing it sustainably. The need to create a musical landscape can contribute to finding a new function and attractive form for the studied areas now and in the future. Research carried out for selected city parks in Bydgoszcz (Poland) took into consideration people’s responses in assessing the soundscape. Surveys conducted in selected parks provided information on noise sources and how consumers perceive noise during their stay in the park. A question about feeling described the reception of sound sources’ intensity by respondents (level of feeling: low, medium, high, and very high). The completed studies allow to “translate” subjective sound level responses to the numerical values of the correlation using fuzzy cognitive maps. The implemented scenarios show the possibility of using tools supporting the decision-making process in urban planning, taking into account existing acoustic conditions.


2012 ◽  
Vol 532-533 ◽  
pp. 1297-1302
Author(s):  
Zeng Rong Liu ◽  
Zhi Li ◽  
Xue Li Yu

Emotion plays an important role in the human perception and decision-making process. Human comprehension and perception of images is subjective, and not merely rely on lower-level visual features. Semantic gap is regarded as the most important challenge of image retrieval. In this paper, we analyzed the emotional features as well as emotional semantic description of images, which comes from the image emotional semantics retrieval framework. And also the mapping ways and means were summarized from image visual features to emotional semantics. Finally, the disadvantages of emotional semantic mapping and developing tendency were discussed.


2018 ◽  
Vol 3 (9) ◽  

Computational Modeling and Visual Algorithm allows for the creation of a Visual cognitive diagram that explains areas of the brain they represent to spatial abstraction and mental calculation. For example, the temporal lobe is associated with memory and the occipital lobe is associated with vision. The cerebral cortex is where decision- making, thinking, and information process takes place. Moreover, in the frontal lobe is where decision making, takes place and the parietal lobe influences areas of the brain that correlate to spatial calculation and mind mapping. This is created in a diagram that expresses each area like a visual algorithm. A visual algorithm is created in different scales that are associated with numerical numbers and the frontal lobe sub division [1]. The creation of this visual algorithm explains the nodes and the functioning of the levels of the brain and neuroscience. The connection and the functions of the brain control our learning, motor content, and mayor nerve connections. The visual algorithm present an abstract and perception pattern to look at thinks. It connects with the nodes that affect our cognitive human perception factor. The lobes of the brain resemble this area and provide an in-depth understanding to what a cognitive hierarchy is. The lobes are important factor to the perception of thinking, learning, and memory. Each one with a significant function to learning and neuroscience [2]


Author(s):  
Vaughan Michell ◽  
James Olweny

IoT devices offer a cheap and powerful approach to identifying real world states and situations and acting on this real world environment to change these states and the environment. Augmenting real world things with IoT technology enables the capture of real world context to support decision making and actions in the real world via powerful smart objects in a human- IoT ecosystem. Increasingly we will have to understand the Human-IoT or smart device ecosystem interaction in order to optimise and integrate the design of human and IoT systems. This chapter explores the design and categorisation of IoT devices in terms of their functionality and capability to support context to add to human perception. It then proposes how we can model the context information of both IoT devices and humans in a way that may help progress Human-IoT Ecosystem design using situation theory.


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