scholarly journals Animation Design Based on 3D Visual Communication Technology

2022 ◽  
Vol 2022 ◽  
pp. 1-11
Author(s):  
Feng Shan ◽  
Youya Wang

The depth synthesis of image texture is neglected in the current image visual communication technology, which leads to the poor visual effect. Therefore, the design method of film and TV animation based on 3D visual communication technology is proposed. Collect film and television animation videos through 3D visual communication content production, server processing, and client processing. Through stitching, projection mapping, and animation video image frame texture synthesis, 3D vision conveys animation video image projection. In order to ensure the continuous variation of scaling factors between adjacent triangles of animation and video images, the scaling factor field is constructed. Deep learning is used to extract the deep features and to reconstruct the multiframe animated and animated video images based on visual communication. Based on this, the frame feature of video image under gray projection is identified and extracted, and the animation design based on 3D visual communication technology is completed. Experimental results show that the proposed method can enhance the visual transmission of animation video images significantly and can achieve high-precision reconstruction of video images in a short time.

2020 ◽  
Vol 15 (2) ◽  
pp. 43-49
Author(s):  
Sukartini ◽  
Firman Surya ◽  
Welsi Haslina ◽  
Yusnani ◽  
Ulfi Maryati

This study aims to create a database application program that is able to process data on lecturer course activities and generate reports on the calculation of teaching fees periodically during the pandemic which requires lecturers to report lecture activities online. The system design method approach used is prototyping, namely by creating a program that most closely resembles user needs in a relatively short time. The prototype was generated using the Microsoft Access 2010 database application. The selection of microsoft access to create a prototype was based on the availability of complete facilities in Microsoft Access to design table relations, input forms, query processing, reports and the visual basic programming language for applications. Google Forms used to receive lecture data input online. The application development stages consist of design, testing and implementation stages. This application has succeeded in providing the right solution for the Padang State Polytechnic Accounting Department during the pandemic in calculating and reporting lecture activities and lecturers teaching fees.


2019 ◽  
Vol 44 (3) ◽  
pp. 36-39
Author(s):  
Liang Zhang

To achieve the most intuitive display of interior design effect, the concept, characteristics, expression mode, application scope and basic types of virtual reality display design are expounded from the perspective of three dimension (3d) virtual reality technology, and the advantages and disadvantages of 3d modeling speed and panoramic visualization display are analyzed. The results show that through this research and practice, a series of 3d production techniques for interior design space, such as mapping technology, lighting technology, modeling technology, etc., are summarized. These technologies can effectively make use of ordinary computer to make and operate virtual reality and makes an exploratory attempt for the promotion of 3d technology in interior design industry in the future. In this study, it provides a design fulcrum for the development of indoor furniture display under the new economic conditions, which is of great practical significance for the healthy and sustainable development of interior design industry.


Author(s):  
Manami Barthakur ◽  
Kandarpa Kumar Sarma

Stereoscopic vision in cameras is an interesting field of study. This type of vision is important in incorporation of depth in video images which is needed for the ability to measure distances of the object from the camera properly i.e. conversion of two dimensional video image into three dimensional video. In this chapter, some of the basic theoretical aspects of the methods for estimating depth in 2D video and the current state of research have been discussed. These methods are frequently used in the algorithms for estimating depth in the 2D to 3D video techniques. Some of the recent algorithms for incorporation depth in 2D video are also discussed and from the literature review a simple and generic system for incorporation depth in 2D video is presented.


2012 ◽  
Vol 6-7 ◽  
pp. 309-314
Author(s):  
Jiang Xin Zhang ◽  
Jin Xie

In this paper, we propose a novel directional texture synthesis based error concealment algorithm to recover damaged video images. It uses the confidence level and structure information to calculate the priority of patch, which contributes to improve the ability to select the best matching block when the damaged area is very large. The JM86 model of H.264 standard is used to evaluate the algorithm. And experimental results show that our algorithm achieved a better image reconstruction results than the improved Multi-directional texture interpolation algorithm, with 1.2 to 1.4dB gain in PSNR and 0.5 percent to 1 percent gain in SSIM.


2015 ◽  
Vol 8 (4) ◽  
pp. 265-272 ◽  
Author(s):  
Jun CHEN ◽  
Takashi YAMAMOTO ◽  
Tadayoshi AOYAMA ◽  
Takeshi TAKAKI ◽  
Idaku ISHII

1980 ◽  
Vol 4 (4) ◽  
pp. 287-294 ◽  
Author(s):  
Takuji Watanabe

2018 ◽  
Vol 14 (1) ◽  
pp. 41-50
Author(s):  
Mohammed Tawfeeq ◽  
Ayam Abbass

The evolution of wireless communication technology increases human machine interaction capabilities especially in controlling robotic systems. This paper introduces an effective wireless system in controlling the directions of a wheeled robot based on online hand gestures. The hand gesture images are captured and processed to be recognized and classified using neural network (NN). The NN is trained using extracted features to distinguish five different gestures; accordingly it produces five different signals. These signals are transmitted to control the directions of the cited robot. The main contribution of this paper is, the technique used to recognize hand gestures is required only two features, these features can be extracted in very short time using quite easy methodology, and this makes the proposed technique so suitable for online interaction. In this methodology, the preprocessed image is partitioned column-wise into two half segments; from each half one feature is extracted. This feature represents the ratio of white to black pixels of the segment histogram. The NN showed very high accuracy in recognizing all of the proposed gesture classes. The NN output signals are transmitted to the robot microcontroller wirelessly using Bluetooth. Accordingly the microcontroller guides the robot to the desired direction. The overall system showed high performance in controlling the robot movement directions.


2015 ◽  
Vol 15 (2) ◽  
pp. 321
Author(s):  
Chen Yong ◽  
Shuai Feng ◽  
Zhan Di

<p><em>In low light environment, the surveillance video image has lower contrast</em><em>,</em><em>less information and uneven brightness. To solve this problem, this paper puts forward a contrast resolution compensation algorithm based on human visual perception model. It extracts Y component from the YUV video image acquired by camera originally to subtract contrast feature parameters, then makes a proportional integral type contrast resolution compensation for low light pixels in Y component and makes index contrast resolution compensation for high light pixels adaptively to enhance brightness of the video image while maintains the U and V components. Then it compresses the video images and transmits them via internet. Finally, it decodes and displays the video image on the device of intelligent surveillance system. The experimental results show that, the algorithm can effectively improve the contrast resolution of the video image and maintain the color of video image well. It also can meet the real-time requirement of video monitoring.</em><em></em></p>


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