Problematizer Design: A Foucaultian Approach

Design Issues ◽  
2022 ◽  
Vol 38 (1) ◽  
pp. 29-38
Rodrigo Najar

Abstract Based on a line of inquiry initiated by Dorst, this article explores Foucault's work as a philosophical inspiration for design research and practice. In terms of foucaultian problematization, notions of discourse and problematization— instead of notions of design problems— is an alternative way of dealing with design situations. It is argued that through the problematization of the discourses interwoven in a design project, the designer takes on a critical and political dimension of their own work. In this way, through the project, designers can have the option to critically choose between reinforcing discourses— in case of agreement with them, or subverting discourses— in case of disagreement.

2019 ◽  
Vol 8 (4) ◽  
pp. 195
Fathi Bashier

This article presents the initial findings of the design research carried out during the last semester by the master of architecture students at Wollega University, Ethiopia. The research goal is the creation of new knowledge to improve the design process. The dissatisfaction with the outcomes of the conventional design approach has led to rising concern and growing awareness of the need to evaluate design outcomes and to learn from the failure. That inadequate understanding of design problems leads frequently to design failure suggests that the evaluation of design outcomes can be made by assessing the way architects develop understanding of design problems, and how they use that understanding for developing knowledge base of the design process. The assumption is that architects’ understanding of design problems can be assessed by examining the way data is used for developing the knowledge base of the design process. The students surveyed the architects’ views in order to produce knowledge, which can be used to develop methods for discovering how inadequate data contributes to miss-informed design decisions; and methods for assessing the architects’ understanding of design problems. In this article the survey findings are analyzed and documented; and, the way the insight drawn from the inquiry can be used in future research for developing design theory, is discussed.Keywords: design outcomes, failure, evaluation, questionnaire, analyze

2021 ◽  
Vol 20 (1) ◽  
pp. 114-123
Desideria Ristiani ◽  
Banung Grahita ◽  
Achmad Syarief

 This study on the interactional experience of people who have visual impairments or disabilities in using Go-jek and GrabAndroid applications employs usability testing using mixed approach. It is an explanatory sequential design research;quantitative data were measured in time, number of errors, Single Ease Question (SEQ) questionnaire score and SystemUsability Scale (SUS) score. They were used to evaluate the usability level of the application, and finger mapping dataand participant comments were used to find more specific problems in the design or look for user patterns. Usabilityevaluation was carried out on 6 sub-applications from Go-jek and Grab companies. Good grouping of visual elementsand the completion of a small task makes usability perceptions increase. Yet, the design problems that make usabilityperception decrease are touch targets that are too small in size, bad visual element grouping, too many items in one page, and unfamiliar operational gestures. This research has also found that high usability score is not always determinedby visual elements. Navigation behavior has an important role in making good usability perception in users with visualimpairment. A problematic visual design could be considered a problem in one navigation method, but not in another.

Katy Campbell ◽  
Richard A. Schwier ◽  
Heather Kanuka

This chapter is a narrative account of the process involved to initiate a program of research to explore how instructional designers around the world use design to make a social difference locally and globally. The central research question was, “Are there social and political purposes for design that are culturally based?” A growing body of research is concerned with the design of culturally appropriate learning resources and environments, but the focus of this research is the instructional designer as the agent of the design. Colloquially put, if, as has been suggested, we tend to design for ourselves, we should understand the sociocultural influences on us and how they inform our practices. We should also develop respect for, and learn from, how various global cultures address similar design problems differently. The authors report the results of a preliminary investigation held with instructional designers from ten countries to examine culturally situated values and practices of instructional design, describe the research protocol developed to expand the investigation internationally, and share emerging issues for instructional design research with international colleagues. In this chapter, the authors link their earlier work on instructional designer agency with the growing research base on instructional design for multicultural and/or international learners. This research takes the shape of user-centred design and visual design; international curriculum development, particularly in online or distance learning; and emphasis on culturally appropriate interactions. We have suggested that instructional designers’ identity, including their values and beliefs about the purpose of design, are pivotal to the design problems they choose to work on, the contexts in which they choose to practice, and with whom. Our interest in the culture of design, then, is less process-based (how to do it) than interrogative (why we do it the way we do). And that has led us to ask, “Is there one culture of instructional design, or are there many, and how are these cultures embodied in instructional designers’ practice?” The idea of design culture is well established. Most notably, investigations of professional culture have attracted significant attention (Boling, 2006; Hill, J., et. al., 2005; Snelbecker, 1999). These investigations have concentrated on how different professions, such as architecture, drama, engineering and fine art approach design differently, with the goal of informing the practice of design in instructional design (ID). The decision-making processes of design professionals have also been illuminated by scholars like Donald Schon (1983) who described knowing-in-action and suggested the link between experience, (sociocultural) context, and intuition with design made visible through reflective practice.

Tao Huang ◽  
Eric E. Anderson

This chapter provides a brief overview of systems theory and suggests that product designers could use systems theory and systems dynamics models to improve our understanding of complex Product Design research problems, to anticipate how and where changes in these dynamically evolving systems might occur and how they might interact with the current system to produce a new system with new behaviors, and to identify leverage points within the system where potential policy or design process changes might be introduced to produce effective solutions to these problems with minimum policy resistance. By investigating the current and future trends of the application of systems theory in Product Design research, this chapter invites multidisciplinary discussions of these topics.

2014 ◽  
Vol 29 (5-6) ◽  
pp. 451-486 ◽  
Jaime Snyder ◽  
Eric P. S. Baumer ◽  
Stephen Voida ◽  
Phil Adams ◽  
Megan Halpern ◽  

1992 ◽  
Vol 29 (1) ◽  
pp. 42-46 ◽  
Ram M. Narayanan ◽  
Jack Holt ◽  
Edward Abel

A project-orientated radar systems course: a novel experiment in co-operative pedagogy This paper describes a novel approach to teaching a course on radar systems. The course contained a radar design project that was assigned, monitored and evaluated by U.S. Air Force personnel. Students obtained useful experience in ‘real-world’ design problems, team effort, technical writing and presentation. Similar cooperative ventures are recommended.

2013 ◽  
Vol 27 (1) ◽  
pp. 0-0
Piotr Stawiński

For the past few decades SCM has been one of the main objectives in research and practice. Since that time researchers have developed a lot of methods and procedures which optimized this process. To create an efficient supply chain network the resources and factories must be tightly integrated. The most supply chain network designs have multiple layers, members, periods, products, and comparative resources constraints exist between different layers. Supply chain networks design is related to the problems which are very popular in literature. The subject of this paper is to present the variants, configurations and parameters of genetic algorithm (GA) for solving supply chain network design problems. We focus on references from 2000 to 2011. Furthermore, current trends are introduced and discussed.

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