Motion Sickness Symptons and Postural Changes following Flights in Motion-Based Flight Trainers

1987 ◽  
Vol 6 (4) ◽  
pp. 147-154 ◽  
Author(s):  
R.S. Kennedy ◽  
G.O. Allgood ◽  
B.W. Van Hoy ◽  
M.G. Lilienthal

Navy pilots flew over 193 standard training mission scenarios while acceleration recordings in three linear dimensions (gx, gy, and gz) were made for two moving-base flight trainers. The pilots, who were of comparable age and experience in both groups, were interviewed for motion sickness symptomatology and were tested for ataxia after leaving the simulators. The aircraft simulated included a P-3C turboprop fixed-wing patrol aircraft (2F87F), and an SH-3 antisubmarine warfare helicopter (2F64C). Motion sickness incidence was high in the SH-3 simulator and nonexistent in the P-3C. Ataxia scores indicated departures, though not significant, from expected learning curve improvements after exposure in both simulators. Spectral analyses of the motion recordings revealed significant amounts of energy in the nauseogenic region of 0.2 Hz in the SH-3 simulator in the gz and gy, but not in the gx. The levels exceeded those recommended for ship motion exposures by Military Standard 1472C. The P-3C simulator had low levels of energy in these regions, and well below recommended levels. The data are discussed from the standpoint that simulator sickness in moving-base simulation may be, at least in part, a function of exposure to frequencies that make people seasick.

2020 ◽  
Vol 91 (4) ◽  
pp. 313-317
Author(s):  
Omer Doron ◽  
Orit Samuel ◽  
Daphne Karfunkel-Doron ◽  
Dror Tal

BACKGROUND: Airsickness is a clinical syndrome manifesting in a variety of symptoms, particularly nausea and vomiting during flight. Studies of habituation to motion sickness in humans treated by scopolamine have produced conflicting results. The drug accelerated habituation, but a rebound effect on symptom severity was observed after its withdrawal. The purpose of the present study was to investigate whether scopolamine affects the adaptation process. We also evaluated the relationship between initial symptom severity and adaptation to airsickness.METHODS: Aviator cadets in the first two stages of their training were divided into two groups, treated and not treated by scopolamine. Airsickness severity was evaluated using both simulator sickness and motion sickness questionnaires, and drug administration was recorded.RESULTS: A statistically significant higher rate of adaptation was observed among the scopolamine-treated group compared with the nontreated group. On the simulator sickness questionnaire, rate of adaptation for the two groups was −0.21 ± 0.53 and −0.1 ± 0.17, respectively, and for the motion sickness questionnaire −2.34 ± 1.54 and −0.91 ± 1.41, respectively. Examination of a possible connection between initial symptom severity and adaptation rate failed to reveal a significant relationship.CONCLUSIONS: We recommend the use of oral scopolamine to accelerate habituation and find it a relatively safe short-term treatment for airsickness. Our results support the notion that scopolamine accelerates the natural adaptation process.Doron O, Samuel O, Karfunkel-Doron D, Tal D. Scopolamine treatment and adaptation to airsickness. Aerosp Med Hum Perform. 2020; 91(4):313–317.


2021 ◽  
Vol 10 (5) ◽  
pp. 3546-3551
Author(s):  
Tamanna Nurai

Cybersickness continues to become a negative consequence that degrades the interface for users of virtual worlds created for Virtual Reality (VR) users. There are various abnormalities that might cause quantifiable changes in body awareness when donning an Head Mounted Display (HMD) in a Virtual Environment (VE). VR headsets do provide VE that matches the actual world and allows users to have a range of experiences. Motion sickness and simulation sickness performance gives self-report assessments of cybersickness with VEs. In this study a simulator sickness questionnaire is being used to measure the aftereffects of the virtual environment. This research aims to answer if Immersive VR induce cybersickness and impact equilibrium coordination. The present research is formed as a cross-sectional observational analysis. According to the selection criteria, a total of 40 subjects would be recruited from AVBRH, Sawangi Meghe for the research. With intervention being used the experiment lasted 6 months. Simulator sickness questionnaire is used to evaluate the after-effects of a virtual environment. It holds a single period for measuring motion sickness and evaluation of equilibrium tests were done twice at exit and after 10 mins. Virtual reality being used in video games is still in its development. Integrating gameplay action into the VR experience will necessitate a significant amount of study and development. The study has evaluated if Immersive VR induce cybersickness and impact equilibrium coordination. To measure cybersickness, numerous scales have been developed. The essence of cybersickness has been revealed owing to work on motion sickness in a simulated system.


2001 ◽  
Vol 13 (6) ◽  
pp. 588-593 ◽  
Author(s):  
Toyomi Fujita ◽  
◽  
Masanori Idesawa

As virtual environment (VE) technology has become more disseminated, harmful physiological influences on users of VE have been reported such as simulator sickness and motion sickness – collectively called VE sickness. For VE safety and comfort, we note a new dynamic visual illusion, called ""rotational dynamic illusion"". Several psychophysical experiments measuring head movement in illusion observation suggest that perceptive features of rotational dynamic illusion are closely related to balance, which causes VE sickness. These features will be effective in realizing VE safety and comfort and trigger advances in VE technology development.


Perception ◽  
2018 ◽  
Vol 47 (5) ◽  
pp. 521-530 ◽  
Author(s):  
Shaziela Ishak ◽  
Andrea Bubka ◽  
Frederick Bonato

Sensory conflict theories of motion sickness (MS) assert that symptoms may result when incoming sensory inputs (e.g., visual and vestibular) contradict each other. Logic suggests that attenuating input from one sense may reduce conflict and hence lessen MS symptoms. In the current study, it was hypothesized that attenuating visual input by blocking light entering the eye would reduce MS symptoms in a motion provocative environment. Participants sat inside an aircraft cockpit mounted onto a motion platform that simultaneously pitched, rolled, and heaved in two conditions. In the occluded condition, participants wore “blackout” goggles and closed their eyes to block light. In the control condition, participants opened their eyes and had full view of the cockpit’s interior. Participants completed separate Simulator Sickness Questionnaires before and after each condition. The posttreatment total Simulator Sickness Questionnaires and subscores for nausea, oculomotor, and disorientation in the control condition were significantly higher than those in the occluded condition. These results suggest that under some conditions attenuating visual input may delay the onset of MS or weaken the severity of symptoms. Eliminating visual input may reduce visual/nonvisual sensory conflict by weakening the influence of the visual channel, which is consistent with the sensory conflict theory of MS.


2018 ◽  
Vol 2018 ◽  
pp. 1-9 ◽  
Author(s):  
Peter Hartley ◽  
Victoria L. Keevil ◽  
Kate Westgate ◽  
Tom White ◽  
Søren Brage ◽  
...  

Background. Low levels of physical activity in older patients during hospitalization have been linked to loss of functional ability. Practical methods of measuring physical activity are needed to better understand this association and to measure the efficacy of interventions. The aims of this study were to evaluate the feasibility of using accelerometers to discriminate between lying, sitting, standing, and standing and moving and to determine the acceptability of the method from the patients’ perspective. Methods. A convenience sample of 24 inpatients was recruited. Participants wore accelerometers on their thigh and on their lower leg (just above the ankle) for 48 hours during their hospitalization. Postural changes and movement during the 48 hours were differentiated using derived pitch angles of the lower leg and thigh, and nongravity vector magnitude of the lower leg, respectively. Results. On average, patients were lying for 61.2% of the recording time, sitting for 35.6%, standing but not moving 2.1%, and standing and moving 1.1%. All participants found the accelerometers acceptable to wear. Conclusions. The methodology described in this study can be used to differentiate between lying, sitting, standing, and moving and is acceptable from a hospitalized older person’s perspective.


Author(s):  
Christopher J. Rich ◽  
Curt C. Braun

Virtual reality (VR) users are frequently limited by motion sickness-like symptoms. One factor that might influence sickness in VR is the level of control one has in a virtual environment. Reason's Sensory Conflict Theory suggested that motion sickness occurs when incompatibilities exist between four sensory inputs. It is possible that control and sensory compatibility are positively related. If this is the case, increasing control in a virtual environment should result in decreasing symptomology. To test this, the present study used the Simulator Sickness Questionnaire to measure symptomology of 163 participants after exposure to a virtual environment. Three levels of control and compatibility were assessed. It was hypothesized that the participants with control and compatible sensory information would experience fewer symptoms than participants in either the control/incompatible or no control/incompatible conditions. Although significant main effects were found for both gender and condition, the findings were opposite of those hypothesized. Possible explanations for this finding are discussed.


2012 ◽  
Vol 21 (2) ◽  
pp. 213-228 ◽  
Author(s):  
Behrang Keshavarz ◽  
Heiko Hecht

Optic flow in visual displays or virtual environments often induces motion sickness (MS). We conducted two studies to analyze the effects of stereopsis, background sound, and realism (video vs. simulation) on the severity of MS and related feelings of immersion and vection. In Experiment 1, 79 participants watched either a 15-min-long video clip taken during a real roller coaster ride, or a precise simulation of the same ride. Additionally, half of the participants watched the movie in 2D, and the other half in 3D. MS was measured using the Simulator Sickness Questionnaire (SSQ) and the Fast Motion Sickness Scale (FMS). Results showed a significant interaction for both variables, indicating highest sickness scores for the real roller coaster video presented in 3D, while all other videos provoked less MS and did not differ among one another. In Experiment 2, 69 subjects were exposed to a video captured during a bicycle ride. Viewing mode (3D vs. 2D) and sound (on vs. off) were varied between subjects. Response measures were the same as in Experiment 1. Results showed a significant effect of stereopsis; MS was more severe for 3D presentation. Sound did not have a significant effect. Taken together, stereoscopic viewing played a crucial role in MS in both experiments. Our findings imply that stereoscopic videos can amplify visual discomfort and should be handled with care.


2009 ◽  
Vol 8 (4) ◽  
pp. 169-176 ◽  
Author(s):  
David M. Flinton ◽  
Nick White

AbstractBackground:Virtual environments in medical education are becoming increasingly popular as a learning tool. However, there is a large amount of evidence linking these systems to adverse effects that mimic motion sickness. It is also proposed that the efficacy of such systems is affected by how well they engage the user, which is often referred to as presence.Purpose:This primary purpose of this study was to look at the side effects experienced and presence in the Virtual Environment for Radiotherapy Training (VERT) system which has recently been introduced.Method:A pre-VERT questionnaire was given to 84 subjects to ascertain general health of the subjects. The simulator sickness questionnaire was utilised to determine the side effects experienced, whereas the igroup presence questionnaire was used to measure presence. Both questionnaires were given immediately after use of the VERT system.Results:The majority of symptoms were minor; the two most commonly reported symptoms relating to ocular issues. No relationship was seen between simulator sickness and presence although subjects with a higher susceptibility to travel sickness had reported higher levels of disorientation and nausea. There was also a decrease in involvement with the system in subjects with a higher susceptibility to travel sickness.


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