A smartphone photogrammetry method for digitizing prosthetic socket interiors

2016 ◽  
Vol 41 (2) ◽  
pp. 210-214 ◽  
Author(s):  
Amaia Hernandez ◽  
Edward Lemaire

Background and Aim: Prosthetic CAD/CAM systems require accurate 3D limb models; however, difficulties arise when working from the person’s socket since current 3D scanners have difficulties scanning socket interiors. While dedicated scanners exist, they are expensive and the cost may be prohibitive for a limited number of scans per year. A low-cost and accessible photogrammetry method for socket interior digitization is proposed, using a smartphone camera and cloud-based photogrammetry services. Technique: 15 two-dimensional images of the socket’s interior are captured using a smartphone camera. A 3D model is generated using cloud-based software. Linear measurements were comparing between sockets and the related 3D models. Discussion: 3D reconstruction accuracy averaged 2.6 ± 2.0 mm and 0.086 ± 0.078 L, which was less accurate than models obtained by high quality 3D scanners. However, this method would provide a viable 3D digital socket reproduction that is accessible and low-cost, after processing in prosthetic CAD software. Clinical relevance The described method provides a low-cost and accessible means to digitize a socket interior for use in prosthetic CAD/CAM systems, employing a smartphone camera and cloud-based photogrammetry software.

2019 ◽  
Vol 10 (20) ◽  
pp. 70
Author(s):  
Gabriela Lorenzo ◽  
Luciano Lopez ◽  
Reinaldo A. Moralejo ◽  
Luis M. Del Papa

<p>Photogrammetry has recently been incorporated into archaeological research, replacing much more expensive techniques while still generating high resolution results. This technique converts two dimensional (2D) images into three-dimensional (3D) models, allowing for the complex analysis of geometric and spatial information. It has become one of the most used methods for the 3D recording of cultural heritage objects. Among its possible archaeological uses are: digitally documenting an archaeological dig at low cost, aiding the decision-making process (Dellepiane et al., 2013); spatial surveying of archaeological sites; 3D model generation of archaeological objects and digitisation of archaeological collections (Adami et al., 2018; Aparicio Resco et al., 2014; Cots et al., 2018; Iturbe et al., 2018; Moyano, 2017).</p><p>The objective of this paper is to show the applicability of 3D models based on SfM (Structure from Motion) photogrammetry for archaeofauna analyses. We created 3D models of four camelid (Lama glama) bone elements (skull, radius-ulna, metatarsus and proximal phalange), aiming to demonstrate the advantages of 3D models over 2D osteological guides, which are usually used to perform anatomical and systematic determination of specimens.</p><p>Photographs were taken with a 16 Megapixel Nikon D5100 DSLR camera mounted on a tripod, with the distance to the object ranging between 1 and 3 m and using a 50mm fixed lens. Each bone element was placed on a 1 m tall stool, with a green, high contrast background. Photographs were shot at regular intervals of 10-15º, moving in a circle. Sets of around 30 pictures were taken from three circumferences at vertical angles of 0º, 45º and 60º. In addition, some detailed and overhead shots were taken from the dorsal and ventral sides of each bone element. Each set of dorsal and ventral photos was imported to Agisoft Photoscan Professional. A workflow (Fig. 4) of alignment, tie point matching, high resolution 3D dense point cloud construction, and creation of a triangular mesh covered with a photographic texture was performed. Finally the dorsal and ventral models were aligned and merged and the 3D model was accurately scaled. In order to determine accuracy of the models, linear measurements were performed and compared to a digital gauge measurement of the physical bones, obtaining a difference of less than 0.5 mm.</p><p>Furthermore, five archaeological specimens were selected to compare our 3D models with the most commonly used 2D camelid atlas (Pacheco Torres et al., 1986; Sierpe, 2015). In the particular case of archaeofaunal analyses, where anatomical and systematic determination of the specimens is the key, digital photogrammetry has proven to be more effective than traditional 2D documentation methods. This is due to the fact that 2D osteological guides based on drawings or pictures lack the necessary viewing angles to perform an adequate and complete diagnosis of the specimens. Using new technology can deliver better results, producing more comprehensive information of the bone element, with great detail and geometrical precision and not limited to pictures or drawings at particular angles. In this paper we can see how 3D modelling with SfM-MVS (Structure from Motion-Multi View Stereo) allows the observation of an element from multiple angles. The possibility of zooming and rotating the models (Figs. 6g, 6h, 7d, 8c) improves the determination of the archaeological specimens.</p><p>Information on how the 3D model was produced is essential. A metadata file must include data on each bone element (anatomical and taxonomic) plus information on photographic quantity and quality. This file must also contain the software used to produce the model and the parameters and resolution of each step of the workflow (number of 3D points, mesh vertices, texture resolution and quantification of the error of the model). In short, 3D models are excellent tools for osteological guides.</p>


Author(s):  
M. Abdelaziz ◽  
M. Elsayed

<p><strong>Abstract.</strong> Underwater photogrammetry in archaeology in Egypt is a completely new experience applied for the first time on the submerged archaeological site of the lighthouse of Alexandria situated on the eastern extremity of the ancient island of Pharos at the foot of Qaitbay Fort at a depth of 2 to 9 metres. In 2009/2010, the CEAlex launched a 3D photogrammetry data-gathering programme for the virtual reassembly of broken artefacts. In 2013 and the beginning of 2014, with the support of the Honor Frost Foundation, methods were developed and refined to acquire manual photographic data of the entire underwater site of Qaitbay using a DSLR camera, simple and low cost materials to obtain a digital surface model (DSM) of the submerged site of the lighthouse, and also to create 3D models of the objects themselves, such as statues, bases of statues and architectural elements. In this paper we present the methodology used for underwater data acquisition, data processing and modelling in order to generate a DSM of the submerged site of Alexandria’s ancient lighthouse. Until 2016, only about 7200&amp;thinsp;m<sup>2</sup> of the submerged site, which exceeds more than 13000&amp;thinsp;m<sup>2</sup>, was covered. One of our main objectives in this project is to georeference the site since this would allow for a very precise 3D model and for correcting the orientation of the site as regards the real-world space.</p>


Author(s):  
Agnieszka Chmurzynska ◽  
Karolina Hejbudzka ◽  
Andrzej Dumalski

During the last years the softwares and applications that can produce 3D models using low-cost methods have become very popular. What is more, they can be successfully competitive with the classical methods. The most wellknown and applied technology used to create 3D models has been laser scanning so far. However it is still expensive because of the price of the device and software. That is why the universality and accessibility of this method is very limited. Hence, the new low cost methods of obtaining the data needed to generate 3D models appeare on the market and creating 3D models have become much easier and accessible to a wider group of people. Because of their advantages they can be competitive with the laser scanning. One of the methods uses digital photos to create 3D models. Available software allows us to create a model and object geometry. Also very popular in the gaming environment device – Kinect Sensor can be successfully used as a different method to create 3D models. This article presents basic issues of 3D modelling and application of various devices, which are commonly used in our life and they can be used to generate a 3D model as well. Their results are compared with the model derived from the laser scanning. The acquired results with graphic presentations and possible ways of applications are also presented in this paper.


2011 ◽  
Vol 127 ◽  
pp. 511-515
Author(s):  
Ruo Lei Li ◽  
Zhi Jian Duan ◽  
Chao Ma

With the great development of commodity economy, the packaging of goods has become an extremely important factor to get the advantages in the market competition. As to paper packaging, people are taking more and more attention on the design of Special-shaped Cartons.Limited by the three-dimensional way of paper, the carton CAD/CAM systems generally use the design process of "carton shape chose from the carton library →parameters set and modified →the 3D model established following the existing way", development for new carton shapes are still depended on the folding-test by the designer's hand. Design of the Carton Planar Structure usually has a time distance with Design of the Carton 3D Model, as a results, inconvenience to Special-shaped Carton designing was caused, and designers can not express their design ideas quickly and effectively.


Author(s):  
J C Rico ◽  
S Mateos ◽  
E Cuesta ◽  
C M Suárez

This paper presents a program for the automatic design of special tools developed under a CAD/CAM (computer aided design/manufacture) system. In particular, the special tools made with standard components have been considered. Since the design of these types of tools was essentially related to the selection of their components, this paper deals with this aspect, insisting upon the selection of those components directly related to the removal of material: the toolholders or cartridges and the inserts. To select these components it is necessary to take into account not only geometrical or technological rules but also economical ones, owing to the high amount of possible components they can select. Consideration of economical aspects required the formulation of the cost equation associated with the use of these types of tools, characterized because their cutting edges coincide with different cutting velocities. Likewise, consideration of economical aspects allows the selection of the optimum cutting conditions and the cutting components to take place at the same time. Some of the geometrical and technological parameters related to the selection of cutting components are automatically identified by the system through an automatic identification of the workpiece profile.


2014 ◽  
Vol 2 (2) ◽  
pp. SE1-SE15 ◽  
Author(s):  
Bob A. Hardage ◽  
Donald Wagner

More robust seismic interpretation can be done when an interpretation project uses both compressional (P) and shear (S) data rather than using only one seismic mode, whether that mode be a P mode or an S mode. Unfortunately, this fundamental interpretation principle is frustrated by the cost and difficulty of deploying S-wave sources and by the limited availability of direct-S sources. We introduce a new seismic interpretation option based on direct-P and direct-S modes generated by vertical-force sources. To explain the potential of this new method for acquiring direct-S data, we evaluate real-data examples that illustrate the physics of P and S body-wave radiations generated at vertical-force-source stations. First, a 3D model of direct-S radiation by a vertical-force source is tested. Next, we discuss a field experiment in which a horizontal vibrator create a series of radially oriented SV displacements at small azimuth increments to simulate the full-azimuth distribution of SV displacements created by a vertical vibrator. The resulting data are recorded by a VSP seismic array and show that for a far-field sensor, some source-generated SV displacements are received as a radial-S wavefield and other SV displacements are received as a transverse-S wavefield. We use data from a walkaround VSP to create map views of direct-P and direct-S radiations from a vertical vibrator. We then use data from a walkaway VSP to illustrate cross-section views of the illumination lobes of direct-P and direct-S propagating into the subsurface from a vertical-vibrator source station.


Author(s):  
G. Kontogianni ◽  
R. Chliverou ◽  
A. Koutsoudis ◽  
G. Pavlidis ◽  
A. Georgopoulos

The 3D digitisation of small artefacts is a very complicated procedure because of their complex morphological feature structures, concavities, rich decorations, high frequency of colour changes in texture, increased accuracy requirements etc. Image-based methods present a low cost, fast and effective alternative because laser scanning does not meet the accuracy requirements in general. A shallow Depth of Field (DoF) affects the image-based 3D reconstruction and especially the point matching procedure. This is visible not only in the total number of corresponding points but also in the resolution of the produced 3D model. The extension of the DoF is a very important task that should be incorporated in the data collection to attain a better quality of the image set and a better 3D model. An extension of the DoF can be achieved with many methods and especially with the use of the focus stacking technique. In this paper, the focus stacking technique was tested in a real-world experiment to digitise a museum artefact in 3D. The experiment conditions include the use of a full frame camera equipped with a normal lens (50mm), with the camera being placed close to the object. The artefact has already been digitised with a structured light system and that model served as the reference model in which 3D models were compared and the results were presented.


2020 ◽  
Vol 6 (3) ◽  
pp. 446-458
Author(s):  
Marwa Mohammed Bori ◽  
Zahraa Ezzulddin Hussein

As known Close range photogrammetry represents one of the most techniques to create precise 3D model. Metric camera, digital camera, and Laser scanning can be exploited for the photogrammetry with variety level of cost that may be high. In this study, the cost level is taken in to consideration to achieve balance between the cost and the obtained accuracy. This study aims to detect potential of low cost tools for creating 3D model in terms of obtained accuracy and details and comparing it with corresponding studies. Smart phone camera is the most available for everyone; this gave the motivation for use in this study. In addition, Google Earth was used to integrate the 3D model produced from all sides including the roof.  Then, two different types of the mobile camera were used in addition to the DSLR camera (Digital Single Lens Reflex) for comparison and analysis purposes. Thus, this research gave flexibility in work and low cost resulting from replacement the metric camera with the smart camera and the unmanned aerial vehicle (UAV) with Google Earth data. Mechanism of the work can be summarized in four steps. Firstly, photogrammetry planning to determine suitable baselines from object and location of targets that measured using GPS and Total station devices. Secondly, collect images using close range photogrammetry technique. Thirdly, processing step to create the 3D model and integrated with Google Earth images using the Agi Photoscan software. Finally, Comparative and evaluation stage to derive the accuracy and quality of the model obtained from this study using statistical analysis method. Regarding this Study, University of Baghdad, central library was selected as the case study. The results of this paper show that the low cost 3D model resulted from integrating  phone and Google Earth images gave suitable result with mean accuracy level reached to about less than 5 meters compared with DSLR camera result, this may be used for several applications such as  culture heritage and architecture documentation.


Author(s):  
V. Katsichti ◽  
G. Kontogianni ◽  
A. Georgopoulos

Abstract. In archaeological excavations, many small fragments or artefacts are revealed whose fine details sometimes should be captured in 3D. In general, 3D documentation methods fall into two main categories: Range-Based modelling and Image-Based modelling. In Range Based modelling, a laser scanner (Time of Flight, Structured light, etc.) is used for the raw data acquisition in order to create the 3D model of an object. The above method is accurate enough but is still very expensive in terms of equipment. On the other hand, Image-Based modelling, is affordable because the equipment required is merely a camera with the appropriate lens, and possibly a turntable and a tripod. In this case, the 3D model of an object is created by suitable processing of images which are taken around the object with a large overlap. In this paper, emphasis is given on the effectiveness of 3D models of frail archaeological finds originate from the palatial site of Ayios Vasileios in Laconia in the south-eastern Peloponnese, using low-cost equipment and methods. The 3D model is also produced using various, mainly freeware, hence low-cost, software and the results are compared to those from a well-established commercial one.


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