Urban Landscape Design Adaption to Flood Risk: A Case Study in Can Tho City, Vietnam

2018 ◽  
Vol 9 (2) ◽  
pp. 138-157 ◽  
Author(s):  
Nguyen Van Long ◽  
Yuning Cheng

Located in the centre of the Mekong Delta (MD), Can Tho City (CTC), with a development history of more than three centuries, has affirmed its strategic position as an interregional centre. The city on Hau river is blessed by nature with the identity of a delta landscape associated with riverine dynamics. First, this article presents the development history of CTC, and the correlation between its urbanization history and the existing characteristics of the urban landscape. Then, this study further analyses challenges in urban development, assessing existing water infrastructure and opportunities of current urban and rural landscapes. Finally, urban landscape design strategies have been discussed to suggest improved resilience of the city with flood management in the context of climate change.

Author(s):  
Guangchao Zhang ◽  
Xinyue Kou

In recent years, with the rapid development of VR technology, its application range gradually involves the field of urban landscape design. VR technology can simulate complex environments, breaking through the limitations of traditional environmental design on large amounts of information processing and rendering of renderings. It can display complex and abstract urban environmental design through visualization. With the support of high-speed information transmission in the 5G era, VR technology can simulate the overall urban landscape design by generating VR panoramas, and it can also bring the experiencer into an immersive and interactive virtual reality world through VR video Experience. Based on this, this article uses the 5G virtual reality method in the new media urban landscape design to conduct research, aiming to provide an urban landscape design method with strong authenticity, good user experience and vividness. This paper studies the urban landscape design method in the new media environment; in addition, how to realize the VR panorama in the 5G environment, and also explores the image design of each node in the city in detail; and uses the park design in the city As an example, the realization process of the entire virtual reality is described in detail. The research in this article shows that the new media urban landscape design method based on 5G virtual reality, specifically to the design of urban roads, water divisions, street landscapes, and people’s living environment, makes the realization of smart cities possible.


2019 ◽  
Vol 4 (1) ◽  
pp. 8-9
Author(s):  
An Li ◽  

In recent years, China’s urbanization process is accelerating day by day, as a part of urban construction, urban landscape design is of great significance to promote the healthy development of the city, especially the application of low-carbon concept to landscape design can highlight the era theme of green and environmental protection. This paper mainly discusses the relationship between low-carbon and urban landscape, the specific embodiment of low-carbon concept in landscape design and the application of low-carbon concept in urban landscape design for reference.


2020 ◽  
Vol 40 (3) ◽  
pp. 565-583
Author(s):  
Nida Rehman

Abstract This article explores plants, seeds, soils, and other nonhuman actors as archival and architectural agents within the history of Lahore's urban landscape, as seen from the ground. It traces the halting efforts of the Agri-Horticultural Society of Punjab to enact regional improvement through the development of agricultural and botanical expertise at the advent of British colonial rule in the province, focusing on the materialization of this work in the society's gardens in Lahore. Foregrounding the contingencies of everyday garden making and maintenance, the article posits nonhuman ecologies as a materially diverse and ephemeral architecture and archive of landscape. It argues that, in helping assemble and modulate the society's efforts to model improvement, conduct plant testing, and develop an ornamental garden, plants, seeds, and soils become unlikely and sometimes unruly aesthetic and historical actors, furthering but also unsettling improvement discourse while relocating its historical effects from the region to the city, and providing new readings of the colonial urban landscape.


2002 ◽  
Vol 36 (1) ◽  
pp. 85-106 ◽  
Author(s):  
JUAN A. SUÁREZ

Reputedly, painter Charles Sheeler and photographer Paul Strand's Manhatta is the first significant title in the history of American avant-garde cinema. It is a seven-minute portrait of New York City and focuses on those features which make the city a modern megalopolis – the traffic, the crowds, the high-rise buildings, the engineering wonders, and the speed and dynamism of street life. The film strives to capture rhythmic and graphic patterns in the movements and shapes of cranes, trains, automobiles, boats, steam shovels, suspension bridges, and skyscrapers. Due to the dominance of technology, the entire urban landscape appears in the film as a machine-like aggregate of static and moving parts independent from human intention.


2012 ◽  
Vol 12 (2) ◽  
pp. 200-216 ◽  
Author(s):  
Frank Steinbrückner ◽  
Claus Lewerentz

Software cities are visualizations of software systems in the form of virtual cities. They are used as platforms to integrate a large variety of product- and process-related analysis data. Their usability, however, for real-world software development often suffers from their inability to appropriately deal with software changes. Even small structural changes can disrupt the overall structure of the city, which in turn corrupts the mental maps of its users. In this article we describe a systematic approach to utilize the city metaphor for the visualization of evolving software systems as growing software cities. The main contribution is a new layout approach which explicitly takes the development history of software systems into account. The approach has two important effects: first, it creates a stable gestalt of software cities even when the underlying software systems evolve; thus, by preserving its users’ mental maps these cities are especially suitable for use during ongoing system development. Second, it makes history directly visible in the city layouts, which allows for supporting novel analysis scenarios. We illustrate such scenarios by presenting several thematic cities’ maps, each capturing specific development history aspects.


SPAFA Journal ◽  
2020 ◽  
Vol 4 ◽  
Author(s):  
John Peterson ◽  
Archie Tiauzon ◽  
Mark Horrocks ◽  
Maria Kottermair

The Jesuit House was built in 1730 on land reclaimed from the Tinago Marsh at the edge of the early Spanish settlement of Cebu City, Philippines, two centuries after it was first encountered by the Spanish explorer Magellan. As the city expanded from its core areas ca. 1565 around Fort San Pedro, Plaza Independencia, and the sites of Santo Nino Church and the Cebu Cathedral, waterways were drained and filled, and canals were dredged to extend the urban Spanish grid. Archaeological excavations at the Jesuit House and in the nearby Casa Gorordo Annex project document these changes in the urban landscape. Soil profiles throughout the downtown coastal plain in conjunction with chronostratigraphic data from the excavations demonstrate its submergence during the late Holocene high sea still-stand, followed by dissection by local drainages and the Guadalupe River. Relict channels and distinct interfluvial terraces are observed showing a migrating series of channels along the shoreline as well as a distinct escarpment at the back of the plain that marked the limits of marine intrusion during the high still-stand. Visayans and Spanish settlers selected higher ground for settlement in the interfluves and modified lowland areas such as the marshlands one of which became the Parian District of urban Cebu. Archaeological investigations at the Jesuit House and the Casa Gorordo Annex document the environmental history as well as the transition from native to colonial lifeways at the edge of Empire.Ang Balay Hesuita natukod niadtong tuig 1730 pinaagi sa pagtambak og yuta sa Katunggan sa Tinago diha sa ngilit sa nag-unang nahimutangan sa mga Katsila sa Sugbu, Pilipinas, mga duha ka gatusan ka tuig human kini nakaplagan sa Katsilang manunuhid nga si Magallanes. Sa dihang nilapad ang lungsod, gibana-bana 1565, nga naglangkob sa Kotang San Pedro, Hawan Independencia, ug mga luna sa Simbahang Santo Nino ug Katedral sa Sugbu, ang mga katunggan gipahubas ug gitambaka’g yuta, ug ang mga kanal gihawas-asan aron sa pagpalugway sa gilapdon sa lungsuranong Katsila. Makita kining mga kausaban sa lungsod pinaagi sa mga nakubkuban sa mga arkeyologo sa Balay Hesuita ug sa Sumpay sa Balay Gorordo nga duol niini. Ang mga takilirang hulagway’ng yuta sa tibuok kabaybayunang patag sa maong lungsod, tali sa datos nga kronostratigrapiko nga nakuha pinaagi sa mga arkeyolohikong pangubkob nagapakita sa pagkalubog niini kaniadto sa kinatas-ang naabtan sa dagat sa panahon sa Holosino, gisundan kini sa pagtabas-tabas pinaagi sa mga gagmay’ng sapa ug sa Subang Guadalupe. Makita sa mga karaang giagian sa katubigan ug tataw’ng mga hinagdanan ang nagsunod-sunod nga mga agianan sa tubig subay sa baybayon ug ang mga tataw nga tagaytay sa likod sa patag nga maoy nagpaila kung asa taman niabot ang kadagatan sa panahon sa kintas-ang gihunungan niini kaniadto. Gipili sa mga lumolupyo nga Bisaya ug Katsila ang hataas nga mga lugar para ila kining puy-an taliwala sa mga dagayday ug ilang giusab ang mga basa nga mga lugar sa ubos niini, sama sa mga katunggan diin usa niini ang Ditritong Parian sa Sugbu. Ang mga pagtulun-ang arkeyologo sa Balay Hesuita ug sa Sumpay sa Balay Gorordo nagapakita sa kaagi sa kalikupan lakip na ang pag-usab gikan sa lumadnon ngadto sa kolonyal nga mga pamaagi sa kinabuhi diha sa ngilit sa Imperyo.


X ◽  
2020 ◽  
Author(s):  
Silvia Gron ◽  
Eleni Gkrimpa

The cities in the fortifications: the Ionian islands in Greece. Knowledge and enhancement of a heritage Residing in the Mediterranean Sea, Ionian islands signify the passage from the west to the east. A constantly sought-after region due to the trade routes, was for a long time garrisoned and under the authority of the Venetian Republic (fourteenth-eighteenth centuries) that hindered with its fleet the Turkish invasions. The bigger islands that constitute the cluster of the Eptanisa: Corfu, Lefkada or Santa Maura, Ithaka, Kefalonia, Kythira, Zakinthos and more, that had strategic positions with respect to the usual routes, had since the middle ages fortifications like walls, towers and castles, that over the time were expanded and restructured by the Venetians in order to defend those islands from the enemy attacks. The rich iconographic historic material, considering the Ionian Islands, allows to document the characteristics of those wide spread defensive structures and to identify each strong part of this big and unique fortification cluster. It has to be noted that every one of those structures gives us clues about the urban history of the city it resides since they were part of the urban landscape revealing this way the urban layout. The compelling story of the architectural consistency of those fortresses, as it is described in the historic documents, cannot be always verified. Many of those structures are nowadays completely destroyed and only a few remains are left. There are many ways to organize a project for saving those structures and in particular one that will be related with the cultural tourism.


2016 ◽  
Vol 7 (15) ◽  
pp. 87
Author(s):  
Antonia Spanò ◽  
Filiberto Chiabrando ◽  
Livio Dezzani ◽  
Antonio Prencipe

<p>The reconstructive study of the urban arrangement of Susa in the 4th century arose from the intention to exploit some resources derived from local studies, and survey activities, fulfilled by innovative methods from which the modelling of architectural heritage (AH) and virtual reconstructions are derived.  The digital Segusio presented in this paper is the result of intensive discussion and exchange of data and information during the urban landscape documentation activities, and due to the technology of virtual model generation, making it possible to recreate the charm of an ancient landscape. The land survey has been accomplished using aerial and terrestrial acquisition systems, mainly through digital photogrammetry from UAV (Unmanned Aerial Vehicle) and terrestrial laser scanning.  Results obtained from both the methods have been integrated into the medium scale geographical data from the regional map repository, and some processing and visualization supported by GIS (Geographical Information System) has been achieved. Subsequently, with the help of accurate and detailed DEM (Digital Elevation Model) and other architectural scale models related to the ancient heritage, this ancient landscape was modelled. The integration of the history of this city with digital and multimedia resources will be offered to the public in the city museum housed in the restored castle of Maria Adelaide (Savoy dynasty, 11th century), which stands in the place where the acropolis of the city of Susa lay in ancient times.</p>


Author(s):  
IRFAN ADI PERMANA ◽  
INDUNG SITTI FATIMAH

ABSTRACTRedesign Bogor District City Park with Urban Landscape Design ApproachUrban landscape design is an approach on designing a city which gives positive impact on its civilians by providing a habitable environment. Urban landscape comes in many form, one of them is city park. City park one of the facilitation provided by the city where people can do several activities inside. A city park also serve as a landmark of the city. Bogor district has several parks with recreational function but not many city parks available that serves as a public space. One of them are a park located near the central government of Bogor district. The purpose of this study was to redesign a functional, aesthetic city park that could also be a landmark on the district. This study use spatial and descriptive analysis method.Keywords: Bogor district, city park, urban landscape design


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